Chris Forbes
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6c1d4efb07
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remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
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2013-06-18 09:02:12 +12:00 |
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Matthias Mailänder
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659600db23
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let the cruiser jump in earlier and nearer to friendly harbor
fixes #3126
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2013-06-17 21:50:05 +02:00 |
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Chris Forbes
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787fde31ed
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Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
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2013-06-16 21:37:07 -07:00 |
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Chris Forbes
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5d733b8e45
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Merge pull request #3414 from Mailaender/sound.rs
Added native support for Dune 2000 SOUND.RS packages
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2013-06-16 14:00:41 -07:00 |
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Matthias Mailänder
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11755798cc
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Don't reserve airfields/helipads for husks that just fall down
fixes #3376
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2013-06-16 12:43:41 +02:00 |
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Matthias Mailänder
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cdeea80037
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replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
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2013-06-15 19:41:07 +02:00 |
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Paul Chote
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659e56f0fa
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Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153.
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2013-06-16 04:19:06 +12:00 |
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Paul Chote
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0e21107694
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Add "Change Mod" buttons to RA and D2K. Fixes #3401.
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2013-06-15 21:24:49 +12:00 |
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Matthias Mailänder
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bad3bd5fbb
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added the parabox animation when parabomb cates are collected
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2013-06-15 08:35:21 +02:00 |
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ScottNZ
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06b797fd14
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Rename FortScript.cs to match the name of the map it's for
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2013-06-14 20:40:40 +12:00 |
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ScottNZ
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c2e450986f
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Add license notice to FortScript.cs
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2013-06-14 20:20:55 +12:00 |
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ScottNZ
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6b44d232e7
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Add Nukem's maps to the csproj
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2013-06-14 20:20:33 +12:00 |
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Matthias Mailänder
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01a625691a
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Merge pull request #3389 from ScottNZ/infil
Infiltration code cleanup
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2013-06-14 00:08:24 -07:00 |
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ScottNZ
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5334589922
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Infiltration code cleanup
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2013-06-14 18:58:39 +12:00 |
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Chris Forbes
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17a3c0773b
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Merge pull request #3404 from cjshmyr/prodqueue
Fix BuildTimeSpeedReduction being one step (building) too early with bui...
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2013-06-13 17:37:57 -07:00 |
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Curtis Shmyr
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06375fe1a3
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Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction
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2013-06-13 18:31:30 -06:00 |
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Matthias Mailänder
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10e5558812
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fix an xbuild/md-tool warning
Assuming assembly reference.
You may need to supply runtime policy (CS1701)
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2013-06-13 06:18:01 +02:00 |
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Curtis Shmyr
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db0829e6a0
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Merge pull request #3397 from chrisforbes/target-generations
Target generations
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2013-06-12 17:01:08 -07:00 |
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Chris Forbes
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c5f491dfc4
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Merge pull request #3385 from cjshmyr/prodqueue
Production queue - change BuildTimeSpeedUpDivisor
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2013-06-12 17:00:20 -07:00 |
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Curtis Shmyr
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3513e6538a
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Build Acceleration - Change BuildTimeSpeedReduction to be more configurable
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2013-06-12 17:45:43 -06:00 |
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Chris Forbes
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0a8e47c357
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Fix #3393: Prevent ScaredyCat from reacting to healing
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2013-06-13 10:03:08 +12:00 |
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Chris Forbes
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59d10cfc5d
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Invalidate targets when chronoshifted
This replaces OpenRA/OpenRA#2807, without the massive cost.
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2013-06-13 09:47:42 +12:00 |
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Chris Forbes
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1258a6186c
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Merge pull request #3379 from NukemBro/bleed
Mission Changes
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2013-06-12 14:30:11 -07:00 |
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Curtis Shmyr
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6a1b37b5b7
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Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
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2013-06-11 20:44:06 -06:00 |
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Grant H.
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54439f8af8
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Mission changes
Mission changes
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2013-06-08 18:46:32 -05:00 |
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Grant H.
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eb159afb64
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Fixed Survival02
Few Changes
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2013-06-08 18:39:59 -05:00 |
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Chris Forbes
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e7fcb758e3
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Merge pull request #3361 from pchote/voxels
TS/RA2 Voxel support
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2013-06-06 17:25:39 -07:00 |
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Matthias Mailänder
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22a8af34ea
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Merge pull request #3373 from ScottNZ/husk
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
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2013-06-06 10:20:17 -07:00 |
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ScottNZ
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5184cee3ca
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Rework aircraft destruction to use husks instead of the original actor
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2013-06-07 05:04:47 +12:00 |
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ScottNZ
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d040153017
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Sort/remove usings
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2013-06-06 03:10:21 +12:00 |
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ScottNZ
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77f66fa8b8
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Add dynamic heights for things in the objectives panel.
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2013-06-06 03:09:02 +12:00 |
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ScottNZ
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20058b137e
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Adjust CountdownTimerWidget's red-white time threshold to 60s
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2013-06-06 02:16:45 +12:00 |
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ScottNZ
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11d8b4e747
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Change some Destroyed checks to IsDead checks
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2013-06-06 02:08:29 +12:00 |
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ScottNZ
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82128be9e2
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Refactor Survival 01 objectives code
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2013-06-06 02:07:07 +12:00 |
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ScottNZ
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51fcb8d679
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Refactor Soviet 01 Classic objectives code
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2013-06-06 02:04:24 +12:00 |
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ScottNZ
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0acfb77be9
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Refactor Monster Tank Madness objectives code
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2013-06-06 01:59:32 +12:00 |
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ScottNZ
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e4cd7220cc
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Refactor Allies 04 objectives code
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2013-06-06 01:54:40 +12:00 |
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ScottNZ
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cdb74fd547
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Refactor Allies 03 objectives code
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2013-06-06 01:51:15 +12:00 |
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ScottNZ
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aecc3624ba
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Refactor Allies 02 objectives code
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2013-06-06 01:47:38 +12:00 |
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ScottNZ
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fdfd2eacea
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Refactor Allies 01 objectives code
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2013-06-06 01:40:42 +12:00 |
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Grant H.
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1043f58cc4
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Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
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2013-06-05 01:57:08 -05:00 |
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Paul Chote
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7fb643f962
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Add render trait for Mammoth Mk II.
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2013-06-04 20:40:25 +12:00 |
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Paul Chote
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5cfde95358
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Add a basic set of voxel render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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6cef4290df
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Store the voxel normals table in a palette.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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eff46cf40d
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Add a Name field to Armament for other traits to reference.
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2013-06-04 20:25:20 +12:00 |
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Grant H.
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1456cd6254
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Fort LoneStar Fixes/Changes
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
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2013-06-02 18:54:53 -05:00 |
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Grant H.
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130300074e
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Added New Missions
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
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2013-06-01 19:09:27 -05:00 |
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Chris Forbes
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646b94e7cb
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Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
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2013-05-31 20:05:02 -07:00 |
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Chris Forbes
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bd72179cb2
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Merge pull request #3355 from ScottNZ/follow
Guard fixes
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2013-05-31 18:38:53 -07:00 |
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Paul Chote
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8123a383b6
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Fixes #3334.
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2013-06-01 12:53:31 +12:00 |
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