Chris Forbes
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33ec2b3f5e
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have AttackPopupTurreted inherit AttackTurreted
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2011-08-21 22:05:41 +12:00 |
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Chris Forbes
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7437e8fabb
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fix naming of turret member
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2011-08-21 21:34:47 +12:00 |
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Chris Forbes
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c11b7041f4
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push turret facing check down to turret
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2011-08-21 21:32:39 +12:00 |
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Chris Forbes
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6a092dbfda
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declare AttackTurreted -> Turreted dep; do trait lookup at spawn time
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2011-08-21 21:27:36 +12:00 |
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Chris Forbes
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78a0c3e506
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move Attack traits into Attack dir
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2011-08-21 21:10:49 +12:00 |
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Chris Forbes
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05d1c8ee82
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move AttackPopupTurreted into RA where it can be fixed.
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2011-08-21 21:05:29 +12:00 |
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Chris Forbes
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6daeb73471
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stop spraying all these damned parentheses where they aren't needed
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2011-08-21 21:02:19 +12:00 |
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Chris Forbes
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3a5682a1f7
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remove Quit option from ingame menu; rename Disconnect to Abort Mission
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2011-08-21 20:56:37 +12:00 |
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Chris Forbes
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2c5c069480
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slow down power bar lerp slightly; extract constant
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2011-08-21 20:49:34 +12:00 |
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Chris Forbes
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8b33c6c8b0
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tidy up spurious typenames in PowerBinWidget
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2011-08-21 20:45:47 +12:00 |
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Chris Forbes
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6346373e0c
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remove power manager lookup every render
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2011-08-21 20:44:37 +12:00 |
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Chris Forbes
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339d5c3405
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fix phantom radarbin
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2011-08-21 20:40:32 +12:00 |
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Chris Forbes
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896cbaae39
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clean up ModData package mounting
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2011-08-21 20:26:00 +12:00 |
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Chris Forbes
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840f6131ac
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tidy up some spurious trait lookups in HackyAI
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2011-08-21 19:39:44 +12:00 |
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Chris Forbes
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5a3f5d9f3a
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move BuildState into BaseBuilder where it belongs
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2011-08-21 19:37:22 +12:00 |
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Chris Forbes
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b95f49d6f3
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remove pointless null checks for owner
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2011-08-21 19:34:45 +12:00 |
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Chris Forbes
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ee2be405ca
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fix AppearsFriendlyTo/AppearsHostileTo
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2011-08-21 19:31:20 +12:00 |
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Chris Forbes
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da4811abe8
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rip out ActorStance garbage
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2011-08-21 18:59:20 +12:00 |
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Curtis S
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8e9045d7f4
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Removed ra maps fire alley, isle wars 3, ore isle
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2011-08-21 18:51:22 +12:00 |
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Chris Forbes
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0e3d07f0b2
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adjust size of mcv husk
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2011-08-21 18:49:54 +12:00 |
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Chris Forbes
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42ab7908d0
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adjust size of harvester husk
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2011-08-21 18:49:06 +12:00 |
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Chris Forbes
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d75784df64
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factor out build palette overlays; add timers
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2011-08-21 14:26:28 +12:00 |
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Chris Forbes
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96860033fb
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#1121 fixed -- [Sync] and ISync inheritance rules made the same
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2011-08-21 10:58:16 +12:00 |
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Chris Forbes
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8cc455d23f
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fix #1105; decloak sound was never used
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2011-08-21 10:21:07 +12:00 |
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Chris Forbes
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f7fdd885fb
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produce much better exceptions for missing files in map packages
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2011-08-20 14:23:09 +12:00 |
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Chris Forbes
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8428eb0499
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tidy up new-map-from-tileset support
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2011-08-20 14:17:56 +12:00 |
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Chris Forbes
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1fe5c1d60f
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catch map load failures
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2011-08-20 14:13:52 +12:00 |
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Chris Forbes
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a9d25b603c
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factor out duplicated hardcoded font in CashTick
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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e922051282
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factor formatting code out of CashTick ctor
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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257bd6f431
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fixed #849 -- forceMove plumbing removed, noone uses it.
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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55ec88316a
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#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
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2011-08-17 07:52:34 +12:00 |
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Curtis S
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c47833e9a0
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Fixed a frame in harvempty.shp
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2011-08-15 19:15:57 -06:00 |
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Chris Forbes
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36f6e503ef
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clean up some of the noise in Move
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2011-08-15 14:48:17 +12:00 |
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Chris Forbes
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a74fd17d39
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remove a Turreted lookup every render for RenderBuildingTurreted
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2011-08-15 14:32:10 +12:00 |
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Chris Forbes
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1aa80e0377
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fix #960 -- HackyAI shouldn't put itself in low power so much.
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2011-08-15 14:23:54 +12:00 |
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Chris Forbes
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cc716ab8c7
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#1106 fixed -- mac-specific hack should only be applied on a mac.
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2011-08-15 14:15:55 +12:00 |
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Chris Forbes
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6dd0452c95
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drop unused SupportDir= option from 'openra' script produced by 'make install'
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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f3ea06c373
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Include OpenRA.Renderer.SdlCommon.dll in 'make install'.
Merged from gentoo ebuild, https://github.com/cerebrum/dr/blob/master/games-strategy/openra/files/Makefile_rsdl.patch
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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499d9736cc
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Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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cc8a9552b5
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Made ATEK a prerequisite for Allied Longbow
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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d420701e5a
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Split hellfire missiles into AA/AG definitions
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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99f2f1bab2
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fixed #1098; idle animation speed for e2
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2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
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5546e977a8
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add audio feedback for Stop order
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2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
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c4666df6b9
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fix long line in Mobile
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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954b0a617f
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don't consider HideMapCrateAction if the player has GPS
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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ca385e41ea
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fix bogus file name for HideMapCrateAction
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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9f0f8d381f
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map scatter->move for audio; #1093
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2011-08-13 15:01:41 +12:00 |
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