Commit Graph

2596 Commits

Author SHA1 Message Date
Matthias Mailänder
fccbde3c36 Merge pull request #7534 from 42foobar42/nod4a
added mission nod4a
2015-04-26 16:10:31 +02:00
Matthias Mailänder
67c9df62c3 Merge pull request #7829 from sinf/hotkeys
Closes #7369
2015-04-26 16:02:08 +02:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
Paul Chote
e0ac3df373 Split perf widgets into their own file. 2015-04-26 23:21:02 +12:00
Paul Chote
da70683c03 Split OrderButtonsChromeLogic into smaller classes. 2015-04-26 23:21:02 +12:00
Alexander Boll
0f0c400657 added mission nod4a
Polish nod04a a bit
2015-04-26 12:59:23 +02:00
Matthias Mailänder
b5ff247fa5 fix the cnc mpspawn and waypoint palettes 2015-04-26 18:12:21 +12:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Matthias Mailänder
8c8b9b1cc3 deprecate RenderBuildingWarFactory 2015-04-25 22:52:14 +02:00
sinf
9250c61473 Added Hotkeys for support powers 2015-04-25 13:15:06 +03:00
Paul Chote
722f4725d5 Fix orca’s flying sequences. 2015-04-25 22:06:02 +12:00
Pavel Penev
494d2f274a Merge pull request #7463 from Smith00101010/gdi05b
Added CnC: gdi05b
2015-04-25 06:48:06 +03:00
abcdefg30
c0b8fce427 Remove the interval hack from gdi05a 2015-04-19 21:48:15 +02:00
reaperrr
8b07c0826b Convert TD and D2k previews to 32bpp 2015-04-16 19:12:16 +02:00
Moshe Schmidt
7d6f367d84 Added CnC: gdi05b 2015-04-13 22:31:51 +02:00
reaperrr
a37babf0c1 Tweaked TD aircraft weapon minimum ranges. 2015-04-07 23:52:16 +02:00
Pavel Penev
0190382104 Merge pull request #7839 from obrakmann/fix7836_gdi05a_crash
Fix issues in gdi05a
2015-04-04 13:50:57 -07:00
reaperrr
e25247f259 Removes map control from player statistics for performance reasons 2015-04-04 01:38:54 +02:00
Oliver Brakmann
ba977c040f gdi05a: ensure base discovery trigger fires in time 2015-04-03 16:27:48 +02:00
Oliver Brakmann
253d97ca5d Fix sandbag ownership and build prerequisites for gdi05a 2015-04-03 13:16:57 +02:00
Oliver Brakmann
1070d752f3 Turn event handler into no-op for captured factories in gdi05a 2015-04-03 13:14:25 +02:00
Oliver Brakmann
ff77d2d029 Fix margins of refund tooltips 2015-04-01 17:14:41 +02:00
Paul Chote
84e85d8a5d Rename Image -> Images. 2015-03-30 20:20:36 +01:00
Paul Chote
b2458fc614 Remove GlobalFilesystem.OpenWithExts. Closes #5272. 2015-03-28 12:38:48 +00:00
Pavel Penev
9a780ba07d Merge pull request #7738 from pchote/cnc-remove-legacy-parsing
Disable legacy sequence parsing in TD.
2015-03-27 02:58:41 -07:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
reaperrr
2a4719b88b Rename Missile ROT to RateOfTurn 2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
Pavel Penev
c61dc48548 Merge pull request #7324 from reaperrr/limitedammo2
Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
Paul Chote
549c0bf382 Disable legacy sequence parsing in TD.
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
reaperrr
38d5163062 Refactors LimitedAmmo to AmmoPool.
Removes Reloads trait.

This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.

Furthermore, this moves all Reloads functionality onto AmmoPool.

Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.

Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Paul Chote
52624912fe Work around bogus tiles. 2015-03-23 20:33:24 +00:00
Paul Chote
dd36c5094c Fix TD tilesets. 2015-03-23 20:32:29 +00:00
Matthias Mailänder
5de9e72707 Merge pull request #7492 from penev92/bleed_enemySightedNotification
Closes #7491
2015-03-21 19:18:01 +01:00
Oliver Brakmann
ff49cdcc5f Use the OnPlayerDiscovered trigger in gdi05a 2015-03-21 15:19:19 +02:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Matthias Mailänder
dc1862f3dc Merge pull request #7529 from delftswa2014/feature/kdr_stat
Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
WolfGaming
bf3ddcfbf1 Implemented an interface that allows traits to add custom information to tooltips. 2015-03-19 05:53:44 +00:00
reaperrr
a14bf8622f Merge pull request #7570 from Mailaender/mods-common
Moved more traits to Mods.Common
2015-03-15 19:53:13 +01:00
Matthias Mailänder
737a0e0b67 move common traits 2015-03-15 18:25:28 +01:00
Oliver Brakmann
863db5a42c Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
SoundOnDamageTransition to use string[].
2015-03-14 12:39:20 +01:00
Pavel Penev
03bab4a72a Merge pull request #7631 from pchote/sequence-rework
Rework sequence parsing.
2015-03-14 00:13:03 +02:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
abcdefg30
63fe578ba8 Allow picking of a random subfaction 2015-03-12 21:34:23 +01:00
Paul Chote
7292bd20b3 Move Sequence parsing into mod code. 2015-03-09 20:45:22 +00:00
Paul Chote
31710c1644 Remove obsolete Movies entry from cnc manifest. 2015-03-07 10:02:42 +00:00
Matthias Mailänder
3bb448b29b warn before loading incompatible replays 2015-03-07 10:06:17 +01:00
jabbink
da546fc955 Add Kill/Death ratio in statistics window
closes #6858
2015-03-05 11:15:08 +01:00
Paul Chote
476986660f Allow GDI/Nod flavoured conyards to be built in debug mode. 2015-03-03 18:45:45 +00:00