Commit Graph

1541 Commits

Author SHA1 Message Date
RoosterDragon
e6914f707a Introduce FirstOrDefault extensions method for Array.Find and List.Find.
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
acca837142 Fix RCS1246 2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045 Fix RCS1077 2023-11-19 19:28:57 +02:00
Paul Chote
3b67e425ed Add FilenamePattern support to sequences. 2023-11-16 15:06:10 +02:00
RoosterDragon
c8efc5fdd7 Fix CA1854 2023-11-16 09:29:17 +02:00
RoosterDragon
360f24f609 Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
Jakub Vesely
91802e6f10 ImportGen2Map: Fix imports of malformed maps.
Fixes #21126
2023-11-15 19:20:45 +02:00
RoosterDragon
3ae617c55b Fix CA2208 2023-11-15 19:13:17 +02:00
RoosterDragon
b97d1a4c6c Fix IDE0090 2023-11-15 19:13:17 +02:00
RoosterDragon
eb287d9b8d Fix RCS1089 2023-11-10 10:38:41 +02:00
RoosterDragon
4dd787be13 Fix RCS1061 2023-11-10 10:38:41 +02:00
RoosterDragon
5d91b678bb Use spans to improve performance in StreamExts.
Also avoid ReadBytes calls that allocate a buffer by either updating the stream position (if not interested in the bytes), by reusing an input buffer (if interested in the bytes), or using a stackalloc buffer to avoid the allocation (for small reads).
2023-11-10 10:25:39 +02:00
abcdefg30
d9f5588a1f Fix warnings about NREs in WithEmbeddedTurretSpriteBody 2023-10-30 23:37:52 +02:00
RoosterDragon
d2ecd0c777 Fix RCS1216 2023-10-30 23:31:33 +02:00
RoosterDragon
fcfee31972 Fix RCS1134 2023-10-30 23:31:33 +02:00
RoosterDragon
60e86f563c Fix RCS1084 2023-10-30 23:31:33 +02:00
RoosterDragon
1a299d10ed Fix RCS1058 2023-10-30 23:31:33 +02:00
RoosterDragon
d1dc6293e8 Fix RCS1049 2023-10-30 23:31:33 +02:00
RoosterDragon
9f1ea57d3c Fix RCS1041 2023-10-30 23:31:33 +02:00
Paul Chote
37ce5e447f Replace custom factpdox sprite with dynamically rendered vortex. 2023-10-27 10:37:28 +03:00
Paul Chote
44d7903a4b Add dynamic ChronoVortexRenderable. 2023-10-27 10:37:28 +03:00
Paul Chote
4547f3c2b9 Change PaletteReference.TextureIndex to an integer. 2023-10-23 22:42:33 +03:00
Paul Chote
59d40c8b4e Replace ChronoshiftPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Jakub Vesely
cd5eb89ebc TS: EMP Cannon should only be able to fire via the support power. Fixes #20828 2023-10-21 18:36:48 +02:00
abcdefg30
a960eb471b Fix the normal palette not being used if ModelWidget has no player palette 2023-10-13 15:29:46 +03:00
abcdefg30
e76d89f0db Clean the caching inside ModelWidget up 2023-10-13 15:29:46 +03:00
abcdefg30
d2fdd3c753 Fix no light source being defined in ModelWidget 2023-10-13 15:29:46 +03:00
abcdefg30
30de1cdf5d Remove the unused preview variable from ModelWidget 2023-10-13 15:29:46 +03:00
abcdefg30
6b151e6be5 Remove an unnecessary null check from ModelWidget 2023-10-13 15:29:46 +03:00
Gustas
686040a316 Turn ModelRenderer and VoxelCache into traits 2023-09-23 19:12:51 +02:00
Gustas
d05e0f23ea Remove unused tint attribute from model shader 2023-09-23 16:46:45 +02:00
Gustas
0a90c2a95e Remove Vertex from PlatformInterfaces 2023-09-23 16:46:45 +02:00
RoosterDragon
b7e0ed9b87 Improve lookups of nodes by key in MiniYaml.
When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:

// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");

// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();

// Lookup a single key in the dictionary.
var node = dict["SomeKey"];

To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.

Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
2023-09-23 14:31:04 +02:00
Gustas
90c7680743 Fix DropPodsPower triggering radar pings upon failure 2023-09-09 17:09:08 +02:00
Gustas
b59bb998eb Fix DropPods only using definitions only of the first drop pod
Cache permanent variables
2023-09-09 17:09:08 +02:00
Gustas
9845306b68 Cache unitTypes
And rename variables to names that more sense
2023-09-09 17:09:08 +02:00
RoosterDragon
23f3f8d90c Add helper methods to locate actors that can be reached via a path.
Previously, the ClosestTo and PositionClosestTo existed to perform a simple distance based check to choose the closest location from a choice of locations to a single other location. For some functions this is sufficient, but for many functions we want to then move between the locations. If the location selected is in fact unreachable (e.g. on another island) then we would not want to consider it.

We now introduce ClosestToIgnoringPath for checks where we don't care about a path existing, e.g. weapons hitting nearby targets. When we do care about paths, we introduce ClosestToWithPathFrom and ClosestToWithPathTo which will check that a path exists. The PathFrom check will make sure one of the actors from the list can make it to the single target location. The PathTo check will make sure the single actor can make it to one of the target locations. This difference allows us to specify which actor will be doing the moving. This is important as a path might exists for one actor, but not another. Consider two islands with a hovercraft on one and a tank on the other. The hovercraft can path to the tank, but the tank cannot path to the hovercraft.

We also introduce WithPathFrom and WithPathTo. These will perform filtering by checking for valid paths, but won't select the closest location.

By employing the new methods that filter for paths, we fix various behaviour that would cause actors to get confused. Imagine an islands map, by checking for paths we ensure logic will locate reachable locations on the island, rather than considering a location on a nearby island that is physically closer but unreachable. This fixes AI squad automation, and other automated behaviours such as rearming.
2023-09-07 17:46:35 +03:00
RoosterDragon
aac1bae899 Prefer ReadUInt8 over ReadByte.
The former will throw when the end of the stream is reached, rather than requiring the caller to check for -1.
2023-08-29 16:17:27 +02:00
RoosterDragon
3275875ae5 Fix CA1851 2023-08-20 20:41:27 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
1899eed839 Add localisation support to transient lines. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
2744b44d93 Move mine layer AI to common and polish. 2023-08-08 18:15:42 +03:00
dnqbob
2b0afd6acb Add MinelayerBotModule 2023-08-08 16:15:43 +02:00
Gustas
3ab421cbe3 Allow queueing up scatter and move Nudge to an activity 2023-08-08 16:10:53 +02:00
RoosterDragon
285443f10f Fix CA1310, CA1311 2023-08-07 21:38:09 +02:00
RoosterDragon
d83e579dfe Fix CA1305 2023-08-07 21:38:09 +02:00
RoosterDragon
949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00
Gustas
ce002ce8c1 Fix gen1 map importer crashing on invalid tiles 2023-08-06 13:53:22 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
RoosterDragon
58e8b123db Avoid some allocations during loading.
- In FieldLoader, cache boxed bools and some boxed ints.
- In FieldLoader, presize collections when parsing a List, HashSet or Dictionary.
- In FieldLoader, don't allocate a list of missing items until required.
- In FieldLoader, when a string value is passed, avoid wrapping this in a MiniYaml object by allowing both strings and yaml to be passed in the GetValue overload that does the real work.
- In Animation, avoid allocating no-op actions.
- In VxlReader, use EnsureCapcity to better size the Dictionary.
- In VxlReader change VxlElement to a struct.
- In Locomotor, presize TerrainSpeeds dictionary.
2023-07-16 23:21:20 +02:00