Commit Graph

154 Commits

Author SHA1 Message Date
Oliver Brakmann
bbe8b199ed Add decoration when HazMat suits are enabled in TD 2016-01-31 17:10:46 +01:00
Paul Chote
3e3c11ea5c Remove duplication between vice and pvice sequences. 2016-01-30 15:03:56 +00:00
Paul Chote
2d9bbd9405 Enable ClassicFacingFudge in TD. 2016-01-27 21:39:50 +00:00
reaperrr
eafae0dee5 Fix ZOffset for move flash sequence 2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302 Fix beacon and rallypoint sequence ZOffsets 2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404 Fix powerdown/poweroff sequence ZOffsets 2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8 Fix repair indicator sequence ZOffset 2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e Fix crate effect sequence ZOffsets 2015-12-28 21:28:22 +00:00
RoosterDragon
8cb7211bb1 Fix YAML style. 2015-12-28 21:28:19 +00:00
reaperrr
32c6860445 Adapt explosion ZOffsets for effect Z sorting 2015-12-28 21:28:18 +00:00
reaperrr
7cb5615c0b Adjust TD projectile sequences for Z sorting
Remove unused atomicup / atomicdown entries.
2015-12-28 21:28:14 +00:00
abcdefg30
944d8f8b11 Add more building explosions to cnc 2015-11-25 17:06:48 +01:00
abcdefg30
7dad0517e4 Small reordering and cleanup in mods/cnc/sequences/misc.yaml 2015-11-24 21:49:43 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
reaperrr
48babec519 Use aggregate sequences for all TD flame/chem muzzles 2015-10-18 03:23:05 +02:00
Paul Chote
940bc310c3 Use aggregate sequences for TD flame muzzle. 2015-10-17 22:50:22 +01:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
ac0a92888e Implement ammo-dependent art for Mobile SAM turret 2015-08-01 17:15:35 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
reaperrr
6455d30310 Fix TD prone stand sequences 2015-06-21 11:03:51 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
Matthias Mailänder
9773cca214 rename and fix unused sequences 2015-05-23 16:10:55 +02:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Matthias Mailänder
a424440cd2 fix missing aim sequence 2015-05-23 16:10:29 +02:00
Alexander Boll
da3d177c60 added mission 6a nod 2015-05-20 16:29:58 +02:00
reaperrr
f7c69b4801 Split radar dish from Nod airfield and make it an idle overlay 2015-05-08 02:59:07 +02:00
Paul Chote
413eaadb06 Polish TD weapons factory. Fixes #6651. 2015-04-28 19:34:24 +12:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Paul Chote
722f4725d5 Fix orca’s flying sequences. 2015-04-25 22:06:02 +12:00
Paul Chote
549c0bf382 Disable legacy sequence parsing in TD.
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
63e9cd4c9c Remove DeadBuildingState from TD. 2015-02-20 16:54:04 +00:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
2f2b968cdc Merge pull request #6775 from pchote/smokey
Fix smoke animation offset in TD and RA.
2014-10-18 12:57:36 +02:00
Paul Chote
3de9bc4f14 Fix smoke animation offset in TD and RA. 2014-10-18 13:29:24 +13:00
reaperrr
9bca5f5131 Fix RenderGunboat wake animation 2014-10-17 19:15:04 +02:00
reaperrr
e9d3397abd Removes obsolete legacy explosion sequences from TD mod. 2014-09-17 23:03:06 +02:00
reaperrr
f0705f532b Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
Squiggles211
52bc05c1b5 Fixes #5654 by removing false damage states which caused invisible walls
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
2014-07-06 02:09:10 -05:00
Paul Chote
dbfd1eaaa3 Merge pull request #5808 from reaperrr/td-bluetib
Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
reaperrr
739865062a Replaces glitchy blue tiberium art with TS-style remapable tiberium art. 2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145 Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).

Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
52e2b83069 add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Kanar
bf47543a0a Adds/reworks some minibibs 2014-06-07 09:24:08 +02:00
Paul Chote
e1501d5b7c Add clock overlay to support power beacons. 2014-05-31 18:41:02 +12:00
Matthias Mailänder
4dda29a138 removed duplicates identified by rpmlint 2014-05-20 07:18:47 +02:00
reaperrr
b62c43a90f TD Blossom Trees now emit tiberium from base.
Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00