Paul Chote
522861e484
Support 32 bit png sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
cdbee49280
Fix slider ticks in TD.
2020-01-17 13:42:51 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
reaperrr
10540839f6
Make crippled TS Cyborgs use permanent TakeCover
...
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
2020-01-16 22:56:39 +01:00
reaperrr
a9eca2cf54
Add support for enabling prone state permanently
...
Negative ProneTime now activates prone state
permanently as soon as the trait is enabled.
2020-01-16 22:56:39 +01:00
Paul Chote
d6436858a9
Fix IPAddress capitalization.
2020-01-15 12:12:54 +01:00
Paul Chote
38cb818469
Anonymise client IPs and allow server operators to disable sharing.
2020-01-15 12:12:54 +01:00
Paul Chote
422cc2b0d0
Hide location and IP labels if not known.
2020-01-15 12:12:54 +01:00
Paul Chote
d74a5065b9
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Paul Chote
6b2c019caa
Evaluate player location on the server.
2020-01-15 12:12:54 +01:00
Paul Chote
c430884c8b
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Matthias Mailänder
8dda6d8e3d
Remove unnecessary null check.
2020-01-14 22:08:57 +01:00
Matthias Mailänder
c43d581e7f
Add cursor palette support to GIMP/Jasc palette definitions.
2020-01-14 22:08:57 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
...
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
tovl
85bc843554
Fix aircraft failing to engage targets within range.
2020-01-12 21:06:35 +01:00
Matthias Mailänder
c95216cd19
Move the hard-coded shroud palette to the C&C folder.
2020-01-12 19:35:41 +00:00
Paul Chote
cc05621c10
Draw editor terrain/resource preview as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
fe25fdf0ff
Improve robustness of editor actor cell checks.
2020-01-12 18:30:50 +01:00
Paul Chote
1282650274
Rework RA Chrome in preparation for UI scaling.
2020-01-12 18:16:41 +01:00
Paul Chote
d622015b59
Fix Texture.GetData under GLES.
2020-01-12 17:04:23 +01:00
Paul Chote
524e8875d0
Restore MODIFIER_OVERRIDES handling of unmodified attack move hotkey.
2020-01-12 16:33:35 +01:00
Paul Chote
8c2a2d2cb8
Rework TD/modcontent chrome in preparation for UI scaling.
2020-01-12 15:52:12 +01:00
abcdefg30
a28992aa38
Default LocalClientId in ReplayConnection to -1
...
We do not have a local client in replays.
This change prevents anything from accidentally using (sometimes there might be clients with ID 0 present).
2020-01-12 14:23:34 +01:00
Paul Chote
0db4085950
Load and save registrations to both the active and legacy support directories.
2020-01-12 14:10:23 +01:00
Paul Chote
f162d90e9f
Rework support dir initialization.
2020-01-12 14:10:23 +01:00
abcdefg30
abfb28a4f3
Fix the Build function in gdi04b
2020-01-12 14:04:51 +01:00
abcdefg30
c15a555cff
Fix cargo initialisation
2020-01-12 13:58:04 +01:00
abcdefg30
e1c07d32d5
Prevent cell triggers in sarin-gas-2 from firing several times
2020-01-12 13:49:25 +01:00
tovl
fbfef903ac
Let movement trigger visibility recalculation.
2020-01-12 04:50:25 +01:00
tovl
695d9a6cb1
Centralize shroud changes in one pass to improve performance.
2020-01-12 04:50:25 +01:00
Paul Chote
0106ed3669
Restore red lines for harvester targets.
2020-01-12 04:08:59 +01:00
abcdefg30
ac42dd79ca
Make the command bar directly check if a GuardOrderGenerator is active
2020-01-12 00:54:38 +00:00
abcdefg30
deffc2dd15
Add support for defining the palette of WithResourceLevelOverlay
2020-01-12 00:47:20 +00:00
reaperrr
bb1d5f1d5c
Fix ReloadAmmoPool.ResetFire ignoring multipliers
2020-01-11 23:29:37 +00:00
teinarss
43eabdf54a
Fix naming in editor
2020-01-11 22:03:26 +00:00
tovl
0e32cbee5e
Fix crash in RallyPointIndicator.
2020-01-11 21:26:47 +00:00
reaperrr
308c64c7b1
Fix trait order issues with KillsSelf
2020-01-06 21:47:53 +00:00
reaperrr
16c2062d9d
Replace LandOnCondition with landing when paused
2020-01-06 21:47:53 +00:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1
Fix Harpy husk rotor offset
2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8
Display EMP effect on EMP'd aircraft's husks
...
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec
Make TS aircraft crash when EMP'd mid-air
...
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f
Make EMP effect carryall and orca transport
2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2
Make Aircraft actually pausable/disableable
...
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484
Make Aircraft PausableConditional
...
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00