Commit Graph

67 Commits

Author SHA1 Message Date
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
bb31654289 Tower adjustments
ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range. 
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Matthias Mailänder
b2c867bf2b remove custom build time for tiberium refinery
- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
psydev
dfc880807e [cnc] Airstrike cooldown 3 mins. (from 4). tweaks.
Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd) 
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
2013-02-06 16:06:47 -08:00
psydev
c4fc0e57b3 [cnc] Obelisk now AutoTargeted by units, etc.
Obelisk of light was missing "-AutoTargetIgnore". All the guard towers have it, but for some reason the Obelisk didn't.
2013-02-04 18:39:26 -08:00
psydev
b00b1c36bc Helipad reduced to $1000. Palette order fixed.
Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order. 
Re-arranged document so that it's sorted better.
2013-01-31 16:30:48 +13:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
9115fc4397 fixes #2157
Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
Matthias Mailänder
ed6a625c69 nonstandard build time value for a cnc classic mod fixes #2164
remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
psydev
3058bfbc17 cnc - updated several building hitpoints 2012-05-07 07:42:48 +12:00
psydev
8badbb3d60 Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used. 2012-05-04 16:54:45 +12:00
psydev
0b894d3b31 Make silo first item in support/defense queue. 2012-05-02 08:30:38 +12:00
psydev
3a838a05cd Remove bib from HPAD 2012-05-02 08:29:06 +12:00
psydev
a1082152a4 Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you. 2012-05-01 07:26:06 +12:00
psydev
ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
eabcc51738 Fix gun firing offset (Bug #940). 2011-07-15 21:31:48 +12:00
Paul Chote
dc0c0e744a Production group icons 2011-07-14 20:29:14 +12:00
Paul Chote
32322b1658 Add tooltip descriptions to support powers 2011-07-14 20:29:14 +12:00
Paul Chote
c76811c5e1 Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky. 2011-07-03 01:48:14 +12:00
Paul Chote
c58284d06f Increase ATWR range by 1. Fixes #941 (detection circle not visible). 2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea Reduce SAM Site range. Fixes #954. 2011-06-29 00:05:10 +12:00
Chris Forbes
43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea 2011-06-28 23:11:20 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
b39880a845 SAM site muzzleflash (Fixes #923) 2011-06-25 00:17:49 +12:00
Paul Chote
e79d8133d4 Fix ATWR firing offsets. Add a burst delay. 2011-05-31 20:44:00 +12:00
Paul Chote
489487c96c Fix OBLI fire offset 2011-05-31 20:44:00 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Paul Chote
b0fd954b80 BRIK after AFLD/WEAP 2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c Tweak proc price, footprint 2011-05-22 19:32:52 +12:00
Paul Chote
24908b7269 Split Harvest activity into saner chunks; fix pathfinding. 2011-04-18 10:47:10 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
d05b979e53 Tweak cnc proc cashtick 2011-03-17 22:26:28 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Paul Chote
0dd9a437b8 support power charge bars in cnc 2011-03-13 21:18:39 +13:00
Chris Forbes
43dccb073d support ProductionBar properly in cnc too 2011-03-02 23:22:57 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
0ddcff7ec7 Apply some misc balance stick to cnc 2011-02-04 20:17:58 +13:00
Paul Chote
8002ed0893 (cnc) Support structures don't grant build radius. 2011-02-02 09:22:23 +13:00
Paul Chote
d85411f816 SAM and ATWR require power (#518 and #519). 2011-02-02 09:12:51 +13:00
Paul Chote
5f65d4102b cnc sams rotate to home position before closing, lower ROT to something sane. 2011-01-31 21:17:07 +13:00
Paul Chote
cd5e7409ef First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked. 2011-01-30 23:11:16 +13:00
Paul Chote
9b17bfe697 Fix AFLD production eva (#494). 2011-01-29 13:04:26 +13:00