Commit Graph

65 Commits

Author SHA1 Message Date
Ivaylo Draganov
091d756c14 Change lobby options description to make sense in both disabled and enabled state 2021-10-09 08:43:28 -05:00
Ivaylo Draganov
994ba35507 Add description to difficulty lobby option for missions 2021-09-26 21:25:08 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Smittytron
ea24a15011 Set mission default difficulties to normal 2021-05-22 23:29:42 +02:00
Smittytron
243dc965c0 Move IdleHunt function to campaign-global.lua 2021-05-22 23:29:42 +02:00
Smittytron
0d3c624bbc Standardize usage of AddObjective in RA missions 2021-04-11 12:26:14 +02:00
Smittytron
79404cd397 Link campaign-global.lua to remaining missions 2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2 Remove fake building overrides from Survival01 2021-03-27 13:25:22 +01:00
Paul Chote
e5a1a8a706 Replace deprecated API usage. 2020-06-19 17:28:01 +02:00
Paul Chote
d73ed7670a Port missions to the new Paratroopers API. 2020-02-29 16:07:24 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
73b42e452d Enable "campaign" bot for all scripted players in RA missions. 2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a Change the year number in all lua headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
aa6ddc6a6e Upgrade RA rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
abcdefg30
f249554b4f Fix swapped waypoint naming in Survival 01 2017-11-30 02:00:43 +01:00
abcdefg30
53dabfeb49 Move all waypoints of Survival 01 inside the map bounds 2017-11-30 02:00:43 +01:00
Mustafa Alperen Seki
01c1e08bd8 Add Original Remap Palette for RA Mod Campaign
and Shellmap
2017-11-19 15:08:42 +01:00
Jean-Rémy Buchs
fc725c6c0c add GPLv3+ header to all lua scripts 2017-04-10 21:13:51 +02:00
roundowl
508038e3f3 Merges minelayers into single unit placing AT mines
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
abcdefg30
e2a2c6433f Rename all "medium" difficulties to "normal" 2016-08-31 23:05:34 +02:00
Matthias Mailänder
b08186f1cc Merge pull request #11666 from abcdefg30/survFix
Add an IsDead check to prevent crashes in survival01
2016-08-03 07:09:14 +02:00
abcdefg30
6f15b5a72d Remove CAMERA.Large from Survival01 2016-07-24 15:30:16 +02:00
abcdefg30
308a1a72b3 Add an IsDead check to prevent crashes in survival01 2016-07-18 18:55:21 +02:00
abcdefg30
00c6260ec2 Extract duplicated code to a SetupHuntTrigger function 2016-07-18 18:54:46 +02:00
abcdefg30
1168d10519 Remove empty MapOptions: entries from rules.yaml files 2016-06-30 23:59:58 +02:00
reaperrr
c114c8fe1e Fixed map placement of RA buildings
...with changed footprint.
2016-06-20 18:55:54 +02:00
Paul Chote
d08a8eb1f6 Replace Map.Difficulty with Map.LobbyOption in scripts. 2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1 Port map difficulty to new options backend. 2016-06-19 22:15:26 +01:00
Oliver Brakmann
4787bc04b3 Make use of common mission rules in missions (RA) 2016-05-05 13:02:08 +02:00
abcdefg30
ec602f2090 Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions 2016-04-08 17:38:17 +02:00
Paul Chote
85c41bf50e Update RA maps to format 11. 2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e Upgrade RA maps to format 10. 2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96 Upgrade RA maps to format 9. 2016-03-07 21:41:14 +00:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
reaperrr
1a08e6de77 Add Music trait to maps (applied upgrade rule) 2015-10-21 08:20:48 +02:00
clemty
76de14b6f5 PNG file size reduction
run pngcrush -brute on *.png

before:
 70 File(s)      3.455.140 bytes

after:
 70 File(s)      2.616.088 bytes
2015-09-29 20:47:36 +02:00
reaperrr
0fc9507930 Clean and fix RA maps to avoid BodyOrientation-related crashes 2015-09-03 22:39:59 +02:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
Oliver Brakmann
d5c65b59b0 Fix scripted paradrops
A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b Fix bogus paradropping in survival01 2015-07-18 21:22:39 +02:00
Matija Hustić
71d73ac738 Automatically upgraded YAMLs. 2015-07-14 20:39:08 +01:00
penev92
7873a326cd Upgrade RA maps 2015-07-06 00:05:07 +03:00
abcdefg30
db0b20f5f8 Use the new Beacon function in survival 01 and 02 2015-06-28 01:25:38 +02:00
clemty
6b6cf8bb48 More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
abcdefg30
8a5cdfa9fb Disable EnemyWatcher in all ra missions 2015-06-01 18:21:22 +02:00
abcdefg30
5aa9d50551 Use the new lua UserInterface in the missions 2015-05-27 16:51:26 +02:00
abcdefg30
e6828aa1ff Fix a problem with hijackers in the survival maps 2015-04-30 22:37:43 +02:00