Commit Graph

1004 Commits

Author SHA1 Message Date
Paul Chote
acee680083 Use the correct (tile-based) radar color when updating the radar. 2015-04-26 07:19:57 +12:00
RoosterDragon
087b407f46 Avoid ScrollPanelWidget drawing invisible child items.
If child items in a scroll panel will be outside the scissor area, then we can avoid drawing them at all. If a scroll panel has many items, this reduces to the draw cost closer to those visible in the panel, rather than costing for all the items.
2015-04-25 18:55:47 +01:00
RoosterDragon
60238a858d Load replays asynchronously and in parallel.
This prevents the UI blocking, and also speeds up loading time for getting all the replays displayed.
2015-04-25 18:55:46 +01:00
Oliver Brakmann
a48a878a71 Merge pull request #7983 from pchote/radar-colors
Adjust IRadarSignature to support per-cell colors.
2015-04-25 16:38:28 +02:00
sinf
9250c61473 Added Hotkeys for support powers 2015-04-25 13:15:06 +03:00
Matthias Mailänder
70db0fa784 add the Hovercraft wake animation 2015-04-25 11:26:59 +02:00
Oliver Brakmann
76ff0eddb9 Merge pull request #7908 from penev92/bleed_minimapCheat
Add a DevCommand for enabling the minimap
2015-04-25 11:13:23 +02:00
Paul Chote
6b79af4d62 Merge pull request #7957 from Mailaender/ts-powerdown-indicator-palette
Fixed Tiberian Sun building repair and power down indicator palette
2015-04-25 19:50:21 +12:00
Matthias Mailänder
a5f60deedd fix TS repair indicator palette 2015-04-25 09:36:20 +02:00
Paul Chote
1e30fdb333 Merge pull request #7909 from reaperrr/projectile-cleanup2
Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
Paul Chote
69fed6a688 Merge pull request #7865 from Phrohdoh/deploy-to-upgrade
Implement DeployToUpgrade.
2015-04-25 18:11:34 +12:00
Paul Chote
ddc3bd3a1f Merge pull request #7887 from Mailaender/unhardcode-render-sequence
Unhardcoded and self-documented render sequences
2015-04-25 17:35:07 +12:00
Pavel Penev
6d64217769 Merge pull request #7863 from Mailaender/global-palette-effect
Added a global palette effect for day/night lighting
2015-04-25 07:11:01 +03:00
Pavel Penev
f372f0c466 Merge pull request #7726 from Phrohdoh/prevent-eod
Prevent EjectOnDeath.
2015-04-25 07:03:00 +03:00
Pavel Penev
494d2f274a Merge pull request #7463 from Smith00101010/gdi05b
Added CnC: gdi05b
2015-04-25 06:48:06 +03:00
abcdefg30
1c44f30e2c Fix an issue in EnemyWatcher.cs 2015-04-19 21:48:14 +02:00
Paul Chote
3cfa96e7a6 Fix random country display. 2015-04-20 03:33:46 +12:00
Paul Chote
145f7b28f5 Adjust IRadarSignature to support per-cell colors. 2015-04-19 22:27:47 +12:00
Matthias Mailänder
e8493ab855 fix TS power down palette 2015-04-18 14:11:51 +02:00
Matthias Mailänder
7157cc0a9f unhardcode and self-document render sequences 2015-04-18 08:44:43 +02:00
Oliver Brakmann
28310ce2fc Allow players locked to unplayable factions in the lobby 2015-04-17 20:50:15 +02:00
David Jiménez
6d96a43341 Fixes #7955. Improves pathfinder performance a bit. 2015-04-15 23:43:14 +02:00
Moshe Schmidt
7d6f367d84 Added CnC: gdi05b 2015-04-13 22:31:51 +02:00
Taryn Hill
0717ca57ea Implement DeployToUpgrade.
Expose some deploy-related cursors to yaml.
2015-04-13 10:04:03 -05:00
Matthias Mailänder
56405f42ab add a global palette effect for day/night ambient 2015-04-11 12:05:25 +02:00
penev92
e3012ae505 Enable minimap toggling via the DisableShroud dev command 2015-04-10 09:42:07 +03:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
b7bb719173 De-hardcoded LaserZap animation sequence 2015-04-10 00:39:32 +02:00
reaperrr
94c5ef7260 Make JamsMissiles and Hovers classes public 2015-04-09 15:38:49 +02:00
Pavel Penev
37ec903c67 Merge pull request #7896 from reaperrr/missile-hit
Tweaks RA and TD helicopter weapon minimum ranges
2015-04-07 16:07:47 -07:00
reaperrr
7ddd6aab93 Make helicopters move backwards when target is too close
'Too close' as in closer than weapons' MinRange.
2015-04-08 00:51:24 +02:00
Pavel Penev
66e8545eaa Merge pull request #7894 from obrakmann/fix_7890_7893
Fix issues in latest playtest
2015-04-07 14:52:51 -07:00
Taryn Hill
2bac9f6c64 Add interface IPreventsEjectOnDeath. 2015-04-07 14:02:27 -05:00
Oliver Brakmann
197f60b2a5 Mark running games as password protected as well
Fixes #7893
2015-04-07 17:35:03 +02:00
Oliver Brakmann
2b62284fc7 Fix crash in TD's server creation dialog 2015-04-06 15:44:06 +02:00
Matthias Mailänder
a8b9026876 fix CS0172 2015-04-05 12:46:41 +02:00
Matthias Mailänder
3f48c649f0 Merge pull request #7722 from penev92/bleed_diplomacyWindow
Closes #7391
2015-04-05 08:34:38 +02:00
penev92
2c108a1845 Use proper names and flags for unknown players 2015-04-04 17:24:19 +03:00
Oliver Brakmann
a3f875b8a8 Merge pull request #7845 from reaperrr/mapcontrol-remove
Removed map control from player statistics for performance reasons
2015-04-04 13:24:07 +02:00
reaperrr
e25247f259 Removes map control from player statistics for performance reasons 2015-04-04 01:38:54 +02:00
Oliver Brakmann
b1d3486561 Expose Plane turn-to-attack delay to yaml 2015-04-04 00:10:06 +02:00
Oliver Brakmann
32ed63727d Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Matthias Mailänder
8494ad0a38 Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
Avoid preventable allocations
2015-04-03 13:52:46 +02:00
Pavel Penev
cedfe5c0b5 Merge pull request #7734 from RoosterDragon/frozen-lazy-render
Lazily generate frozen actor renderables.
2015-04-03 04:16:19 -07:00
Matthias Mailänder
de2860358f Merge pull request #7814 from Phrohdoh/default-image
Image reference in 'Defaults' sequence block.
2015-04-03 10:36:29 +02:00
Paul Chote
5f7b9b7621 Merge pull request #7827 from obrakmann/fix-refund-tooltip-margins
Fix margins of refund tooltips
2015-04-03 01:13:04 +01:00
RoosterDragon
287ead56b3 Avoid allocating a delegate and new list in every tick of RepairableBuilding. 2015-04-02 21:41:22 +01:00
RoosterDragon
ab2ef0ba03 Improve performance of target validation.
The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).

Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
Taryn Hill
58f32a11f8 Merge pull request #7828 from obrakmann/fix7821_pbog_crash_td
Fix crash when placing buildings in TD.
2015-04-02 11:38:35 -05:00