Andre Mohren
2c84c43607
Fixed odd sprite size "frame hopping".
2021-09-02 07:34:13 +02:00
Paul Chote
442d91537e
Don't display spectator info for scripted players.
2021-08-28 23:15:02 +02:00
Paul Chote
7f92d64d84
Disable replay player visibility dropdown in singleplayer missions.
2021-08-28 23:15:02 +02:00
Paul Chote
c7700a8a2b
Fix DropDownButtonWidget ignoring yaml separator overrides.
2021-08-28 23:15:02 +02:00
Paul Chote
e389c00a11
Remove packet byte wrangling from OrderManager.
2021-08-26 22:00:59 +02:00
Paul Chote
52b597d5d2
Remove order latency checks from BaseBuilderQueueManager.
2021-08-26 22:00:59 +02:00
Paul Chote
8a587ddeab
Disable depth-buffer command if EnableDepthBuffer is disabled.
2021-08-25 17:42:44 +02:00
Paul Chote
512dee0ac0
Fix rendering glitches with EnableDepthBuffer disabled.
2021-08-25 17:42:44 +02:00
Matthias Mailänder
024beacafb
Don't smear the paste while moving the mouse.
2021-08-22 16:06:21 +02:00
teinarss
b4256df9c1
Cleanup in Connection
2021-08-22 09:43:25 +01:00
reaperrr
c860bf19ee
Add GDI 05c
...
Well, 05eb really, but until we implement campaign progression,
calling it 'c' is the easiest way to differentiate it without breaking
our mission title length/alignment conventions.
2021-08-21 20:34:50 +02:00
Paul Chote
06ea7bf923
Regenerate TS map previews.
2021-08-21 14:16:02 +02:00
Paul Chote
3551eb3128
Fix map preview bounds calculation.
2021-08-21 14:16:02 +02:00
Paul Chote
7f94d67d39
Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
...
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Paul Chote
72c0c7e38b
Remove rocks and trees from TS minimap previews.
2021-08-21 14:16:02 +02:00
Paul Chote
2a2785d8c9
Fix model debug sprite rectangle rendering.
2021-08-21 13:45:41 +02:00
Paul Chote
7a3dae428a
Work around clipping on ramp type 7.
2021-08-21 13:45:41 +02:00
Paul Chote
dcd3e8d444
Ignore terrain slopes when calculating model shadows.
...
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
68710e48a6
Add terrain orientation support for Mobile.
2021-08-21 13:45:41 +02:00
Paul Chote
c88d1bbefa
Add WRot SLerp and axis-angle ctor.
...
These allow more complex calculations to be made
using rotations.
2021-08-21 13:45:41 +02:00
Paul Chote
d509d3f5f9
Fix carryall InitialActor creation.
2021-08-20 21:04:18 +02:00
Smittytron
8a4945d20a
Polish and standardize Allies01
2021-08-20 20:48:05 +02:00
Andre Mohren
0ea6a5626f
Do not enforce mods to use stylecop.
2021-08-20 20:45:31 +02:00
Paul Chote
864cc4becc
Fix weather particle physics.
...
The trait documentation specified that the speed
and offset values are px/tick, but they have actually
always been treated as px/render.
Fix the update logic and rescale the map definitions
to account for the fixed behaviour.
2021-08-20 20:38:37 +02:00
Paul Chote
d2257f9784
Fix macOS compat build dock icon, app name, dark mode support.
2021-08-20 20:34:23 +02:00
Paul Chote
f70457a66f
Remove unused symbol lookups.
2021-08-20 20:34:23 +02:00
Paul Chote
278a4acf96
Fix Engine.LaunchPath for macOS compatibility builds.
2021-08-20 20:34:23 +02:00
Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
27f9f35efb
Fix incorrect world height to screen depth conversion.
2021-08-20 20:17:55 +02:00
Paul Chote
ef1aee5e95
Fix and document the depth buffer calculations.
2021-08-20 20:17:55 +02:00
Paul Chote
962d6496bd
Overhaul depth preview rendering:
...
* Replace Jet color map with grayscale
* Added Shift + \ hotkey to toggle preview
* Added Shift + [, Shift + ] hotkeys to change contrast
* Added Shift + ;, Shift + ' hotkeys to change offset
2021-08-20 20:17:55 +02:00
Paul Chote
91c5f2cabe
Add Cityscape map.
2021-08-20 20:17:55 +02:00
Paul Chote
a9c6430924
Fix TS map importer:
...
- Fix infantry subcells and facing
- Import sandbags/walls.
2021-08-20 20:17:55 +02:00
Vapre
2ea2815529
CallFunc, avoid null check.
2021-08-20 12:31:04 +02:00
Paul Chote
5eb4c6a0bb
Set _KDE_NET_WM_DESKTOP_FILE x11 window property.
...
This explicitly tells KDE to associate the OpenRA window with
the integrated appimage desktop file, allowing it to use the
correct resolution icon for the task switcher.
2021-08-16 20:18:00 +02:00
abcdefg30
4145723ef0
Remove Sdl2HardwareCursorException
2021-08-14 17:11:34 +01:00
abcdefg30
b8ba1b36fe
Don't throw an exception when creating a hardware cursor fails
2021-08-14 17:11:34 +01:00
Matthias Mailänder
f63e15f5de
Fix igloos being labeled as haystacks in-game.
2021-08-11 19:09:20 -05:00
MustaphaTR
2f44b016b0
Add a condition per tileset.
2021-08-11 19:09:20 -05:00
Matthias Mailänder
b7bba5d55a
Restrict sonar pulse to unshrouded water.
2021-08-11 22:46:19 +02:00
teinarss
fba4c5049c
Replace Thread.CurrentThread.ManagedThreadId with Environment.CurrentManagedThreadId
2021-08-10 23:02:18 +02:00
Vapre
573a6cf645
FindAndDeliverResources, trivial optimizations.
2021-08-10 23:59:43 +03:00
reaperrr
eff7e803bf
Minor MoveOrderTargeter optimization
...
IsTraitPaused should be cheaper than Map.Contains,
so let's perform the cheaper check first.
2021-08-10 18:26:05 +02:00
reaperrr
58f55b808a
Add comment in Mobile
...
This isn't obvious to people not entirely familiar
with the code.
2021-08-10 18:26:05 +02:00
reaperrr
777a927c04
Cache unchanging values for MoveWithinRange
...
In theory, CandidateMovementCells could be called
every tick, so let's avoid creating the vars
every time.
2021-08-10 18:26:05 +02:00
Matthias Mailänder
0249116206
Rename instant to fast charge to avoid tab complete clash.
2021-08-09 13:17:47 -05:00
Ivaylo Draganov
2d0e7040db
Add separate chat panel for spectators and players
...
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Paul Chote
edd3a2eb75
Fix ingame menu tab display.
2021-08-07 13:12:56 -05:00
Paul Chote
29f4f5a0cd
Remove redundant ts ingame-info.yaml.
2021-08-07 13:12:56 -05:00
abcdefg30
ba7e1319ac
Remove DisableWindowsRenderThread and use threaded renderering for non windowed mode
2021-08-07 14:49:09 +01:00