Bob
74b7d21d4b
renamed Actor.unitInfo to "Info"; other minor changes
2009-12-05 19:12:29 +13:00
Chris Forbes
1faa2ae0b3
it works
2009-12-05 15:34:53 +13:00
Chris Forbes
3294956c2f
added VoiceInfo stuff
2009-12-05 15:17:22 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
5c923c8496
UnitInfo.Selectable
2009-12-03 19:24:35 +13:00
Chris Forbes
cf54a47b0c
TreeCache dies; trees & MINE have unitinfo
2009-12-03 18:59:11 +13:00
Chris Forbes
2913c3310d
server stuff
2009-11-30 21:18:50 +13:00
Chris Forbes
da84b66424
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
2009-11-29 15:26:55 +13:00
Chris Forbes
9860b35030
unitinfo.InitialFacing etc
2009-11-29 14:56:09 +13:00
Chris Forbes
54074de6cf
priority-based selection
2009-11-26 21:07:27 +13:00
Bob
9166029fc8
So I hear you like Production (to be a trait) :D
2009-11-26 13:31:57 +13:00
Bob
6044ac79d9
Trying to build dog now crashes properly
2009-11-26 12:13:11 +13:00
Bob
ea096361bb
Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
2009-11-25 22:55:40 +13:00
Chris Forbes
5b213473ad
moved starting units into session.ini
2009-11-19 18:07:57 +13:00
Bob
732f3c6c63
TileSet and Map are now in Rules, not Game
2009-11-19 17:08:23 +13:00
Bob
c0fe3fa4c9
[More whitespace fixes]
2009-11-19 15:18:13 +13:00
Chris Forbes
1b10ceed4e
fixes chrome showing wrong side's units
2009-11-17 20:57:26 +13:00
Chris Forbes
746ab904e6
fixed Defense unittype
2009-11-17 20:43:59 +13:00
Chris Forbes
2a5ef4e830
chrome
2009-11-16 21:29:48 +13:00
Chris Forbes
b3c785fae5
more chrome
2009-11-16 20:39:14 +13:00
Bob
c285f1d210
Cleaned up some casts. (BuildingInfo)
2009-11-14 02:57:52 +13:00
Chris Forbes
df00598d98
#58 fixed
2009-11-09 23:20:19 +13:00
Chris Forbes
0e1e62eacc
added rally point stuff for barr/tent/kenn
2009-11-09 19:02:24 +13:00
Chris Forbes
f04a402d7e
rally point actually works now for WEAP
2009-11-09 19:00:47 +13:00
Chris Forbes
73429dcbc9
fixes #82
2009-11-09 15:51:24 +13:00
Chris Forbes
66fd532db8
ore is now in openra.game
2009-11-04 22:51:17 +13:00
Chris Forbes
7acd327896
fix FACT space check on deploying mcv
2009-11-04 22:08:04 +13:00
Chris Forbes
2fe3618b23
removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
2009-11-03 18:00:10 +13:00
Chris Forbes
e62a0bc717
#67 fixed: spinners work again
2009-11-01 22:30:28 +13:00
Chris Forbes
783b9e9f5f
infantry squads; a bit tight at the moment.
2009-11-01 13:15:23 +13:00
Chris Forbes
8cd7106e4f
recoil!
2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b
multiple turrets; turret offsets
2009-10-31 14:46:04 +13:00
Bob
6306690730
Killed that fail TechTree, and added a new one to Rules.
2009-10-30 09:04:33 +13:00
Bob
7b28ab7979
Rules.Categories
2009-10-30 07:32:19 +13:00
Bob
accb391c6c
Rules.Categories
2009-10-30 05:43:21 +13:00
Chris Forbes
066ce1a203
explosions are more or less correct now
2009-10-29 22:04:04 +13:00
Bob
318a1c40dd
Sanity checked frameNumber; finished TODO on UnitInfo.Owner
2009-10-29 20:22:40 +13:00
Chris Forbes
ca65a5e2ca
tidy
2009-10-26 23:17:59 +13:00
Chris Forbes
612490e5b8
boat spawn works now
2009-10-26 23:05:26 +13:00
Chris Forbes
0d62318688
most of the support for boats
2009-10-26 21:52:13 +13:00
Bob
5086f6ab51
Fixed bug where unit would occasionally "disappear" or face in an odd direction.
2009-10-24 20:48:36 +13:00
Chris Forbes
dd8c70d3c2
fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong)
2009-10-23 21:26:45 +13:00
Chris Forbes
b265eb6d08
fixes #38 : wrong footprint / offset for 1x1 buildings
2009-10-23 21:18:07 +13:00
Chris Forbes
4382a10568
combat actually works
2009-10-21 21:34:34 +13:00
Bob
cfa56a791d
Moved footprint info onto its building.
2009-10-20 23:55:57 +13:00
Bob
b5c7a00552
Prerequisites now uses the array-loading stuff in FieldLoader. It's use (in techtree) was also simplified.
2009-10-20 18:38:58 +13:00
Bob
80bcd23ba7
Traits is now data-driven. Actor.cs is now SMALL. (win)
...
- FieldLoader can now handle arrays. This might be useful for Prerequisites, Owner fields.
2009-10-20 18:17:08 +13:00
Bob
6dec94d00e
added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
...
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
2009-10-20 17:16:45 +13:00
Bob
a59265a661
TechTree now works in lower-case, the same as the rest of the game.
2009-10-20 15:53:54 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00