Commit Graph

1776 Commits

Author SHA1 Message Date
Chris Forbes
2b9d21feb7 fix #1162 (use large_slash for aircraft crashing into water) 2011-09-11 17:49:54 +12:00
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Curtis S
03adb7f2c3 Added new RA map by Tirili: Seven Stairs 2011-09-10 23:47:24 -06:00
Curtis S
c9c716aae4 Added 4 new RA maps by Nukem 2011-09-10 23:47:09 -06:00
Curtis S
9ee794ee1f Added RA map by Knivesron: Drop Zone Battle of Tikiaki 2011-09-10 23:07:57 -06:00
Curtis S
b2cf3d9513 Added RA map by Holloweye: Drop Zone 2011-09-10 23:06:43 -06:00
Curtis S
7306f92d22 1159: Implemented Nukem's RA AI rules 2011-09-10 22:42:44 -06:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2 Powered down buildings now display a "powered off" animation 2011-09-08 20:31:16 +12:00
Chris Forbes
cc18a6a515 enable building of LST in yaml 2011-09-07 18:45:16 +12:00
Chris Forbes
19c7cd650d boost sam rof slightly 2011-09-04 10:28:51 +12:00
Chris Forbes
ee0de12318 boost longbow aa missile speed 2011-09-04 10:28:23 +12:00
Curtis S
2cce16fe3d Minor ore changes to Doughnut map 2011-08-30 21:51:52 -06:00
Curtis S
43c5137dce Fixed ore distribution on mjolnir-2 2011-08-30 21:51:33 -06:00
Curtis S
29b32dd656 Added new RA map: Doughnut 2011-08-29 17:13:00 +12:00
Curtis S
dc181f495f Added new RA map: Mjolnir 2 2011-08-29 17:12:54 +12:00
Curtis S
02d644a09f Reduced Inaccuracy of Cruiser's 8Inch from 120 to 80 2011-08-27 08:21:31 +12:00
Chris Forbes
2231436c2f fixed #837 -- hind, yak weapons ignore walls 2011-08-21 22:28:43 +12:00
Chris Forbes
3a5682a1f7 remove Quit option from ingame menu; rename Disconnect to Abort Mission 2011-08-21 20:56:37 +12:00
Chris Forbes
da4811abe8 rip out ActorStance garbage 2011-08-21 18:59:20 +12:00
Curtis S
8e9045d7f4 Removed ra maps fire alley, isle wars 3, ore isle 2011-08-21 18:51:22 +12:00
Chris Forbes
0e3d07f0b2 adjust size of mcv husk 2011-08-21 18:49:54 +12:00
Chris Forbes
42ab7908d0 adjust size of harvester husk 2011-08-21 18:49:06 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Curtis S
c47833e9a0 Fixed a frame in harvempty.shp 2011-08-15 19:15:57 -06:00
Curtis S
499d9736cc Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same. 2011-08-13 15:01:42 +12:00
Curtis S
cc8a9552b5 Made ATEK a prerequisite for Allied Longbow 2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a Split hellfire missiles into AA/AG definitions 2011-08-13 15:01:42 +12:00
Chris Forbes
99f2f1bab2 fixed #1098; idle animation speed for e2 2011-08-13 15:01:42 +12:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
132ca5c667 update text for instant charge time option 2011-08-13 15:01:40 +12:00
Chris Forbes
8d9f7b715d remove Lock Teams checkbox from RA lobby 2011-08-09 08:51:36 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
ad12352f41 Add mcv husk by Daniel Hernandez 2011-07-27 19:26:41 +12:00
Paul Chote
1c7a9ce08e Fix desert civ building animations (bug #1097). 2011-07-27 16:59:44 +12:00
Paul Chote
4e68ad2b12 Fix default civ building husk walkability 2011-07-27 16:57:23 +12:00
Paul Chote
9df7348683 Add two missing desert buildings 2011-07-27 16:57:12 +12:00
Paul Chote
b216d73ac9 Fix civ structure sequence ordering 2011-07-27 16:34:46 +12:00
Paul Chote
2b3f58e3a4 Fix hospital animation and add husk 2011-07-27 13:36:49 +12:00
Paul Chote
39a3dfffd1 Disallow capturing hospitals until they give something useful 2011-07-27 13:36:49 +12:00
Paul Chote
4c60639a0d Remove build radius from tech structures 2011-07-27 13:36:49 +12:00
Paul Chote
8087f16df0 `The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees. 2011-07-27 13:36:49 +12:00
Paul Chote
0946bf52c3 Tweak tib and add oil derricks to Chokepoint. 2011-07-27 13:36:49 +12:00
Paul Chote
e62ec6caa1 Remove extra tib trees from `Instant Karma' 2011-07-27 13:36:49 +12:00
Paul Chote
86bc01cf65 Fix tib trees in `dead in motion' (bug #1072) 2011-07-27 13:36:49 +12:00