Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
bb31654289
Tower adjustments
...
ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range.
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Matthias Mailänder
b2c867bf2b
remove custom build time for tiberium refinery
...
- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
psydev
dfc880807e
[cnc] Airstrike cooldown 3 mins. (from 4). tweaks.
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Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd)
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
2013-02-06 16:06:47 -08:00
psydev
c4fc0e57b3
[cnc] Obelisk now AutoTargeted by units, etc.
...
Obelisk of light was missing "-AutoTargetIgnore". All the guard towers have it, but for some reason the Obelisk didn't.
2013-02-04 18:39:26 -08:00
psydev
b00b1c36bc
Helipad reduced to $1000. Palette order fixed.
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Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order.
Re-arranged document so that it's sorted better.
2013-01-31 16:30:48 +13:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
...
to make those strings translatable
2012-12-22 17:42:57 +01:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
9115fc4397
fixes #2157
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Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
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remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
psydev
3058bfbc17
cnc - updated several building hitpoints
2012-05-07 07:42:48 +12:00
psydev
8badbb3d60
Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used.
2012-05-04 16:54:45 +12:00
psydev
0b894d3b31
Make silo first item in support/defense queue.
2012-05-02 08:30:38 +12:00
psydev
3a838a05cd
Remove bib from HPAD
2012-05-02 08:29:06 +12:00
psydev
a1082152a4
Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
2012-05-01 07:26:06 +12:00
psydev
ee7d8659d5
Removed bib from repair bay, to make it like the one from Red Alert.
...
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Paul Chote
eba178a427
Resource changes (Feature #970 ):
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- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf
Rename RenderBuildingOre -> RenderBuildingSilo
2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9
Use proc tower lights as a fullness indicator (Feature #1035 ).
2011-07-25 22:23:20 +12:00
Paul Chote
eabcc51738
Fix gun firing offset (Bug #940 ).
2011-07-15 21:31:48 +12:00
Paul Chote
dc0c0e744a
Production group icons
2011-07-14 20:29:14 +12:00
Paul Chote
32322b1658
Add tooltip descriptions to support powers
2011-07-14 20:29:14 +12:00
Paul Chote
c76811c5e1
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
2011-07-03 01:48:14 +12:00
Paul Chote
c58284d06f
Increase ATWR range by 1. Fixes #941 (detection circle not visible).
2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea
Reduce SAM Site range. Fixes #954 .
2011-06-29 00:05:10 +12:00
Chris Forbes
43d8750aad
fixed #728 : BuildableInfo.BaseNormal -> GivesBuildableArea
2011-06-28 23:11:20 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Paul Chote
b39880a845
SAM site muzzleflash ( Fixes #923 )
2011-06-25 00:17:49 +12:00
Paul Chote
e79d8133d4
Fix ATWR firing offsets. Add a burst delay.
2011-05-31 20:44:00 +12:00
Paul Chote
489487c96c
Fix OBLI fire offset
2011-05-31 20:44:00 +12:00
Paul Chote
9b858af2b7
Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
2011-05-31 20:44:00 +12:00
Paul Chote
b0fd954b80
BRIK after AFLD/WEAP
2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c
Tweak proc price, footprint
2011-05-22 19:32:52 +12:00
Paul Chote
24908b7269
Split Harvest activity into saner chunks; fix pathfinding.
2011-04-18 10:47:10 +12:00
Paul Chote
e5506f2455
Rename RenderWarFactory -> RenderBuildingWarFactory
2011-04-16 12:05:02 +12:00
Paul Chote
43f81501a8
Split Capturable into its own trait
2011-04-10 10:07:00 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
d05b979e53
Tweak cnc proc cashtick
2011-03-17 22:26:28 +13:00
Paul Chote
86e8c3974f
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
Paul Chote
0dd9a437b8
support power charge bars in cnc
2011-03-13 21:18:39 +13:00
Chris Forbes
43dccb073d
support ProductionBar properly in cnc too
2011-03-02 23:22:57 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
0ddcff7ec7
Apply some misc balance stick to cnc
2011-02-04 20:17:58 +13:00
Paul Chote
8002ed0893
(cnc) Support structures don't grant build radius.
2011-02-02 09:22:23 +13:00
Paul Chote
d85411f816
SAM and ATWR require power ( #518 and #519 ).
2011-02-02 09:12:51 +13:00
Paul Chote
5f65d4102b
cnc sams rotate to home position before closing, lower ROT to something sane.
2011-01-31 21:17:07 +13:00
Paul Chote
cd5e7409ef
First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
2011-01-30 23:11:16 +13:00
Paul Chote
9b17bfe697
Fix AFLD production eva ( #494 ).
2011-01-29 13:04:26 +13:00