Commit Graph

62 Commits

Author SHA1 Message Date
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
1faa2ae0b3 it works 2009-12-05 15:34:53 +13:00
Chris Forbes
3294956c2f added VoiceInfo stuff 2009-12-05 15:17:22 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
5c923c8496 UnitInfo.Selectable 2009-12-03 19:24:35 +13:00
Chris Forbes
cf54a47b0c TreeCache dies; trees & MINE have unitinfo 2009-12-03 18:59:11 +13:00
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
Bob
6044ac79d9 Trying to build dog now crashes properly 2009-11-26 12:13:11 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Bob
c0fe3fa4c9 [More whitespace fixes] 2009-11-19 15:18:13 +13:00
Chris Forbes
1b10ceed4e fixes chrome showing wrong side's units 2009-11-17 20:57:26 +13:00
Chris Forbes
746ab904e6 fixed Defense unittype 2009-11-17 20:43:59 +13:00
Chris Forbes
2a5ef4e830 chrome 2009-11-16 21:29:48 +13:00
Chris Forbes
b3c785fae5 more chrome 2009-11-16 20:39:14 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Chris Forbes
df00598d98 #58 fixed 2009-11-09 23:20:19 +13:00
Chris Forbes
0e1e62eacc added rally point stuff for barr/tent/kenn 2009-11-09 19:02:24 +13:00
Chris Forbes
f04a402d7e rally point actually works now for WEAP 2009-11-09 19:00:47 +13:00
Chris Forbes
73429dcbc9 fixes #82 2009-11-09 15:51:24 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Chris Forbes
7acd327896 fix FACT space check on deploying mcv 2009-11-04 22:08:04 +13:00
Chris Forbes
2fe3618b23 removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset 2009-11-03 18:00:10 +13:00
Chris Forbes
e62a0bc717 #67 fixed: spinners work again 2009-11-01 22:30:28 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
7b28ab7979 Rules.Categories 2009-10-30 07:32:19 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Bob
318a1c40dd Sanity checked frameNumber; finished TODO on UnitInfo.Owner 2009-10-29 20:22:40 +13:00
Chris Forbes
ca65a5e2ca tidy 2009-10-26 23:17:59 +13:00
Chris Forbes
612490e5b8 boat spawn works now 2009-10-26 23:05:26 +13:00
Chris Forbes
0d62318688 most of the support for boats 2009-10-26 21:52:13 +13:00
Bob
5086f6ab51 Fixed bug where unit would occasionally "disappear" or face in an odd direction. 2009-10-24 20:48:36 +13:00
Chris Forbes
dd8c70d3c2 fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong) 2009-10-23 21:26:45 +13:00
Chris Forbes
b265eb6d08 fixes #38: wrong footprint / offset for 1x1 buildings 2009-10-23 21:18:07 +13:00
Chris Forbes
4382a10568 combat actually works 2009-10-21 21:34:34 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Bob
b5c7a00552 Prerequisites now uses the array-loading stuff in FieldLoader. It's use (in techtree) was also simplified. 2009-10-20 18:38:58 +13:00
Bob
80bcd23ba7 Traits is now data-driven. Actor.cs is now SMALL. (win)
- FieldLoader can now handle arrays. This might be useful for Prerequisites, Owner fields.
2009-10-20 18:17:08 +13:00
Bob
6dec94d00e added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
- Rules can now handle map-specific rules changes
    - units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
    - Added support for loading map-placed units/structures - try scg11eb.ini
        - added FCOM
2009-10-20 17:16:45 +13:00
Bob
a59265a661 TechTree now works in lower-case, the same as the rest of the game. 2009-10-20 15:53:54 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00