reaperrr
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4206bdf491
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Slightly tweak default TS infantry selection box
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2017-01-18 21:56:36 +01:00 |
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Zimmermann Gyula
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4bce601db2
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Implement reveal-on-fire.
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2017-01-17 18:59:07 +01:00 |
|
Paul Chote
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dcad5c3f7c
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Rename UpgradeManager to ConditionManager.
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2016-12-23 14:57:56 +00:00 |
|
Paul Chote
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2e8479b9a2
|
Split out and reset crate stat modifier bonuses.
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2016-12-23 11:29:24 +00:00 |
|
Paul Chote
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72f61ed95c
|
Start reorganising TS Inherits.
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2016-12-23 11:29:24 +00:00 |
|
Paul Chote
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72589ae967
|
Fix TS aircraft conditions.
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2016-12-23 11:29:24 +00:00 |
|
Paul Chote
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4a179e4824
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Remove ^EmpDisableMobile inherit.
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2016-12-23 11:29:24 +00:00 |
|
Oliver Brakmann
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05c2081143
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Merge pull request #12458 from pchote/map-top-targetability
Reduce aircraft not being targetable at the north edge of the map.
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2016-12-21 21:14:19 +01:00 |
|
Paul Chote
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39c2b76c51
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Convert DisableOnUpgrade to conditions.
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2016-12-13 19:30:42 +00:00 |
|
Paul Chote
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736d66d2c2
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Convert GainsExperience to conditions.
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2016-12-13 19:30:42 +00:00 |
|
Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
|
Paul Chote
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29d7d42638
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Convert UpgradeOnTerrain to conditions.
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2016-12-13 19:30:40 +00:00 |
|
Paul Chote
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b9bc6eba16
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Convert UpgradeOnDamageState to conditions.
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2016-12-13 19:30:39 +00:00 |
|
Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
|
Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
|
Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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reaperrr
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5046855a7d
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Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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2016-12-10 13:45:12 +01:00 |
|
Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
|
Paul Chote
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f91307f4be
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Rename LowBridge to GroundLevelBridge.
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2016-12-10 11:36:40 +00:00 |
|
Paul Chote
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7a9174e7fc
|
Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
|
Paul Chote
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e166cd3222
|
Update TS rules.
|
2016-12-06 17:21:14 +00:00 |
|
Paul Chote
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983a24199a
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Remove notmobile condition from TS.
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2016-12-06 17:21:12 +00:00 |
|
Paul Chote
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12d31cd09e
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Replace UpgradeTypes -> RequiresCondition across TS.
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2016-11-19 17:19:26 +00:00 |
|
Paul Chote
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d68c705512
|
Block actor sight above cliffs.
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2016-11-11 17:46:53 +00:00 |
|
Tyson Liddell
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8a760fedf2
|
Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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abc013
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268dcd7d41
|
changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
|
Matthias Mailänder
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c7667f42b2
|
Disallow building placement on bridges and fix radar color.
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2016-09-18 10:07:51 +02:00 |
|
Matthias Mailänder
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4717d3e190
|
Add static Tiberian Sun low bridges.
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2016-08-29 13:29:01 +01:00 |
|
Paul Chote
|
ee77a4170b
|
Hook up TS carryall logic.
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2016-08-27 15:42:18 +01:00 |
|
reaperrr
|
b174d00be9
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Rename UpgradeOnDamage to UpgradeOnDamageState
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
|
2016-08-18 23:31:27 +02:00 |
|
Matthias Mailänder
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8452792bb1
|
Render control groups using true type fonts in Tiberian Sun.
|
2016-08-12 21:54:51 +02:00 |
|
WolfGaming
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299e925180
|
Only define Huntable for actors that need to be hunted.
|
2016-08-11 20:25:22 +00:00 |
|
Zimmermann Gyula
|
f56602704e
|
Rewrite TS vein YAML data.
|
2016-07-26 23:18:56 +02:00 |
|
Zimmermann Gyula
|
0f368bf6c3
|
Update the default mods excluding veins in TS.
|
2016-07-26 23:18:54 +02:00 |
|
Oliver Brakmann
|
d292f15cc2
|
Enable player experience tracking in mod rules
|
2016-07-19 20:20:38 +02:00 |
|
Paul Chote
|
216d82d4ef
|
Set up TS base structure depth metadata.
|
2016-07-13 22:22:13 +01:00 |
|
abcdefg30
|
6342b40bfd
|
Merge pull request #11499 from Mailaender/damaged-by-terrain
Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
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2016-07-10 22:22:29 +02:00 |
|
Matthias Mailänder
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8df4e9e04c
|
Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
|
2016-07-10 19:44:19 +02:00 |
|
Matthias Mailänder
|
57c22df114
|
Merge pull request #11487 from reaperrr/bldg-shape-prep
Improve Rectangle HitShape customizability
|
2016-07-10 17:09:31 +02:00 |
|
reaperrr
|
e2cf6fdb9a
|
Do not spawn smudges under buildings and vehicles in TS
Exceptions are intentional.
|
2016-07-07 20:51:21 +02:00 |
|
Oliver Brakmann
|
9ab2ce2362
|
Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
|
2016-07-04 11:50:35 +02:00 |
|
abcdefg30
|
47f0b81448
|
Replace yes/no with true/false in all ts rule yamls
|
2016-07-03 16:28:27 +02:00 |
|
abcdefg30
|
0c43c43509
|
Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
Both ^Helicopter and ^Plane already inherit that from ^Aircraft
|
2016-07-03 16:28:25 +02:00 |
|
reaperrr
|
2a268f80b2
|
Give TS walls rectangular HitShapes
|
2016-07-02 17:39:16 +02:00 |
|
Matthias Mailänder
|
7152cec589
|
Fix railway rendering outside the map editor.
|
2016-07-02 12:40:00 +02:00 |
|
Matthias Mailänder
|
2bccdde9d0
|
Move Inherits on top.
|
2016-07-02 12:39:43 +02:00 |
|
reaperrr
|
28376782aa
|
Make civilians in RA, TD and TS wander around
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
|
2016-06-26 20:30:08 +02:00 |
|
reaperrr
|
46229a50b4
|
Add explosion sound to TS explosion inf death
|
2016-06-12 14:25:34 +02:00 |
|
reaperrr
|
4c69fecad5
|
Make TS inf death sequences descriptive
|
2016-06-12 14:25:33 +02:00 |
|
reaperrr
|
873e2bfce4
|
Fix Tiberium and Vein DamageTypes
|
2016-06-12 14:25:30 +02:00 |
|