Chris Forbes
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2b9d21feb7
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fix #1162 (use large_slash for aircraft crashing into water)
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2011-09-11 17:49:54 +12:00 |
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Chris Forbes
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ea190fcf86
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combine LobbyCommands and PlayerCommands
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2011-09-11 17:49:53 +12:00 |
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Curtis S
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03adb7f2c3
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Added new RA map by Tirili: Seven Stairs
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2011-09-10 23:47:24 -06:00 |
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Curtis S
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c9c716aae4
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Added 4 new RA maps by Nukem
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2011-09-10 23:47:09 -06:00 |
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Curtis S
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9ee794ee1f
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Added RA map by Knivesron: Drop Zone Battle of Tikiaki
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2011-09-10 23:07:57 -06:00 |
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Curtis S
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b2cf3d9513
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Added RA map by Holloweye: Drop Zone
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2011-09-10 23:06:43 -06:00 |
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Curtis S
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7306f92d22
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1159: Implemented Nukem's RA AI rules
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2011-09-10 22:42:44 -06:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Curtis S
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1d052bbfa2
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Powered down buildings now display a "powered off" animation
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2011-09-08 20:31:16 +12:00 |
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Chris Forbes
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cc18a6a515
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enable building of LST in yaml
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2011-09-07 18:45:16 +12:00 |
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Chris Forbes
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19c7cd650d
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boost sam rof slightly
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2011-09-04 10:28:51 +12:00 |
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Chris Forbes
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ee0de12318
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boost longbow aa missile speed
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2011-09-04 10:28:23 +12:00 |
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Curtis S
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2cce16fe3d
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Minor ore changes to Doughnut map
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2011-08-30 21:51:52 -06:00 |
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Curtis S
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43c5137dce
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Fixed ore distribution on mjolnir-2
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2011-08-30 21:51:33 -06:00 |
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Curtis S
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29b32dd656
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Added new RA map: Doughnut
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2011-08-29 17:13:00 +12:00 |
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Curtis S
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dc181f495f
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Added new RA map: Mjolnir 2
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2011-08-29 17:12:54 +12:00 |
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Curtis S
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02d644a09f
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Reduced Inaccuracy of Cruiser's 8Inch from 120 to 80
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2011-08-27 08:21:31 +12:00 |
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Chris Forbes
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2231436c2f
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fixed #837 -- hind, yak weapons ignore walls
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2011-08-21 22:28:43 +12:00 |
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Chris Forbes
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3a5682a1f7
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remove Quit option from ingame menu; rename Disconnect to Abort Mission
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2011-08-21 20:56:37 +12:00 |
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Chris Forbes
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da4811abe8
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rip out ActorStance garbage
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2011-08-21 18:59:20 +12:00 |
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Curtis S
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8e9045d7f4
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Removed ra maps fire alley, isle wars 3, ore isle
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2011-08-21 18:51:22 +12:00 |
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Chris Forbes
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0e3d07f0b2
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adjust size of mcv husk
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2011-08-21 18:49:54 +12:00 |
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Chris Forbes
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42ab7908d0
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adjust size of harvester husk
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2011-08-21 18:49:06 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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55ec88316a
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#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
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2011-08-17 07:52:34 +12:00 |
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Curtis S
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c47833e9a0
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Fixed a frame in harvempty.shp
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2011-08-15 19:15:57 -06:00 |
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Curtis S
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499d9736cc
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Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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cc8a9552b5
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Made ATEK a prerequisite for Allied Longbow
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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d420701e5a
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Split hellfire missiles into AA/AG definitions
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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99f2f1bab2
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fixed #1098; idle animation speed for e2
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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132ca5c667
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update text for instant charge time option
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2011-08-13 15:01:40 +12:00 |
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Chris Forbes
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8d9f7b715d
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remove Lock Teams checkbox from RA lobby
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2011-08-09 08:51:36 +12:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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c84f53c10d
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Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
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2011-07-27 21:48:32 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
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Paul Chote
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ad12352f41
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Add mcv husk by Daniel Hernandez
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2011-07-27 19:26:41 +12:00 |
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Paul Chote
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1c7a9ce08e
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Fix desert civ building animations (bug #1097).
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2011-07-27 16:59:44 +12:00 |
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Paul Chote
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4e68ad2b12
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Fix default civ building husk walkability
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2011-07-27 16:57:23 +12:00 |
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Paul Chote
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9df7348683
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Add two missing desert buildings
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2011-07-27 16:57:12 +12:00 |
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Paul Chote
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b216d73ac9
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Fix civ structure sequence ordering
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2011-07-27 16:34:46 +12:00 |
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Paul Chote
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2b3f58e3a4
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Fix hospital animation and add husk
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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39a3dfffd1
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Disallow capturing hospitals until they give something useful
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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4c60639a0d
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Remove build radius from tech structures
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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8087f16df0
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`The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees.
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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0946bf52c3
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Tweak tib and add oil derricks to Chokepoint.
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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e62ec6caa1
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Remove extra tib trees from `Instant Karma'
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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86bc01cf65
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Fix tib trees in `dead in motion' (bug #1072)
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2011-07-27 13:36:49 +12:00 |
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