Paul Chote
f593807617
Rework color picker palette modification.
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The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Chris Forbes
6da02b7b92
Merge pull request #2662 from psydev/patch-40
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[cnc] Obelisk AutoTargeted, airstrike cooldown, +misc.
2013-02-20 12:24:57 -08:00
xaionaro
86c99c47c9
https://github.com/OpenRA/OpenRA/issues/2564
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fixed a issue with pinging Master-server
Sometimes initial TickCount is less than zero, so (Environment.TickCount - lastPing) can be less than "MasterPingInterval * 1000". That's why PingMasterServer() is not calling for a long time until somebody connected.
2013-02-13 20:51:37 +04:00
Scott_NZ
3b3e39b375
Don't allow MCV/FACT to be sold
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This is almost always done to exploit the `free mcv` logic in the crates.
2013-02-13 15:25:47 +13:00
Scott_NZ
4b3feed324
Make a lack of random map yaml be non-fatal
2013-02-12 22:47:34 +13:00
Scott_NZ
57dd8bb91e
Add Random Map lobby button
2013-02-12 22:21:34 +13:00
Scott_NZ
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
2013-02-11 18:00:30 +13:00
Scott_NZ
128e2c9e1f
Add objectives to MonsterTankMadness
2013-02-11 00:54:53 +13:00
psydev
d0669823a2
changing name of big_poof, for consistency
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Changed "big_poof" to simply "poof".
The word "big" will only appear if there are small, medium and large versions of the explosion.
Otherwise, it will just be "explosion" and "small_explosion".
2013-02-09 15:26:41 -08:00
Scott_NZ
2c5eeb551e
Adjust MonsterTankMadnessScript super tank movement times
2013-02-09 12:19:41 +13:00
Scott_NZ
54906702bd
Fix alliedBaseProc unused variable warning
2013-02-09 12:19:41 +13:00
Scott_NZ
ec56311a3d
Fix victory on start of MMM
2013-02-09 12:19:41 +13:00
Scott_NZ
cdd09ea24f
Finish early version of Monster Tank Madness
2013-02-09 12:19:40 +13:00
Scott_NZ
1ecdbc1d90
Fix spyvoice/reveal range for truk.hijackable in Allies 04
2013-02-09 12:19:40 +13:00
Scott_NZ
b1a5195c51
Let's not fail right at the beginning, count units too ;)
2013-02-09 12:19:40 +13:00
Scott_NZ
03f03ff501
More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
2013-02-09 12:19:40 +13:00
Scott_NZ
3c5967a623
Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
2013-02-09 12:19:40 +13:00
Scott_NZ
9013e8376c
Start work on Monster Tank Madness mission
2013-02-09 12:19:40 +13:00
Scott_NZ
9b5b054297
Add delphi. Have einstein/delphi panic
2013-02-09 12:19:39 +13:00
Scott_NZ
4e161f0c91
Change V19 tooltip to Oil Pump
2013-02-09 12:19:39 +13:00
Scott_NZ
6bbd54ab93
Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
2013-02-09 12:19:39 +13:00
Scott_NZ
87190762d1
Add V19 civilian building
2013-02-09 12:19:39 +13:00
Scott_NZ
f4da36065f
Add ability to have randomised reports for weapons
2013-02-09 12:19:39 +13:00
Scott_NZ
e71135b511
Better error messages when merging duplicate yaml
2013-02-09 12:17:16 +13:00
psydev
dfc880807e
[cnc] Airstrike cooldown 3 mins. (from 4). tweaks.
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Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd)
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
2013-02-06 16:06:47 -08:00
psydev
d12853ddf7
[cnc] inftry detect cloaked in next tile(C&C orig)
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Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)
Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
psydev
f1019ab332
[cnc] added names for explosions
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Easier-to-understand names for explosions, which can be used in the future. Can phase out old names/numbers slowly.
Also included some explosions from the C&C Content which were not in use and did not have names.
2013-02-06 12:21:04 -08:00
Cody Brittain
96d1f8d83b
Update mods/cnc/mod.yaml
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Add support for Nyergud's Music Upgrade Pack
2013-02-06 08:35:27 -05:00
psydev
c4fc0e57b3
[cnc] Obelisk now AutoTargeted by units, etc.
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Obelisk of light was missing "-AutoTargetIgnore". All the guard towers have it, but for some reason the Obelisk didn't.
2013-02-04 18:39:26 -08:00
Chris Forbes
6403c5e6af
Fixed #2651 : Units not in world should not be added to the attack force
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Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
2013-02-05 07:09:05 +13:00
Scott_NZ
b3fbafad59
Use Action<bool> for objective delegate type
2013-02-03 14:27:43 +13:00
Scott_NZ
7594c4eab2
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
2013-02-03 14:27:43 +13:00
Scott_NZ
4163f1d6b0
Clean up Allies 04 yaml. Adjust hero spy reveal range from 5 to 6. Add TRUK as buildable unit
2013-02-03 14:27:43 +13:00
Scott_NZ
ea716200a7
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
2013-02-03 14:27:43 +13:00
Kenny
2bd9b7a640
Enabling mobile gap generators.
2013-01-31 16:57:04 +13:00
Kenny
4f670d516d
Shroud creators now only temporarily block explored shroud.
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On powerdown or removal from the game, any previously explored terrain will become visible once again.
2013-01-31 16:57:04 +13:00
Matthias Mailänder
f5835244c7
use markdown for readme and contributing guidelines
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- https://github.com/github/markup
- https://github.com/blog/1184-contributing-guidelines
2013-01-31 16:32:46 +13:00
psydev
b00b1c36bc
Helipad reduced to $1000. Palette order fixed.
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Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order.
Re-arranged document so that it's sorted better.
2013-01-31 16:30:48 +13:00
psydev
b2ddc6cfd8
[CNC] Chinook priced reduced to $750
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Halved Chinook price, $1500 to $750.
Infantry should be a more feasible strategy, and transporting them quickly will make them more usable.
This should be good for Nod especially since they don't have APCs.
2013-01-31 16:29:52 +13:00
Matthias Mailänder
0d6dbdc58b
increment debian copyright year
2013-01-31 16:28:14 +13:00
Matthias Mailänder
78baf76ae1
adhere to SPDX for RPM
2013-01-31 16:28:14 +13:00
Matthias Mailänder
43c43e25c4
adhere to opendesktop menu-spec
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Version= is the version of the .desktop file specification!
2013-01-31 16:28:14 +13:00
Cody Brittain
32daf025ab
cnc: Update cloaking, building destroyed sounds
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- Use trans1.aud as the cloak sound, on both STNK and cloak
given from crates
- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
ScottNZ
750bdb7bba
Update CHANGELOG
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Some typos/wording issues fixed
2013-01-28 19:47:31 +13:00
Scott_NZ
8a796416a4
Remove AutoTargetIgnore for stek after Einstein is freed
2013-01-28 00:33:09 +13:00
Scott_NZ
691e6cf9e8
Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
2013-01-28 00:33:08 +13:00
Scott_NZ
de208e7a2f
Fix nonworking attack code in Allies 01
2013-01-28 00:33:08 +13:00
Scott_NZ
63a72c5d28
Remove unused variable
2013-01-28 00:33:08 +13:00
Scott_NZ
b6b4b89008
Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
2013-01-28 00:33:08 +13:00
Scott_NZ
0b65735d86
Make the LSTs unbuildable
2013-01-28 00:33:07 +13:00