Commit Graph

99 Commits

Author SHA1 Message Date
Chris Forbes
63b150f3fd revamp ore growth for massive simplification - pure SeedsResource-based 2010-05-01 15:27:42 +12:00
Chris Forbes
66b1974237 unbreak AcceptSmudge on terraintypes again. 2010-04-30 10:49:34 +12:00
Chris Forbes
cc2a18d5cb reveal start positions of allies 2010-04-29 16:51:48 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
faea3d33e3 async server browser 2010-04-19 18:06:48 +12:00
Chris Forbes
d8c525d39c loop order change in ResourceLayer 2010-04-18 21:47:35 +12:00
Chris Forbes
df661fec03 similar perf wins in BibLayer/ResourceLayer 2010-04-18 18:23:47 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Chris Forbes
18250b8849 remove some BS casts 2010-04-18 17:59:00 +12:00
Chris Forbes
f1ca0a70b7 same for SmudgeLayer 2010-04-18 17:55:40 +12:00
Chris Forbes
9dbed9ed50 changed ResourceLayer to work the same as BibLayer 2010-04-18 17:52:34 +12:00
Chris Forbes
c3cd2442d8 file header for SpatialBins 2010-04-18 14:38:05 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Paul Chote
70e26bb047 Custom path/move costs for resources 2010-04-17 21:56:40 +12:00
Chris Forbes
ac449e4b66 visibility fix for prev, so mod code can use it. 2010-04-17 17:48:45 +12:00
Chris Forbes
645362fe93 map actor id -> live actor dict for map scripting purposes 2010-04-17 17:48:44 +12:00
Chris Forbes
fc327fd074 fix automatic tab selection 2010-04-16 18:42:40 +12:00
Paul Chote
d7bd5e6ee8 First hack of build palette as a widget. Works, but needs a lot of polish. 2010-04-16 18:15:42 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
914f79917c fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now 2010-04-12 20:39:27 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
25c95982d7 Bring bridge support back to the level of upstream/master 2010-04-09 14:50:56 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
3b15aec294 perf fixes 2010-04-09 14:50:49 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Bob
a22ec0fd81 move the harvest-related traits and activities into the mod dll. 2010-04-04 13:34:17 +12:00
Bob
8a3c1e137e moved other chrono-related stuff into the mod dll. 2010-04-04 13:07:54 +12:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
9270a85619 fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc) 2010-03-30 22:13:23 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00