Commit Graph

8573 Commits

Author SHA1 Message Date
Chris Forbes
d3def71340 Add ReturnToBase (F) support for aircraft; #1084 2011-08-13 15:01:41 +12:00
Chris Forbes
663a323f29 remove trait lookup spam everywhere for IOccupySpace. 2011-08-13 15:01:41 +12:00
Chris Forbes
aff3111eac internals for #919 2011-08-13 15:01:41 +12:00
Curtis S
b6560e6026 Fixed #1090; pilots don't drop for dead players 2011-08-13 15:01:40 +12:00
Chris Forbes
132ca5c667 update text for instant charge time option 2011-08-13 15:01:40 +12:00
Chris Forbes
f2867fbc61 UnregisterEvents functions do not need to be public 2011-08-13 15:01:40 +12:00
Chris Forbes
8d9f7b715d remove Lock Teams checkbox from RA lobby 2011-08-09 08:51:36 +12:00
Chris Forbes
9b9f13ed1b remove some duplication in LobbyLogic's color picker handling 2011-08-09 08:51:36 +12:00
Chris Forbes
e329c9dc55 fix some whitespace issues in LobbyLogic 2011-08-09 08:51:36 +12:00
Chris Forbes
89a209ff52 remove bogus FirstOrDefault + deref in Teleport; just use Trait<> 2011-08-09 08:51:36 +12:00
Paul Chote
5d3ed6aa6a Remove obsolete bits from linux packaging 2011-08-09 08:51:36 +12:00
Paul Chote
21197c702e Update CHANGELOG 2011-08-09 08:51:36 +12:00
Chris Forbes
3051b147f5 fix whitespace in NullGraphicsDevice 2011-08-09 08:51:36 +12:00
Chris Forbes
4e11702a99 fix #1088; gpsdot should not be given to opponents 2011-08-09 08:51:36 +12:00
Chris Forbes
a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() 2011-08-09 08:51:36 +12:00
Chris Forbes
2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit 2011-08-09 08:51:36 +12:00
Chris Forbes
096fe7759c fix ThrowsParticles/ThrowsParticle naming inconsistency 2011-08-09 08:51:35 +12:00
Chris Forbes
18481afda2 fix #1063; don't issue orders while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
78e6d69103 fix #1064; always show an arrow while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
cfa8298190 remove duplication of initial map choice logic 2011-08-09 08:51:35 +12:00
Chris Forbes
b748e4b11b fix whitespace issues in CncMenuLogic 2011-08-09 08:51:35 +12:00
Chris Forbes
8844ea8e2f fix #1082; setting a bot's color no longer clobbers saved player color 2011-08-09 08:51:35 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
fa78793927 fix #1057 -- bogus trait lookup in RenderUnitSpinner 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Chris Forbes
7044d81a40 remove dead makedist.cmd 2011-08-09 08:51:35 +12:00
Chris Forbes
833533b4c3 fix #1056 2011-08-09 08:51:35 +12:00
Chris Forbes
7429c8ef89 don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054 2011-08-09 08:51:35 +12:00
Chris Forbes
2797ea72cb fix stupid default support dir. if there's something we can't identify reliably, it's going to be a *nix 2011-08-09 08:51:28 +12:00
Matthew Bowra-Dean
21f172228d Fix compilation with Visual Studio
OpenRA.Renderer.SdlCommon was missing the /unsafe compiler flag and RALint was missing a reference to System.Drawing.
2011-08-08 11:17:10 +12:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
5fe5addc0c Make Harvester.Fullness an int 2011-07-27 20:00:23 +12:00
Paul Chote
d62ef64fa6 Make ralint give useful stacktraces under mono 2011-07-27 19:58:37 +12:00
Paul Chote
ad12352f41 Add mcv husk by Daniel Hernandez 2011-07-27 19:26:41 +12:00
Paul Chote
a4814b82c8 Display cost/power tooltip labels in red if there are insufficient funds/power. Fixes #1076. 2011-07-27 17:38:37 +12:00
Paul Chote
1c7a9ce08e Fix desert civ building animations (bug #1097). 2011-07-27 16:59:44 +12:00
Paul Chote
4e68ad2b12 Fix default civ building husk walkability 2011-07-27 16:57:23 +12:00
Paul Chote
9df7348683 Add two missing desert buildings 2011-07-27 16:57:12 +12:00
Paul Chote
b216d73ac9 Fix civ structure sequence ordering 2011-07-27 16:34:46 +12:00
Paul Chote
2b3f58e3a4 Fix hospital animation and add husk 2011-07-27 13:36:49 +12:00
Paul Chote
39a3dfffd1 Disallow capturing hospitals until they give something useful 2011-07-27 13:36:49 +12:00
Paul Chote
4c60639a0d Remove build radius from tech structures 2011-07-27 13:36:49 +12:00
Paul Chote
8087f16df0 `The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees. 2011-07-27 13:36:49 +12:00
Paul Chote
0946bf52c3 Tweak tib and add oil derricks to Chokepoint. 2011-07-27 13:36:49 +12:00
Paul Chote
e62ec6caa1 Remove extra tib trees from `Instant Karma' 2011-07-27 13:36:49 +12:00
Paul Chote
86bc01cf65 Fix tib trees in `dead in motion' (bug #1072) 2011-07-27 13:36:49 +12:00
Paul Chote
8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. 2011-07-27 13:36:49 +12:00
Paul Chote
d9174b7e3b Kill RenderSimple.OverrideTileset/OverrideImage. 2011-07-27 13:36:48 +12:00
Paul Chote
64ab44c3ea Log a message when trying to render a nonexistent actor in the editor 2011-07-27 13:36:48 +12:00