Commit Graph

25721 Commits

Author SHA1 Message Date
Paul Chote
2c96eb9d24 Simplify PngSheetImportMetadataCommand. 2019-02-24 14:02:19 +01:00
Paul Chote
b41d4f5cee Allow Pngs to be created from pixel data. 2019-02-24 14:02:19 +01:00
Paul Chote
4f73b51240 Add Png.Save method. 2019-02-24 14:02:19 +01:00
netnazgul
88d16904ff Fix Pitfight: split stacked ore mine actors to different cells 2019-02-24 13:11:20 +01:00
Paul Chote
ea05e8aae5 Remove flawed RateLimit implementation. 2019-02-23 18:05:57 +00:00
tovl
dc9c758f12 unreserve when not queued 2019-02-22 21:48:34 +00:00
tovl
2975738477 make ReturnToBase order queueable 2019-02-22 21:48:34 +00:00
Punsho
621a42b7d7 Update fakes.yaml 2019-02-22 21:30:48 +00:00
SoScared
b480fecdbd Alter default bot and faction dropdownhights for the RA mod. 2019-02-22 21:26:37 +00:00
Andre Mohren
42446ac9ba Implemented trait defined Rollovers. 2019-02-22 21:15:33 +00:00
Mustafa Alperen Seki
7049f68fbd Add a boolean to show or not Refund X$ on the tooltip while selling. 2019-02-22 21:07:29 +00:00
Mustafa Alperen Seki
bc0296ad13 Add descriptions to the fields in Sellable, which lack them. 2019-02-22 21:07:29 +00:00
Mustafa Alperen Seki
3672a281d2 Make JamsMissiles conditional 2019-02-22 21:01:51 +00:00
portablestew
d592f37617 App config for StyleCheck 2019-02-22 20:15:20 +00:00
reaperrr
117dde32ba Removed unused sanity checks from pathfinding
These haven't been active and used in years.
2019-02-22 19:59:41 +00:00
reaperrr
5166b8cd5d Add missing closing bracket in Move comment 2019-02-22 19:59:41 +00:00
Paul Chote
f6ac32412d Avoid resetting FrozenActor.Hidden when refreshing GPS. 2019-02-22 20:53:39 +01:00
Paul Chote
bf9d06cb12 Reuse GPSDotEffect for the lifetime of the actor. 2019-02-22 20:40:23 +01:00
Ivaylo Draganov
3b6249323d Reorder stance hotkeys in settings to match command bar 2019-02-22 14:45:13 +01:00
abcdefg30
7c2f8ef918 Update the description of EnemyWatcher and AnnounceOnSeen 2019-02-22 14:32:16 +01:00
abcdefg30
db7414e822 Include a note about the necessity of AnnounceOnSeen for OnDiscovered 2019-02-22 14:32:16 +01:00
abcdefg30
599d174f33 Fix a typo in the Lua API description of OnDiscovered 2019-02-22 14:32:16 +01:00
Paul Chote
72c90d84a8 Fix editor crash when modifying newly placed actor ID. 2019-02-21 16:22:32 +01:00
Oliver Brakmann
6841da286c Fix pre-placed frozen actors not being targetable 2019-02-20 16:31:13 +00:00
teinarss
be741cea5e Prevent multiple enumeration of validCells in SpawnMPUnits 2019-02-18 19:35:33 +01:00
Maarten
f91d3f2603 Clarify mission objectives #16169 2019-02-15 15:30:43 +01:00
portablestew
a49287cc97 Possible fix for #14102: Consider airfield available if already reserved for the same actor 2019-02-15 13:59:53 +01:00
Paul Chote
f9cf45e634 Cache passenger bounty traits.
This avoids querying from potentially dead actors.
2019-02-09 19:46:46 +01:00
Paul Chote
49621bebd0 Abort activities when we don't know how close to move to a target. 2019-02-09 19:20:10 +01:00
portablestew
2d4bad66ae Fix for #7083: Fly stops turning when target is inside the turn radius 2019-02-08 19:38:01 +01:00
Paul Chote
95dc9cb1d2 Defer UpdateFrozenActor until the end of the tick.
Updating the frozen actor calls Actor.GetTargetablePositions,
and so we must guarantee that Created has been called for
the ITargetablePositions traits first.
2019-02-07 19:50:50 +00:00
Oliver Brakmann
0ee9219df3 Fix unresponsive aircraft when executing orders queued during resupply 2019-02-06 18:01:51 +00:00
reaperrr
297be6d6cc Normalize RA tracks 2019-02-03 20:46:39 +01:00
reaperrr
6ff41fe894 Normalize TD track volumes and fix order
Some tracks from the original were falsely listed under CovOps.
2019-02-03 20:46:39 +01:00
abcdefg30
25a4d156ce Let the extraction helicopter of Monster Tank Madness leave 2019-02-03 19:32:51 +00:00
Paul Chote
2b6ebcd09c Fix inconsistent FrozenActor state on capture/destruction. 2019-02-03 20:21:51 +01:00
Paul Chote
08e3e429db Remove obsolete LegacyEnter and ResolveFrozenActorOrder. 2019-02-03 20:21:51 +01:00
Paul Chote
42068f380e Remove ResolveFrozenActorOrder from MadTank. 2019-02-03 20:21:51 +01:00
Paul Chote
6ed2654038 Remove ResolveFrozenActorOrder from EntersTunnels. 2019-02-03 20:21:51 +01:00
Paul Chote
240c2243f2 Remove ResolveFrozenActorOrder from Carryall. 2019-02-03 20:21:51 +01:00
Paul Chote
71dd3202c3 Port EnterTransport to the new Enter activity.
This dramatically simplifies the reservation logic,
which seemed to be needlessly complicated. This may
regress unexpected edge-cases.
2019-02-03 20:21:51 +01:00
Paul Chote
d6b7d5c4c7 Port DonateExperience to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
cc288f5afc Port DonateCash to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
4551625bb4 Port RepairBridge to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
49e3c46d00 Port RepairBuilding to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
167371d540 Port Demolish to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
a17608a24e Port Infiltrate to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
e9c3216048 Port CaptureActor to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
c1e8bbfc58 Rewrite Enter activity, accounting for frozen and hidden actors. 2019-02-03 20:21:51 +01:00
Paul Chote
d2274f4285 Rewrite Mobile.MoveIntoTarget to support moving targets. 2019-02-03 20:21:51 +01:00