Commit Graph

1499 Commits

Author SHA1 Message Date
Matthew Bowra-Dean
3e8c8b8b52 Removed x86 cpu build target. 2010-01-19 22:09:25 +13:00
Chris Forbes
47c29e7cd2 quick & dirty web 2010-01-19 19:32:38 +13:00
Chris Forbes
2de5e2da56 added icon 2010-01-19 16:50:00 +13:00
Chris Forbes
8994671352 offer Move on bridges 2010-01-19 15:36:36 +13:00
Chris Forbes
e627c420d4 merged 2010-01-19 15:17:02 +13:00
Chris Forbes
266fc91062 restore normal shroud 2010-01-19 15:10:42 +13:00
Chris Forbes
bf8a947c9e bridge pieces connect 2010-01-19 15:07:33 +13:00
Bob
7cb15f0232 remove redundant "Game.world." in World 2010-01-19 14:15:13 +13:00
Chris Forbes
8b1ad57225 fix engineer/bridge interaction 2010-01-19 14:06:32 +13:00
Chris Forbes
fb6a8a2cdd short bridges 2010-01-19 14:04:56 +13:00
Chris Forbes
29728bb6fb allow alternate names (''/'h'/'d') so we can do short bridges 2010-01-19 13:45:32 +13:00
Chris Forbes
f623aea864 fixed tileset 2010-01-19 13:25:56 +13:00
Chris Forbes
e07f4c926e almost. got a problem with missing tiles, though 2010-01-19 13:05:20 +13:00
Chris Forbes
61a543db3c FinalizeBridges hooked up 2010-01-19 12:55:30 +13:00
Chris Forbes
84a6bfaca0 unhacking most of that mess. 2010-01-19 12:54:16 +13:00
Bob
5d272f272b line endings 2010-01-19 12:49:48 +13:00
Chris Forbes
df8f37c5e4 split bridges to use different actor types for the various bridge types 2010-01-19 12:37:11 +13:00
Bob
7055690485 use stored world in Minimap 2010-01-19 12:29:42 +13:00
Chris Forbes
eb81076bce require force-fire to attack bridges 2010-01-19 11:54:10 +13:00
Chris Forbes
6345f7baee spawn bridges with correct HP 2010-01-19 11:50:12 +13:00
Chris Forbes
0aeef8c3f7 bridge pathing works 2010-01-19 11:49:01 +13:00
Chris Forbes
500772519d GOOD, the crash i *wanted* 2010-01-19 11:22:50 +13:00
Chris Forbes
00abdce68f oh ffs. old world was being referenced. fixed so it crashes if you do that. 2010-01-19 11:21:45 +13:00
Chris Forbes
e82a398091 more tweaks 2010-01-19 10:38:50 +13:00
Chris Forbes
f0b26e8ee2 PathSearch patched to support ICustomTerrain 2010-01-19 10:32:03 +13:00
Chris Forbes
76a9e293b2 render in bridge code 2010-01-19 10:22:09 +13:00
Chris Forbes
77418f4227 ICustomTerrain; more bridge code 2010-01-19 09:35:42 +13:00
Chris Forbes
d56e2c8e26 better bogus.{tem,sno} 2010-01-19 09:35:22 +13:00
Chris Forbes
2b77980918 a bit more careful, for broken maps 2010-01-19 09:03:54 +13:00
Chris Forbes
382ebbac35 order matters here; now bridges are passable by everything 2010-01-19 07:25:54 +13:00
Chris Forbes
5bc826e916 make that a real movement type 2010-01-19 07:23:06 +13:00
Chris Forbes
faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. 2010-01-18 23:22:00 +13:00
Chris Forbes
3101ffa671 initial bridges hack 2010-01-18 22:53:39 +13:00
Chris Forbes
b3ea880ca5 fixed spurious 'building...' on impossible to build stuff in the palette 2010-01-18 18:43:23 +13:00
Chris Forbes
1b0187b089 don't crash on in-game connection loss either 2010-01-18 18:32:03 +13:00
Chris Forbes
893dc15d81 dumb 2010-01-18 18:26:05 +13:00
Chris Forbes
b39edc7445 connect dialog tweaks 2010-01-18 18:12:20 +13:00
Chris Forbes
f6e70f74e3 ugly hacked async connection 2010-01-18 18:08:10 +13:00
Chris Forbes
b7c5b9e265 pushed TcpClient crap into NetworkOrderSource 2010-01-18 17:52:43 +13:00
Bob
b54aedc287 fixes WEAP roof when selling. 2010-01-18 17:24:05 +13:00
Bob
18e46bb886 fix a hack in RenderWarFactory 2010-01-18 16:52:19 +13:00
Chris Forbes
dada4a99fe session.ini is dead. long live spawnpoints. 2010-01-18 15:29:12 +13:00
Bob
ecf723b490 the "PlaceBuilding" order now passes position as top-left, not center. 2010-01-18 15:08:11 +13:00
Bob
7027b239ec Merge branch 'master' of git@github.com:chrisforbes/OpenRA 2010-01-18 15:02:26 +13:00
Bob
510a30b13d rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo. 2010-01-18 15:02:03 +13:00
Chris Forbes
258adec7ff removed ToggleReady order handler in client; server doesn't forward it anymore 2010-01-18 14:32:52 +13:00
Bob
4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) 2010-01-18 14:25:59 +13:00
Bob
738d293b48 Changed IsCloseEnoughToBase to take top-left position. 2010-01-18 14:22:38 +13:00
Bob
7913fcf75b removed "adjust" param to Tiles; position is now top-left always. 2010-01-18 14:17:46 +13:00
Bob
aac9a01c49 Removed an overload of Footprint.Tiles (see also next commit) 2010-01-18 14:14:15 +13:00