psydev
a29d4759b6
making FIX cheaper, since no one uses it. Lower HP
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Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600.
To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right.
To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion.
2013-04-12 10:28:53 -07:00
psydev
eae10973c2
shortened conyard cooldown 5 -> 4 secs
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The cooldown on the construction yard building is too damn long.
2013-04-12 05:26:33 -07:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
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Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Matthias Mailänder
50b9d68c12
Merge pull request #3035 from psydev/patch-1
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Making bridges indestructible for now.
2013-04-12 01:20:49 -07:00
Matthias Mailänder
e83f80d6be
Merge pull request #3030 from Mailaender/shellmap-polish
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Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Scott_NZ
e8ad630e9d
Add unit production and other buildings to desert shellmap
2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664
Rework centre of desert shellmap. Adjust unit balancing.
2013-04-12 18:24:59 +12:00
psydev
b292acfedb
housekeeping: moved arty over some more in menu
2013-04-11 19:37:22 -07:00
psydev
82d99b4e98
fix Chinook "returning to base" problem
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Chinook had "Re-arms at: HPAD" entered in its rules, even though it has no weapons. This is what caused it to return to base when you hit 'F' instead of land.
Now it lands again when you hit F. *phew* so happy :)
2013-04-11 14:52:38 -07:00
psydev
777cc626ce
housekeeping: moveing artillery BuildPaletteOrder
2013-04-11 14:42:15 -07:00
psydev
a5e899999c
Sniper range reduced from 7 -> 5.5
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Sniper range of 7 seems ridiculous, since it's a one-shot kill, and you can build multiple. (I support building multiple). Surprised I never noticed this issue before.
The range in C&C 95 was 5.5.
The ScanRadius is set to 5, which is probably why we haven't noticed any OP problems.
It's also a bit ridiculous since the unit's sight radius is only 5.
2013-04-11 11:33:40 -07:00
psydev
b21e0f97d0
replaced all explosion numbers with names
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Explosions all have a name description now instead of a vague number.
2013-04-11 08:41:41 -07:00
psydev
d8312c73a4
Making bridges indestructible for now.
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Making bridges indestructible.
Rationale:
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.
(FWIW, bridges were not destructible in C&C 1.)
2013-04-11 08:39:26 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Scott_NZ
c3ec29a14c
More shellmap polish. Add another badger paradrop
2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde
polish the temperat shellmap a little
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- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Scott_NZ
6fb6aba9fc
Add chinook reinforcements to Desert Shellmap
2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a
Add some more Desert Shellmap detail/polish
2013-04-10 19:29:37 +12:00
Scott_NZ
5ff317a6b1
Shellmap polish
2013-04-09 16:58:24 +12:00
Scott_NZ
7436fd1613
Adjust medium tank spawn location
2013-04-09 16:58:24 +12:00
Scott_NZ
92efc64602
Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo
2013-04-09 16:58:24 +12:00
Scott_NZ
455dd98eec
Add general attack code to shellmap
2013-04-09 16:58:23 +12:00
Scott_NZ
30ae1186d8
Stirred up the Shellmap water because Fix Open Areas doesn't work for desert water apparently
2013-04-09 16:58:23 +12:00
Scott_NZ
cd9a264f01
Shellmap: Add beginning paradrop and Tanya
2013-04-09 16:58:23 +12:00
Scott_NZ
a897c256c8
Shellmap: Add more Soviet buildings and improve paradrop
2013-04-09 16:58:23 +12:00
Scott_NZ
1e45a9899b
Shellmap: Add Viewport movement, coastal attacks and so forth
2013-04-09 16:58:23 +12:00
Scott_NZ
3a66cd75b4
Add Desert Shellmap
2013-04-09 16:58:22 +12:00
Matthias Mailänder
e7e74aac3c
allow the cloak palette to stay empty and use it for mines
2013-04-08 19:29:55 +02:00
Matthias Mailänder
5ba899088c
fix empty camo pillboxes in shellmap
2013-04-08 19:15:59 +02:00
Matthias Mailänder
505e3de0c4
Merge pull request #3007 from psydev/patch-1
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shortened MSAM name. Tweak cloak time. Fixed desc's.
2013-04-08 08:15:09 -07:00
Matthias Mailänder
5911208553
Merge pull request #3010 from psydev/bleed
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updated skull_valley: fixes + now 8-players
2013-04-08 08:11:55 -07:00
psydev
05b7596bfa
updated skull_valley. Fixes, and now 8-players
2013-04-08 05:28:17 -07:00
psydev
3ad2689e38
set A.I. max silos to build == 1, to save space
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Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
2013-04-08 04:36:20 -07:00
psydev
3cc6874da0
APC muzzle flash made single shot inst. of double
2013-04-08 04:20:41 -07:00
psydev
c810d0083a
apc gun given recoil
2013-04-08 04:10:15 -07:00
Paul Chote
f368556b23
Merge tooltip support into Button and remove ToggleButton.
2013-04-08 23:01:21 +12:00
Paul Chote
eddc1fc0cf
Remove duplication between ButtonWidget and ToggleButtonWidget.
2013-04-08 22:55:01 +12:00
Paul Chote
71999bdc52
Break production tabs logic into a separate file.
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Also unhardcodes the production types.
2013-04-08 22:32:32 +12:00
psydev
415df59e20
shortened MSAM name. Tweak cloak time
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Mobile SAM launcher name shortened.
Stealth tank time increased 80 -> 90 until https://github.com/OpenRA/OpenRA/issues/2898 is addressed.
Shortened a few other names.
Fixed some descriptions.
2013-04-08 03:26:39 -07:00
Matthias Mailänder
29ca520d89
Merge pull request #3006 from psydev/bleed
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updated skull_valley map. Now supports 6 players.
2013-04-08 02:45:01 -07:00
Matthias Mailänder
f0e88b55f6
Merge pull request #3005 from pchote/observer-shroud
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Implement observer shroud selector in C&C
2013-04-08 02:44:44 -07:00
psydev
fbf74a0758
updated skull_valley map. Now supports 6 players.
2013-04-08 02:39:16 -07:00
Paul Chote
c52bd4bf82
Implement observer shroud selector in C&C.
2013-04-08 21:24:09 +12:00
Paul Chote
3968609a1e
Move C&C cheats into a panel on options menu.
2013-04-08 00:29:20 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Chris Forbes
b9ecfa1e9a
make mines silent
2013-04-07 16:57:55 +12:00
Chris Forbes
ada26b9d12
make minelayers detectors
2013-04-07 16:18:59 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
psydev
aa3b460724
fixed error with rock_canyon map
2013-04-06 05:21:56 -07:00