Commit Graph

2599 Commits

Author SHA1 Message Date
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
659600db23 let the cruiser jump in earlier and nearer to friendly harbor
fixes #3126
2013-06-17 21:50:05 +02:00
Chris Forbes
787fde31ed Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Chris Forbes
5d733b8e45 Merge pull request #3414 from Mailaender/sound.rs
Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Matthias Mailänder
11755798cc Don't reserve airfields/helipads for husks that just fall down
fixes #3376
2013-06-16 12:43:41 +02:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
659e56f0fa Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153. 2013-06-16 04:19:06 +12:00
Paul Chote
0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. 2013-06-15 21:24:49 +12:00
Matthias Mailänder
bad3bd5fbb added the parabox animation when parabomb cates are collected 2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14 Rename FortScript.cs to match the name of the map it's for 2013-06-14 20:40:40 +12:00
ScottNZ
c2e450986f Add license notice to FortScript.cs 2013-06-14 20:20:55 +12:00
ScottNZ
6b44d232e7 Add Nukem's maps to the csproj 2013-06-14 20:20:33 +12:00
Matthias Mailänder
01a625691a Merge pull request #3389 from ScottNZ/infil
Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922 Infiltration code cleanup 2013-06-14 18:58:39 +12:00
Chris Forbes
17a3c0773b Merge pull request #3404 from cjshmyr/prodqueue
Fix BuildTimeSpeedReduction being one step (building) too early with bui...
2013-06-13 17:37:57 -07:00
Curtis Shmyr
06375fe1a3 Fix BuildTimeSpeedReduction being one step (building) too early with build speed reduction 2013-06-13 18:31:30 -06:00
Matthias Mailänder
10e5558812 fix an xbuild/md-tool warning
Assuming assembly reference.
You may need to supply runtime policy (CS1701)
2013-06-13 06:18:01 +02:00
Curtis Shmyr
db0829e6a0 Merge pull request #3397 from chrisforbes/target-generations
Target generations
2013-06-12 17:01:08 -07:00
Chris Forbes
c5f491dfc4 Merge pull request #3385 from cjshmyr/prodqueue
Production queue - change BuildTimeSpeedUpDivisor
2013-06-12 17:00:20 -07:00
Curtis Shmyr
3513e6538a Build Acceleration - Change BuildTimeSpeedReduction to be more configurable 2013-06-12 17:45:43 -06:00
Chris Forbes
0a8e47c357 Fix #3393: Prevent ScaredyCat from reacting to healing 2013-06-13 10:03:08 +12:00
Chris Forbes
59d10cfc5d Invalidate targets when chronoshifted
This replaces OpenRA/OpenRA#2807, without the massive cost.
2013-06-13 09:47:42 +12:00
Chris Forbes
1258a6186c Merge pull request #3379 from NukemBro/bleed
Mission Changes
2013-06-12 14:30:11 -07:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
Grant H.
54439f8af8 Mission changes
Mission changes
2013-06-08 18:46:32 -05:00
Grant H.
eb159afb64 Fixed Survival02
Few Changes
2013-06-08 18:39:59 -05:00
Chris Forbes
e7fcb758e3 Merge pull request #3361 from pchote/voxels
TS/RA2 Voxel support
2013-06-06 17:25:39 -07:00
Matthias Mailänder
22a8af34ea Merge pull request #3373 from ScottNZ/husk
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
ScottNZ
d040153017 Sort/remove usings 2013-06-06 03:10:21 +12:00
ScottNZ
77f66fa8b8 Add dynamic heights for things in the objectives panel. 2013-06-06 03:09:02 +12:00
ScottNZ
20058b137e Adjust CountdownTimerWidget's red-white time threshold to 60s 2013-06-06 02:16:45 +12:00
ScottNZ
11d8b4e747 Change some Destroyed checks to IsDead checks 2013-06-06 02:08:29 +12:00
ScottNZ
82128be9e2 Refactor Survival 01 objectives code 2013-06-06 02:07:07 +12:00
ScottNZ
51fcb8d679 Refactor Soviet 01 Classic objectives code 2013-06-06 02:04:24 +12:00
ScottNZ
0acfb77be9 Refactor Monster Tank Madness objectives code 2013-06-06 01:59:32 +12:00
ScottNZ
e4cd7220cc Refactor Allies 04 objectives code 2013-06-06 01:54:40 +12:00
ScottNZ
cdb74fd547 Refactor Allies 03 objectives code 2013-06-06 01:51:15 +12:00
ScottNZ
aecc3624ba Refactor Allies 02 objectives code 2013-06-06 01:47:38 +12:00
ScottNZ
fdfd2eacea Refactor Allies 01 objectives code 2013-06-06 01:40:42 +12:00
Grant H.
1043f58cc4 Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Paul Chote
7fb643f962 Add render trait for Mammoth Mk II. 2013-06-04 20:40:25 +12:00
Paul Chote
5cfde95358 Add a basic set of voxel render traits. 2013-06-04 20:40:24 +12:00
Paul Chote
6cef4290df Store the voxel normals table in a palette. 2013-06-04 20:40:24 +12:00
Paul Chote
eff46cf40d Add a Name field to Armament for other traits to reference. 2013-06-04 20:25:20 +12:00
Grant H.
1456cd6254 Fort LoneStar Fixes/Changes
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e Added New Missions
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
Chris Forbes
646b94e7cb Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
bd72179cb2 Merge pull request #3355 from ScottNZ/follow
Guard fixes
2013-05-31 18:38:53 -07:00
Paul Chote
8123a383b6 Fixes #3334. 2013-06-01 12:53:31 +12:00