Pavel Penev
bf7a96d6de
Merge pull request #8650 from pchote/editor-overlay
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Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
Paul Chote
26ce7b5e1c
Fix incorrect uses of Map.Bounds.
2015-07-05 14:57:58 +01:00
Paul Chote
0dbbc00d0a
Simplify editor/importer map creation.
2015-07-05 14:57:58 +01:00
Paul Chote
41fa77d12a
Fix projected world coordinate calculation for Lua API.
2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
Pavel Penev
f05b71ada2
Merge pull request #8642 from reaperrr/fix-lst
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Added separate CloseSequence to WithLandingCraftAnimation
2015-07-05 14:55:51 +03:00
Pavel Penev
5187a958ff
Merge pull request #8646 from pchote/radar-cleanup
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Remove unused/duplicated minimap code.
2015-07-05 14:48:05 +03:00
Pavel Penev
7918181442
Merge pull request #8641 from suvjunmd/dps
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Added exception handling to ExportCharacterSeparatedRules
2015-07-05 14:26:08 +03:00
Paul Chote
f1e6f01e44
Use the standard radar shroud updating when switching to observer.
2015-07-05 11:14:59 +01:00
Matthias Mailänder
5549bab073
fix nesting level does not match indentation
2015-07-05 08:30:15 +02:00
Dmitri Suvorov
0457e58fe9
Added exception handling to ExportCharacterSeparatedRules
2015-07-05 02:32:24 +03:00
reaperrr
26a202600d
Make WithAttackAnimation work with WithSpriteBody as well
2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b
Make WithMoveAnimation work with WithSpriteBody as well
2015-07-05 00:09:46 +02:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db
Added WithLandingCraftAnimation and removed RenderLandingCraft
2015-07-04 22:08:05 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82
Fixed WithAttackAnimation namespace
2015-07-04 22:08:03 +02:00
Paul Chote
e87e8ae632
Add a lint rule for VisibilityType.
2015-07-04 17:07:08 +01:00
Paul Chote
0bbfeb5653
Add upgrade rules.
2015-07-04 17:07:06 +01:00
Paul Chote
8206c3c453
Enable VisibilityType for shroud revealing.
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VisibilityType.Footprint reveals from each footprint cell.
VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Paul Chote
7053e59acb
Expose a parameter for reveal behaviour.
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VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.
VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Pavel Penev
fc5e5022d5
Merge pull request #8614 from abcdefg30/newlua_capture
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Added a Capture function to lua
2015-07-03 02:50:15 +03:00
Pavel Penev
52c1d8b242
Merge pull request #8618 from RoosterDragon/color-widget-red-fix
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Generate the selection bitmap when opening the ColorMixerWidget
2015-07-03 02:44:00 +03:00
Pavel Penev
082b1ab1c9
Merge pull request #8558 from GraionDilach/grantupgrade-warhead-checkvalidity
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Add target validation to GrantUpgrade warheads.
2015-07-02 23:34:28 +03:00
abcdefg30
57cea5aba1
Added a Capture function to lua
2015-07-02 21:48:30 +02:00
Pavel Penev
fd5023abe3
Merge pull request #8621 from Mailaender/rm-mobileinfo-lookup
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Fixed an unneccessary and frequent trait lookup
2015-07-02 22:46:19 +03:00
Matthias Mailänder
e86b8d0dde
avoid an unneccessary and frequent trait lookup
2015-07-02 20:22:36 +02:00
Pavel Penev
08a890491b
Merge pull request #8609 from Mailaender/bad-lock-2
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Fixed another bad choice of lock objects in ColorMixerWidget
2015-07-02 21:12:46 +03:00
RoosterDragon
4c2b7469f9
Generate the selection bitmap when opening the ColorMixerWidget.
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Fixes a bug where opening the widget with a red color (i.e. hue = 0) would not generate this bitmap when opening the widget as that would not cause the selection bitmap to be refreshed.
2015-07-02 17:32:08 +01:00
Matthias Mailänder
499667eab5
remove unnecessary lock object
2015-07-02 06:33:14 +02:00
Matthias Mailänder
f431c14ab7
fix possible NREs
2015-06-30 22:36:52 +02:00
Matthias Mailänder
6582a0e096
Merge pull request #8589 from obrakmann/fix8543_range-circles-in-replays
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Make range circles visible to observers
2015-06-29 23:10:28 +02:00
Oliver Brakmann
f8eb2fadf7
Merge pull request #8582 from Mailaender/hide-ui-hotkey
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Added a hide UI hotkey
2015-06-29 20:16:40 +02:00
abcdefg30
699822cd51
Merge pull request #8590 from obrakmann/objectives-polish
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Objectives polish
2015-06-29 18:52:34 +02:00
Oliver Brakmann
82221f780f
Make range circles visible to observers
2015-06-29 18:11:52 +02:00
Pavel Penev
6ed7e46162
Merge pull request #8398 from Mailaender/ping-order-nre
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Fixed NREs in LobbyCommands PingFromClient
2015-06-29 01:55:54 +03:00
Matthias Mailänder
f65df39e36
Merge pull request #8586 from atlimit8/UpgradeManagerAfterIUpgradables
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UpgradeManager after IUpgradables
2015-06-28 20:41:28 +02:00
Pavel Penev
10da8027b2
Merge pull request #8084 from obrakmann/lose_targets
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Actors will lose targets and AI won't follow indefinitely
2015-06-28 20:26:51 +03:00
pevers
6ed0273656
Actors will lose targets and AI won't follow indefinitely
2015-06-28 19:11:53 +02:00
Oliver Brakmann
4e010bd6e6
Change *VictoryConditions to use customizable objective descriptions
2015-06-28 19:08:37 +02:00
Oliver Brakmann
34f382ec57
Prevent unnecessary blinking of the options button in non-mission type games
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The options button starts blinking when a new objective is added, which happens in all game modes, even skirmish and koth. This change prevents the button from blinking in the latter two cases.
This prevents 1) confusion on part of the players, and 2) an unnecessary announcement of the objective since in skirmish and koth it is always the same.
2015-06-28 17:58:32 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
Matthias Mailänder
5c0c300c53
add a hotkey to hide the UI widgets
2015-06-28 16:29:25 +02:00
Pavel Penev
84808d25e9
Merge pull request #8583 from reaperrr/fix-attackmove-req
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Fixed potential AttackMove crash
2015-06-28 17:16:19 +03:00
reaperrr
5db7492452
Fixes potential AttackMove crash
2015-06-28 16:06:39 +02:00