obrakmann
2512bc52f8
Merge pull request #6134 from Mailaender/lobby-notify-followup
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Made the lobby notifications less spammy and added some more cases
2014-08-06 19:58:15 +02:00
obrakmann
8efc8ccd4d
Merge pull request #6151 from Mailaender/disable-idle-overlay-during-transform
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Fixed idle overlays being displayed during actor transformations
2014-08-06 19:31:12 +02:00
obrakmann
42d8a9fe29
Merge pull request #6150 from Mailaender/disable-music-install-during-games
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Disabled music installation during matches
2014-08-06 16:47:11 +02:00
atlimit8
898bf4959a
Remove sub-cell offset bounds checking
2014-08-04 18:09:26 -05:00
atlimit8
9b30c21f93
Load subcells and default subcell index from mod.yaml
2014-08-04 18:09:26 -05:00
atlimit8
4b7537bb13
Moved MobileInfo.SubCellOffsets to Map (dropping static) & added Map.SubCellsDefaultIndex
2014-08-04 18:09:26 -05:00
atlimit8
43478dd500
enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
reaperrr
e3d85f29c9
Merge pull request #6169 from UberWaffe/CWRegressFix
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#6030 Regression fix: CreateEffectWarhead
2014-08-04 20:59:13 +02:00
Matthias Mailänder
050d55397d
Merge pull request #6156 from UberWaffe/MinorFixes
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Closes #6128
2014-08-04 20:01:40 +02:00
UberWaffe
0f8023217d
#6030 Regression fix. CreateEffectWarhead effect location and water impact sound.
2014-08-04 18:09:52 +02:00
UberWaffe
4055d8178d
Bridge can now define DemolishWeapon. Defaults to previous "Demolish".
2014-08-04 16:13:21 +02:00
Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
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Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Curtis Shmyr
ed08bafd54
Remove TakeOff activity from ReturnToBase
2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7
ContainsCrate is redundant to LeavesHusk
2014-08-03 16:30:45 +02:00
Matthias Mailänder
aa8ce199c2
self-document CrushClass of crates
2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47
ITeleportable does not exist anymore
2014-08-03 16:26:18 +02:00
Matthias Mailänder
611c803a3a
don't display idle overlays during actor transformations
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fixes #6018
2014-08-03 15:02:30 +02:00
Matthias Mailänder
282b16e3fc
disable music installation during a game
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closes #6058
2014-08-03 14:38:47 +02:00
Matthias Mailänder
658ae241dc
notify about difficulty level changes
2014-08-03 14:20:09 +02:00
Matthias Mailänder
ed2e4eef17
make the change notifications more natural
2014-08-03 14:19:46 +02:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Paul Chote
b5e4e0e074
Add support for voxels in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5
Add support for rotors in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1
Add support for idle overlays in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153
Add support for turrets in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c
Account for infantry in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8
Account for walls in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad
Account for building turret facing in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a
Introduce actor previews for PBOG and the editor.
2014-08-03 22:23:47 +12:00
Matthias Mailänder
061ab42896
announce kicks and bans
2014-08-03 09:41:23 +02:00
Matthias Mailänder
65049f6212
announce map changes
2014-08-03 09:38:15 +02:00
Paul Chote
e827b343ab
Disable multiple-queuing from the keyboard.
2014-08-03 19:28:10 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e
Implement new production hotkeys. Fixes #3915 , #4142 , #4181 .
2014-08-03 19:28:07 +12:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00
Paul Chote
8579ae956a
ToLowerInvariant RenderSprites.GetImage.
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Some mods (d2k) define bogus-case sequence names.
2014-08-03 19:20:39 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
9527d7c2f4
Merge pull request #6136 from ScottNZ/infiltration
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Infiltration refactor
2014-08-03 18:29:23 +12:00
Paul Chote
5b8a70728d
Merge pull request #6069 from atlimit8/LineBuild-1x1Only
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Makes LineBuild logic require building dimensions of 1x1
2014-08-03 16:16:56 +12:00
ScottNZ
8e062864ce
Merge pull request #6135 from pchote/support-fix
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Fix instant-use and AllowMultiple support powers.
2014-08-03 16:12:50 +12:00
Paul Chote
2bfd1aa56a
Merge pull request #6022 from Phrohdoh/MoveToShroud
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Locomotion MovesToShroud bool.
2014-08-03 12:58:06 +12:00
Curtis Shmyr
52aedf4b75
Fix AttackCharge not picking a new target if the current became invalid
2014-08-02 12:26:06 -06:00
ScottNZ
ca4b947037
Rename IAcceptInfiltrator to INotifyInfiltrated
2014-08-02 22:36:44 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Paul Chote
efebb500f0
Fix instant-use and AllowMultiple support powers.
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Fixes #2185 , #6090 .
2014-08-02 21:30:29 +12:00
Matthias Mailänder
9422285aa2
Merge pull request #6108 from havok13888/LobbyInfoNotification
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Closes #6012
2014-08-02 07:19:23 +02:00
Taryn Hill
d6931f1d05
Added flag to Mobile/AircraftInfo: MoveIntoShroud.
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Does not change the audio feedback given.
2014-08-01 20:43:29 -05:00