Matthew Bowra-Dean
|
3e8c8b8b52
|
Removed x86 cpu build target.
|
2010-01-19 22:09:25 +13:00 |
|
Chris Forbes
|
47c29e7cd2
|
quick & dirty web
|
2010-01-19 19:32:38 +13:00 |
|
Chris Forbes
|
2de5e2da56
|
added icon
|
2010-01-19 16:50:00 +13:00 |
|
Chris Forbes
|
8994671352
|
offer Move on bridges
|
2010-01-19 15:36:36 +13:00 |
|
Chris Forbes
|
e627c420d4
|
merged
|
2010-01-19 15:17:02 +13:00 |
|
Chris Forbes
|
266fc91062
|
restore normal shroud
|
2010-01-19 15:10:42 +13:00 |
|
Chris Forbes
|
bf8a947c9e
|
bridge pieces connect
|
2010-01-19 15:07:33 +13:00 |
|
Bob
|
7cb15f0232
|
remove redundant "Game.world." in World
|
2010-01-19 14:15:13 +13:00 |
|
Chris Forbes
|
8b1ad57225
|
fix engineer/bridge interaction
|
2010-01-19 14:06:32 +13:00 |
|
Chris Forbes
|
fb6a8a2cdd
|
short bridges
|
2010-01-19 14:04:56 +13:00 |
|
Chris Forbes
|
29728bb6fb
|
allow alternate names (''/'h'/'d') so we can do short bridges
|
2010-01-19 13:45:32 +13:00 |
|
Chris Forbes
|
f623aea864
|
fixed tileset
|
2010-01-19 13:25:56 +13:00 |
|
Chris Forbes
|
e07f4c926e
|
almost. got a problem with missing tiles, though
|
2010-01-19 13:05:20 +13:00 |
|
Chris Forbes
|
61a543db3c
|
FinalizeBridges hooked up
|
2010-01-19 12:55:30 +13:00 |
|
Chris Forbes
|
84a6bfaca0
|
unhacking most of that mess.
|
2010-01-19 12:54:16 +13:00 |
|
Bob
|
5d272f272b
|
line endings
|
2010-01-19 12:49:48 +13:00 |
|
Chris Forbes
|
df8f37c5e4
|
split bridges to use different actor types for the various bridge types
|
2010-01-19 12:37:11 +13:00 |
|
Bob
|
7055690485
|
use stored world in Minimap
|
2010-01-19 12:29:42 +13:00 |
|
Chris Forbes
|
eb81076bce
|
require force-fire to attack bridges
|
2010-01-19 11:54:10 +13:00 |
|
Chris Forbes
|
6345f7baee
|
spawn bridges with correct HP
|
2010-01-19 11:50:12 +13:00 |
|
Chris Forbes
|
0aeef8c3f7
|
bridge pathing works
|
2010-01-19 11:49:01 +13:00 |
|
Chris Forbes
|
500772519d
|
GOOD, the crash i *wanted*
|
2010-01-19 11:22:50 +13:00 |
|
Chris Forbes
|
00abdce68f
|
oh ffs. old world was being referenced. fixed so it crashes if you do that.
|
2010-01-19 11:21:45 +13:00 |
|
Chris Forbes
|
e82a398091
|
more tweaks
|
2010-01-19 10:38:50 +13:00 |
|
Chris Forbes
|
f0b26e8ee2
|
PathSearch patched to support ICustomTerrain
|
2010-01-19 10:32:03 +13:00 |
|
Chris Forbes
|
76a9e293b2
|
render in bridge code
|
2010-01-19 10:22:09 +13:00 |
|
Chris Forbes
|
77418f4227
|
ICustomTerrain; more bridge code
|
2010-01-19 09:35:42 +13:00 |
|
Chris Forbes
|
d56e2c8e26
|
better bogus.{tem,sno}
|
2010-01-19 09:35:22 +13:00 |
|
Chris Forbes
|
2b77980918
|
a bit more careful, for broken maps
|
2010-01-19 09:03:54 +13:00 |
|
Chris Forbes
|
382ebbac35
|
order matters here; now bridges are passable by everything
|
2010-01-19 07:25:54 +13:00 |
|
Chris Forbes
|
5bc826e916
|
make that a real movement type
|
2010-01-19 07:23:06 +13:00 |
|
Chris Forbes
|
faf28a90ae
|
made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
|
2010-01-18 23:22:00 +13:00 |
|
Chris Forbes
|
3101ffa671
|
initial bridges hack
|
2010-01-18 22:53:39 +13:00 |
|
Chris Forbes
|
b3ea880ca5
|
fixed spurious 'building...' on impossible to build stuff in the palette
|
2010-01-18 18:43:23 +13:00 |
|
Chris Forbes
|
1b0187b089
|
don't crash on in-game connection loss either
|
2010-01-18 18:32:03 +13:00 |
|
Chris Forbes
|
893dc15d81
|
dumb
|
2010-01-18 18:26:05 +13:00 |
|
Chris Forbes
|
b39edc7445
|
connect dialog tweaks
|
2010-01-18 18:12:20 +13:00 |
|
Chris Forbes
|
f6e70f74e3
|
ugly hacked async connection
|
2010-01-18 18:08:10 +13:00 |
|
Chris Forbes
|
b7c5b9e265
|
pushed TcpClient crap into NetworkOrderSource
|
2010-01-18 17:52:43 +13:00 |
|
Bob
|
b54aedc287
|
fixes WEAP roof when selling.
|
2010-01-18 17:24:05 +13:00 |
|
Bob
|
18e46bb886
|
fix a hack in RenderWarFactory
|
2010-01-18 16:52:19 +13:00 |
|
Chris Forbes
|
dada4a99fe
|
session.ini is dead. long live spawnpoints.
|
2010-01-18 15:29:12 +13:00 |
|
Bob
|
ecf723b490
|
the "PlaceBuilding" order now passes position as top-left, not center.
|
2010-01-18 15:08:11 +13:00 |
|
Bob
|
7027b239ec
|
Merge branch 'master' of git@github.com:chrisforbes/OpenRA
|
2010-01-18 15:02:26 +13:00 |
|
Bob
|
510a30b13d
|
rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo.
|
2010-01-18 15:02:03 +13:00 |
|
Chris Forbes
|
258adec7ff
|
removed ToggleReady order handler in client; server doesn't forward it anymore
|
2010-01-18 14:32:52 +13:00 |
|
Bob
|
4f60b2866b
|
CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
|
2010-01-18 14:25:59 +13:00 |
|
Bob
|
738d293b48
|
Changed IsCloseEnoughToBase to take top-left position.
|
2010-01-18 14:22:38 +13:00 |
|
Bob
|
7913fcf75b
|
removed "adjust" param to Tiles; position is now top-left always.
|
2010-01-18 14:17:46 +13:00 |
|
Bob
|
aac9a01c49
|
Removed an overload of Footprint.Tiles (see also next commit)
|
2010-01-18 14:14:15 +13:00 |
|