Commit Graph

223 Commits

Author SHA1 Message Date
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006 Merge pull request #10246 from penev92/terrainPalettes
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Pavel Penev
861d1368a4 Unhardcode internal terrain palette name from all over the codebase 2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9 Enable use of "custom" palettes per tile Templates
Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
Paul Chote
a0979634bb Use .Yaw.Facing in Map. 2016-01-16 22:38:17 +00:00
Paul Chote
f8d0b97e8d Split IPackage into IReadOnlyPackage and IReadWritePackage. 2016-01-16 10:37:21 +00:00
Pavel Penev
45382d193a Rename IFolder to IPackage 2016-01-11 21:53:48 +02:00
Oliver Brakmann
02fa63c1b4 Merge pull request #9853 from penev92/unglobalFileSystem
Unglobal file system
2015-12-14 20:52:30 +01:00
Pavel Penev
d08a400565 Add a context argument to package files contructors 2015-12-14 03:42:25 +02:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
b0619a3e25 Added comments in performance sensitive code. 2015-12-13 16:24:54 +00:00
RoosterDragon
654ca6ed03 Fix some typos in vector strings. 2015-12-10 21:53:11 +00:00
Oliver Brakmann
44b940333a Merge pull request #9988 from pchote/isometric-boundingregion
Fix CellRegion.BoundingRegion behaviour.
2015-12-03 21:36:58 +01:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Paul Chote
f945e35136 Fix CellRegion.BoundingRegion behaviour. 2015-11-21 22:00:35 +00:00
Curtis Shmyr
f0e9b85ccc I before E except after C 2015-11-14 22:32:37 -07:00
Oliver Brakmann
214945a61f Merge pull request #9324 from atlimit8/ColorSpacePrefixes
Hex Color Parsing
2015-11-02 20:28:04 +01:00
Oliver Brakmann
88c20a6654 Merge pull request #9414 from atlimit8/TurretFacingsInit
Support loading multiple turret facings
2015-11-01 13:18:17 +01:00
atlimit8
dac15edce5 Load rgb[a] hex colors from MiniYaml (+ Lua) 2015-10-27 16:09:48 -05:00
Pavel Penev
b16ebd480b Rename MapGridType.Diamond to MapGridType.RectangularIsometric 2015-10-26 00:42:30 +02:00
Pavel Penev
0e417a3cf3 Rename MapGridType.Rectangle to MapGridType.Rectangular 2015-10-26 00:41:26 +02:00
Pavel Penev
bb3aea338a Rename enum TileShape to MapGridType 2015-10-26 00:41:21 +02:00
Paul Chote
be37717e6d Account for cross-mod tile shapes in map previews. 2015-10-24 22:02:46 +01:00
Paul Chote
347eb6410c Add a lint pass for map metadata. 2015-10-24 20:36:38 +01:00
abcdefg30
674b1672f5 Merge pull request #9488 from atlimit8/MapMusic
Map Music
2015-10-18 17:47:26 +02:00
Matthias Mailänder
b14f5ca608 Merge pull request #9661 from pchote/editor-preview-fix
Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
Paul Chote
cf875c3db6 Update the UID stored in the map file after saving. 2015-10-17 23:25:52 +01:00
Paul Chote
3665d8f19b Send TS terrain depth data to the GPU. 2015-10-17 22:35:07 +01:00
atlimit8
54b03c92d8 Support loading multiple turret facings 2015-10-02 21:58:02 -05:00
atlimit8
f6180d7fa4 Include add/replace playlist entries support using map.yaml 2015-09-30 10:31:49 -05:00
Pavel Penev
642468ce0c Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
reaperrr
ca055eb7bb Refactored WaterPaletteRotation
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.

Fixed RA water palette rotation for actors on desert maps (#8872).
2015-09-06 19:25:10 +02:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
RoosterDragon
d9dd96ca35 Speed up Map.ContainsAllProjectedCellsCovering on flat maps.
This method gets called often via Contains calls. We can significantly speed up the method for flat maps since we know the projection and it is trivial to perform. This avoids an expensive projection lookup.
2015-08-31 20:45:32 +01:00
RoosterDragon
4eacb6e5c9 Transparently cache results of GetTerrainIndex in Map.
This method performs an expensive calculation and is called often during pathfinding. We create a cache of the terrain indicies for the map to vastly reduce the cost.
2015-08-31 20:43:17 +01:00
RoosterDragon
fa87befeff Add missing CellEntryChanged checks. 2015-08-31 20:43:16 +01:00
Matthias Mailänder
72dffe3391 dispose res properly 2015-08-29 18:47:10 +02:00
clemty
2bbc1fcda4 LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Pavel Penev
02dd5afbd9 Merge pull request #9058 from RoosterDragon/reduce-alloc
Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
Matthias Mailänder
e428e6d8cc remove executable bits from source code 2015-08-06 18:05:50 +02:00
Paul Chote
3d65ba39f6 Lazily initialize cell projection mapping. 2015-08-02 17:15:39 +01:00
Taryn Hill
6fa1f757b0 Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method 2015-08-01 11:48:47 -05:00
Paul Chote
a0e92093a1 Fix the WPos <-> CPos conversion.
Fixes #8463.
2015-08-01 11:09:07 +01:00
Paul Chote
d29519fca1 Implement height-aware map.ChooseClosestEdgeCell(). 2015-07-31 08:38:07 +01:00
Paul Chote
05f41a0182 Implement height-aware map.DistanceToEdge(). 2015-07-31 08:38:07 +01:00
Paul Chote
318d6aaa73 Implement height-aware map.ChooseRandomEdgeCell(). 2015-07-31 08:38:07 +01:00
Paul Chote
e337710221 Implement height-aware map.ChooseRandomCell(). 2015-07-31 08:38:06 +01:00