Commit Graph

95 Commits

Author SHA1 Message Date
Bob
a17296ff8a [Fixing indentation] 2009-11-19 15:02:04 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
fb210fec32 merged 2009-11-15 20:34:04 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Bob
5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. 2009-11-14 03:09:27 +13:00
Chris Forbes
c447e6b53f perf stuff is a bit nicer; render time shown 2009-11-10 21:32:22 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Matthew Bowra-Dean
abac3bd59d Seperated power into 'power provided' and 'power consumed' 2009-11-10 19:01:40 +13:00
Matthew Bowra-Dean
a96a7523c8 Beginnings of building power tracking 2009-11-09 21:57:42 +13:00
Chris Forbes
701adda6f3 less perf fail in jams 2009-11-06 23:12:24 +13:00
Chris Forbes
105792612c perf graph 2009-11-06 19:01:46 +13:00
Chris Forbes
64a6b34d93 more perf diagnostics 2009-11-05 23:01:03 +13:00
Chris Forbes
841292fdf0 money works 2009-11-05 21:32:34 +13:00
Chris Forbes
7e0b0541e2 fixed ore spreading; units no longer block 2009-11-04 22:59:51 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Chris Forbes
0d2b7eb855 ore timing too 2009-11-04 20:44:05 +13:00
Chris Forbes
db89136adf timing 2009-11-04 20:40:48 +13:00
Chris Forbes
e8bbf051f9 split tick/render frame counters 2009-11-04 20:20:54 +13:00
Bob
8580ae0f78 Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing) 2009-10-30 00:19:53 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Chris Forbes
4aa172a7a7 war factory incredible hack 2009-10-24 19:28:16 +13:00
Chris Forbes
5082d9abdd fixes #37: phantom units 2009-10-23 21:45:28 +13:00
Chris Forbes
dd8c70d3c2 fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong) 2009-10-23 21:26:45 +13:00
Chris Forbes
659c3669e7 health 2009-10-21 20:37:38 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
ec60b00f31 explosions 2009-10-20 18:47:47 +13:00
Chris Forbes
1bc3fc22c6 pulling IEffect out of Bullet in prep for Explosion 2009-10-20 18:21:42 +13:00
Chris Forbes
5a67220f0e select cursor support, better selection 2009-10-20 18:09:44 +13:00
Chris Forbes
24c49ebb8f better healthbar rendering 2009-10-20 17:46:58 +13:00
Chris Forbes
670df0f7e1 healthbars, sortof 2009-10-19 20:21:56 +13:00
Chris Forbes
4aea82712f tied into renderer 2009-10-18 22:40:41 +13:00
Chris Forbes
e255a48645 another improvement. it runs, too! 2009-10-12 21:29:49 +13:00
Chris Forbes
711b419ed0 untangling a few things 2009-10-12 21:23:09 +13:00
Chris Forbes
0f94af763a fix selection of phantom units, etc 2009-10-10 21:30:47 +13:00
Chris Forbes
4c9bd5c095 fixes selection highlight 2009-10-10 09:35:03 +13:00
Bob
3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. 2009-10-10 00:31:16 +13:00
Chris Forbes
f6eb20bbf8 show potential selections in band-box; FindUnits is still wrong. 2009-10-08 22:39:26 +13:00
Chris Forbes
40969087f0 mouse selection works. multiselect still to come. 2009-10-08 22:26:15 +13:00
Chris Forbes
2e4279664f line rendering - selection box!! 2009-10-08 21:53:59 +13:00
Bob
75d18cf11e added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
Chris Forbes
108d799b29 unsnarled the input a bit 2009-10-06 22:03:24 +13:00
chrisf
b594f296c3 slowly teasing the view+controller out of the model classes.
actually doesn't work right now, but that will change.

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00