Commit Graph

8573 Commits

Author SHA1 Message Date
Paul Chote
d98649e7e1 Switch `minus two' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
2778752a17 Switch `instant karma' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
a0d1686fd1 Fix bogus desert variant in shellmap 2011-07-27 13:36:48 +12:00
Paul Chote
e1691a4a70 Switch `chokepoint' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
6fecb82c98 Switch `break of day' to desert variants. 2011-07-27 13:36:48 +12:00
Paul Chote
7211cd10c6 Define desert variants of civilian buildings as real actors instead of visual hacks. 2011-07-27 13:36:48 +12:00
Paul Chote
17d72f17d9 Add an EditorTilesetFilter trait for filtering the actor palette based on tileset. 2011-07-27 13:36:47 +12:00
Paul Chote
9f7c5791f9 Make vehicle husks unselectable 2011-07-27 13:36:47 +12:00
Paul Chote
7e3cfd7ee9 Don't show a selection cursor over targetable but unselectable actors 2011-07-27 13:36:47 +12:00
Paul Chote
aa2ae95ce1 Kill DeadBuildingState.Zombie 2011-07-27 13:36:47 +12:00
Paul Chote
f9017567c1 Implement dead civilian buildings ask husks. Fixes #149. 2011-07-27 13:36:47 +12:00
Paul Chote
d6ab8b2456 Fix tech structures: cannot sell, can repair, fix husks. 2011-07-27 13:36:47 +12:00
Paul Chote
3972836cd6 Don't allow engineers to repair neutral structures, it conflicts with capturing. 2011-07-27 13:36:47 +12:00
Paul Chote
d8ec459b97 Declare RenderSimple dep in WithFire 2011-07-27 13:36:47 +12:00
Paul Chote
d9bd49bac3 Tweak East vs West 3. Fixes #921. 2011-07-27 13:36:47 +12:00
Paul Chote
4138c5aeb7 Display version in the load screen 2011-07-27 13:36:46 +12:00
Paul Chote
00ba03cbce Fix #1062 2011-07-27 13:36:46 +12:00
Paul Chote
304601b5ca Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere 2011-07-27 13:36:46 +12:00
Paul Chote
648979c8ae Fix a crash in Demolish 2011-07-27 13:36:40 +12:00
Paul Chote
cf9ac8d801 Fix a dumb crash & avoid a trait lookup in DragHusk 2011-07-26 10:01:32 +12:00
Paul Chote
59116fc5b8 Include mod version on the ingame menu (Feature #1075) 2011-07-26 01:19:02 +12:00
Paul Chote
0a5f81c39e Drag husks to their final location. Fixes #730. 2011-07-25 23:50:11 +12:00
Paul Chote
49cbaeb1d2 Fix a crash when an infantry is crushed and killed by conventional means in the same tick. 2011-07-25 22:23:21 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
9270c9c6b7 Don't clear RA production queues whenever anything dies. 2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
2231940056 Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files. 2011-07-25 22:23:21 +12:00
Paul Chote
a5b2ff4c75 Remove unused proc sequences 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
97c608a9b9 Fix harvempty.shp and harvhalf.shp 2011-07-25 22:23:20 +12:00
Paul Chote
69d23e01aa Remove references to unused mix files 2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
c793e8571f Update CHANGELOG 2011-07-25 22:23:20 +12:00
Paul Chote
ab132fb743 Increase reload time of mammoth missiles 2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
22d3e16225 Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead. 2011-07-25 22:23:19 +12:00
Paul Chote
a165a80101 Fix imported map spawn ownership 2011-07-25 22:23:19 +12:00
Paul Chote
abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1 Reimplement installing from CD in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
bf6be0424f Remove file prompting and drop all the remaining utility communication plumbing. 2011-07-25 22:23:18 +12:00
Paul Chote
9ec229bef7 Fix utility to use Platform.SupportDir (#1067); drop the --SupportDir arg and the path passed to --settings-value; Update OSX launcher to match. 2011-07-25 22:23:18 +12:00
Paul Chote
ac9a5efd8e Use GL_ARB_vertex_buffer_object calls instead of gl 1.5 core calls. 2011-07-25 22:23:18 +12:00
Paul Chote
f88ea4c25a Add RA settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
a94a57db32 Add C&C settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
d2c033dcd3 Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts. 2011-07-25 22:23:18 +12:00
Paul Chote
626b83ba12 Fix lines not being centered in the middle of a pixel 2011-07-25 22:23:17 +12:00
Paul Chote
8516fa8748 fix viewport scroll limits 2011-07-25 22:23:17 +12:00