Paul Chote
3d1b7d6d53
Fix Traits.Util style issues.
2013-08-01 20:18:44 +12:00
Paul Chote
b50ba0bfb9
Use WAngle.ArcTan in Traits.Util.GetFacing.
2013-08-01 20:18:44 +12:00
Paul Chote
e08445f762
Remove obsolete functions from Traits.Util.
2013-08-01 20:18:44 +12:00
Paul Chote
3fd01cfac2
Remove obsolete PSubPos and PSubVec.
2013-08-01 20:18:43 +12:00
Paul Chote
0676116d77
Convert Move and related plumbing to world coordinates.
2013-07-21 17:35:45 +12:00
Paul Chote
d0bed06765
Use WVec overload of Util.GetFacing where possible.
2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
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fixes #3376
2013-06-16 12:43:41 +02:00
James Dunne
b127ae8027
Added sub-pixel position/vector types.
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Updated Sync code to handle new sub-pixel types.
2012-06-21 19:41:12 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
9eecd7ba6b
tidy Traits.Util usings
2011-10-04 22:55:19 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
a3818a6aa2
fix MoveAdjacentTo so it doesnt suck so much
2011-09-07 20:43:18 +12:00
Paul Chote
6495478433
Kill Util.Centered
2011-05-04 09:21:30 +12:00
Paul Chote
8f962853f9
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
2011-05-03 22:21:31 +12:00
alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
48482cf09a
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
2011-02-11 21:50:10 +13:00
Paul Chote
0bd466a9e9
Use a lookup table for fvecs.
2011-01-27 12:05:13 +13:00
Paul Chote
9db41f5638
Remove fp from facing calculation.
2011-01-27 12:01:02 +13:00
Paul Chote
60e3f7621f
Remove fp from CenterLocation and aircraft.
2011-01-07 20:14:22 +13:00
Chris Forbes
d8eaa7c841
shuffle exits
2010-12-27 19:43:32 +13:00
Paul Chote
00a0aac7a3
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
2010-11-27 13:30:08 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
geckosoft
9489196911
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
Bob
011a20e8b4
add IHasLocation
2010-10-12 07:59:40 +13:00
Chris Forbes
f402ec7898
Revert "add IHasLocation"
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This reverts commit 699b4b1154 .
2010-09-28 07:43:49 +13:00
Bob
699b4b1154
add IHasLocation
2010-09-26 18:17:23 +12:00
Chris Forbes
5233ae4770
remove spam from Util.GetFacing
2010-09-22 19:21:22 +12:00
Bob
ef665df2e9
refactor activity queueing
2010-09-22 10:13:13 +12:00
Chris Forbes
67fa079658
more debug
2010-09-21 21:05:28 +12:00
Chris Forbes
83eae029b7
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Paul Chote
207ee49da3
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
2010-08-01 01:01:31 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
281d013c3b
move Combat, AttackBase, and associates into mod
2010-07-08 16:38:58 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
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Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Chris Forbes
308a7b0cf6
remove hardcoded magic number
2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c
removing a bunch of excessively low-level pixel -> cell conversions
2010-06-24 21:51:21 +12:00
Chris Forbes
1d0848466f
moved most render bits to ra
2010-05-20 19:09:48 +12:00
Chris Forbes
67d741e671
unfail recoil directions (wtf)
2010-05-16 15:05:01 +12:00
Paul Chote
fcf8eb2726
Terrain speed modifiers
2010-04-17 21:56:57 +12:00
Matthew
7fa6ba6ddd
Fixed offset on OBLI.
2010-04-09 21:06:23 +12:00
Chris Forbes
07b0c77db4
undo problematic caching
2010-03-18 13:33:43 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00