Paul Chote
0bfc9a957f
Fix radar viewport rectangle
2011-07-25 22:23:17 +12:00
Paul Chote
0b0e3d5f14
Drop unnecessary `this' uses from Viewport.
2011-07-25 22:23:17 +12:00
Paul Chote
6183621a72
Scale line-width to match zoom.
2011-07-25 22:23:17 +12:00
Paul Chote
fc783ddf80
Support custom zoom levels
2011-07-25 22:23:17 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
4fa0962d49
Check for bogus subject clients in ValidateOrder. Fixes crash in #1001 .
2011-07-25 22:23:16 +12:00
Paul Chote
2b3ee9e5bc
Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118 , #791 .
2011-07-25 22:23:16 +12:00
Paul Chote
704c784b51
Remove power and silo icon placeholders
2011-07-25 22:23:16 +12:00
Paul Chote
9b96bfb33b
Fix #931 ("Unit Ready" played when a production structure is destroyed).
2011-07-25 22:23:16 +12:00
Paul Chote
d42cf25789
Packaging fixes for renderer deduplication.
2011-07-25 22:23:15 +12:00
Paul Chote
c79f5b5365
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync ( #460 ); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
2011-07-25 22:23:15 +12:00
Paul Chote
6ede28fdbe
Fix mammoth tank not crushing infantry
2011-07-25 22:23:15 +12:00
Paul Chote
ac7c25efa3
Prioritize alerted tabs when switching group / via hotkey.
2011-07-25 22:23:15 +12:00
Paul Chote
1bafd35d61
Rework ProductionTabsWidget getting/setting of the current queue.
2011-07-25 22:23:15 +12:00
Paul Chote
9fb72c9063
Play click sound when using `tab' to cycle queues.
2011-07-25 22:23:15 +12:00
Paul Chote
7be84a5390
Remove demo.mix from the packaged build, not the local copy.
2011-07-25 22:23:14 +12:00
Paul Chote
b8ba48ee67
Switch to observer ui on victory/defeat (Feature #1002 ).
2011-07-25 22:23:14 +12:00
Paul Chote
8f62ce9b25
Show `-' instead of 0 for unteamed players in the objectives panel.
2011-07-25 22:23:14 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
d9d20338bf
Increase orca reload time
2011-07-25 22:23:14 +12:00
Paul Chote
e724a3b200
Decrease stnk speed slightly, increase it's health
2011-07-25 22:23:14 +12:00
Chris Forbes
71cf332ee1
trim some crap out of Contrail
2011-07-25 22:23:13 +12:00
Chris Forbes
e4e443b0ab
remove unused SidebarButtonWidget
2011-07-25 22:23:13 +12:00
Chris Forbes
e81cbceb99
aircraft sync debug traits dont really need to do trait lookups every time the synchash is taken..
2011-07-25 22:23:13 +12:00
Chris Forbes
5055e0be62
clean up PlayerResources trait lookup in MoneyBinWidget
2011-07-25 22:23:13 +12:00
Chris Forbes
ac71e60a4b
remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore
2011-07-25 22:23:13 +12:00
Chris Forbes
41baa3b7b0
add escape keybinding to settings dialog
2011-07-25 22:23:13 +12:00
Chris Forbes
2ac1d001a4
add enter/escape bindings to replaybrowser
2011-07-25 22:23:13 +12:00
Chris Forbes
7d506f0ab6
rename gamelobby.yaml -> lobby.yaml
2011-07-25 22:23:12 +12:00
Chris Forbes
2a99cdb935
split map-chooser out of gamelobby.yaml
2011-07-25 22:23:12 +12:00
Chris Forbes
14733841e5
add escape/enter bindings for other join-game dialogs
2011-07-25 22:23:12 +12:00
Chris Forbes
0b97122c41
add escape/enter bindings for server browser dialog
2011-07-25 22:23:12 +12:00
Chris Forbes
00543825e7
setup escape/enter bindings for create-server dialog
2011-07-25 22:23:12 +12:00
Chris Forbes
8d2b6edaf1
split create server dialog into its own yaml file
2011-07-25 22:23:12 +12:00
Chris Forbes
fc9ab25c3f
add escape key binding to ingame options button
2011-07-25 22:23:12 +12:00
Chris Forbes
70dfcffaea
add another lint pass to ensure that every (non-template) actor type is actually constructible
2011-07-25 22:23:12 +12:00
Chris Forbes
b3bdc2df85
declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053
2011-07-25 22:23:12 +12:00
Chris Forbes
315c00f67f
clean up Contrail trait lookups; fixes #1058
2011-07-25 22:23:11 +12:00
Chris Forbes
0bca88d9d3
remove silly trait lookup in RenderBuildingCharge
2011-07-25 22:23:11 +12:00
Chris Forbes
fc15aa47ad
dont really need to setup palettes every frame in ResourceLayer
2011-07-25 22:23:11 +12:00
Chris Forbes
5aaca5bb32
drop ISelectionColorModifier; unused
2011-07-19 21:14:12 +12:00
Chris Forbes
3a1613667b
drop unnecessary ISync from ProximityCapturable
2011-07-19 21:14:12 +12:00
Chris Forbes
0d018d3eff
tidying some font uses in BuildPaletteWidget
2011-07-19 21:14:12 +12:00
Chris Forbes
4448089cb7
use text rendering to show hold/ready indicators rather than SHP
2011-07-19 21:14:12 +12:00
Chris Forbes
8544930db9
ProximityCapturable simplifications
2011-07-19 21:14:12 +12:00
Chris Forbes
70a582df33
more simplification of Strategic*
2011-07-19 21:14:12 +12:00
Chris Forbes
e7228680e8
make RALint quiet unless -v or --verbose is passed
2011-07-19 21:14:12 +12:00
Chris Forbes
68fd2c9744
clean up usings after prev
2011-07-19 21:14:12 +12:00
Chris Forbes
643e0ee7a2
move CheckActorReferences out of the core lint code
2011-07-19 21:14:11 +12:00
Chris Forbes
3340e124e4
simplify Strategic*
2011-07-19 21:14:11 +12:00