reaperrr
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94f6dd5e56
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Allow WithBuildingExplosion to randomly select from multiple sequences
Necessary for TS/RA2-style building explosions.
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2015-08-03 16:35:58 +02:00 |
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reaperrr
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c3d996cb62
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Adds WithReloadingTurret render trait to TD mod
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2015-08-01 17:15:34 +02:00 |
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Paul Chote
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60305face7
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Make WithVoxelBody fields readonly.
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2015-08-01 14:19:11 +01:00 |
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Paul Chote
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a127c6b050
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Make WithVoxelBarrel fields readonly.
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2015-08-01 14:19:11 +01:00 |
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Paul Chote
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322d941332
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Make WithProductionOverlay fields readonly.
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2015-08-01 14:19:11 +01:00 |
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Paul Chote
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038e8018b9
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Make WithBuildingPlacedOverlay fields readonly.
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2015-08-01 14:19:11 +01:00 |
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Paul Chote
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4e27ac9aac
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Make WithTurret fields readonly.
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2015-08-01 14:19:10 +01:00 |
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Paul Chote
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d20819735c
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Make WithRotor fields readonly.
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2015-08-01 14:19:10 +01:00 |
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Paul Chote
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f91b28a2a0
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Make WithRepairOverlay fields readonly.
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2015-08-01 14:19:10 +01:00 |
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Paul Chote
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bb092ec07b
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Make WithRepairAnimation fields readonly.
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2015-08-01 14:19:10 +01:00 |
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Paul Chote
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c5becaab9b
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Make WithIdleOverlay fields readonly.
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2015-08-01 14:19:10 +01:00 |
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Paul Chote
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a2d069ce55
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Make WithHarvestOverlay fields readonly.
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2015-08-01 14:19:09 +01:00 |
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Paul Chote
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8e6b764284
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Make WithBuildingPlacedAnimation fields readonly.
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2015-08-01 14:19:09 +01:00 |
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Paul Chote
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0065d27c68
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Make WithBuildingExplosion fields readonly.
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2015-08-01 14:19:09 +01:00 |
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Paul Chote
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6a586fe501
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Make RenderVoxels fields readonly.
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2015-08-01 13:28:56 +01:00 |
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Paul Chote
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c6ecd772c4
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Make RenderRangeCircle fields readonly.
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2015-08-01 13:28:19 +01:00 |
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Paul Chote
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4b4cc52aa0
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Make RenderDetectionCircle fields readonly.
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2015-08-01 13:27:57 +01:00 |
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Paul Chote
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080f1880b9
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Make RenderBuildingTurreted fields readonly.
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2015-08-01 13:27:40 +01:00 |
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reaperrr
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5941914ced
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Fix WithProductionDoorOverlay namespace
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2015-07-31 21:08:25 +02:00 |
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Matthias Mailänder
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3b25a2029a
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Merge pull request #8805 from obrakmann/fix8802_enemy-unit-selection
Fix not being able to select enemy units
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2015-07-27 19:38:37 +02:00 |
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Oliver Brakmann
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618ba6342c
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Fix not being able to select enemy units
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2015-07-27 13:07:07 +02:00 |
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atlimit8
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4976f9fec9
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Add StartSequence to WithIdleOverlay & change V19.Husk
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2015-07-26 12:53:09 -05:00 |
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Pavel Penev
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ea3a680eda
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Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
Step towards removing RenderSimple and its derivatives (Part 1)
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2015-07-25 18:43:13 +03:00 |
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Oliver Brakmann
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8c766a4a79
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Merge pull request #8721 from penev92/bleed_rename
Some more Country -> Faction renaming
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2015-07-25 17:10:35 +02:00 |
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reaperrr
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65c95eb2ee
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Adapted WithHarvestAnimation to account for damage stages
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2015-07-25 16:17:08 +02:00 |
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reaperrr
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2e9a4b78a3
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Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
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2015-07-25 10:28:07 +02:00 |
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reaperrr
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74b948342e
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Fix WithSpriteBody PlayCustomAnimationRepeating
Lacked damage stage awareness.
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2015-07-25 10:28:05 +02:00 |
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Pavel Penev
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ded5a2b16a
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Merge pull request #8742 from abcdefg30/withpalettedeath
Support multiple WithDeathAnimation traits
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2015-07-25 03:10:43 +03:00 |
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penev92
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7c1ef2231d
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Rename RaceInit to FactionInit
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2015-07-25 00:39:31 +03:00 |
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abcdefg30
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1518dc9145
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Support multiple WithDeathAnimation traits
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2015-07-19 11:30:13 +02:00 |
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abcdefg30
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ef6da3d0b3
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Replace the default value of ShadowPalette with "shadow".
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2015-07-18 21:22:38 +02:00 |
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RoosterDragon
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218712f5d3
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Avoid allocating a compiler generated enumerator in WithDecoration.Render.
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2015-07-15 20:40:35 +01:00 |
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penev92
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bb648decc3
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Rename Player.Country to Player.Faction
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2015-07-15 04:06:52 +03:00 |
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Matija Hustić
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72e8e08f48
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Step in the direction of RA2 paratroopers.
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2015-07-14 20:39:06 +01:00 |
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penev92
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2e04fb5ddd
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Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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2015-07-14 18:50:39 +03:00 |
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abcdefg30
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b4031c6e9b
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Merge pull request #8703 from atlimit8/RequireInMiniYaml
Require trait properties in MiniYaml
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2015-07-13 15:50:06 +02:00 |
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abcdefg30
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db4f1ad025
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Merge pull request #8663 from Mailaender/disguise-stand2-crash
Fixed a crash when disguising the spy as infantry without stand2
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2015-07-13 13:39:19 +02:00 |
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Matthias Mailänder
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41b488779a
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fix crash when disguising the spy as infantry without stand2
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2015-07-12 22:20:52 +02:00 |
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atlimit8
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1bcc07ce69
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Add property requirements to safe traits
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2015-07-12 12:44:30 -05:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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penev92
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41cdc57ea5
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Fix traits implementing INotifyKilled
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2015-07-06 22:24:41 +03:00 |
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Paul Chote
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86bf9086d9
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Rename WorldRenderer.Position -> ProjectedPosition.
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2015-07-05 14:57:59 +01:00 |
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reaperrr
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26a202600d
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Make WithAttackAnimation work with WithSpriteBody as well
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2015-07-05 00:17:01 +02:00 |
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reaperrr
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8ae541339b
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Make WithMoveAnimation work with WithSpriteBody as well
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2015-07-05 00:09:46 +02:00 |
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reaperrr
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2be06e610a
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Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
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2015-07-04 22:08:07 +02:00 |
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reaperrr
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76aaafe37c
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Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
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2015-07-04 22:08:06 +02:00 |
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reaperrr
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1abe7ab2dc
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Renamed WithHarvestAnimation to WithHarvestOverlay
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2015-07-04 22:08:04 +02:00 |
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reaperrr
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cd6c96db82
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Fixed WithAttackAnimation namespace
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2015-07-04 22:08:03 +02:00 |
|
Zimmermann Gyula
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4933a88c64
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Enable the EMP overlay animation in TS.
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2015-07-03 18:05:23 +02:00 |
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Matthias Mailänder
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f431c14ab7
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fix possible NREs
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2015-06-30 22:36:52 +02:00 |
|