Commit Graph

1343 Commits

Author SHA1 Message Date
Chris Forbes
2e01e9f08f removing dead crap 2010-01-30 11:26:35 +13:00
Chris Forbes
6187539dae moved ProductionItem into Traits.ProductionQueue's file 2010-01-29 20:00:57 +13:00
Chris Forbes
938c45fc87 moved gps into mod 2010-01-29 19:58:28 +13:00
Bob
206e4fb558 BIM/UIM become traits on World; Added World.WorldActor 2010-01-29 19:57:41 +13:00
Chris Forbes
7283bc5273 cleaning some cruft 2010-01-29 19:54:07 +13:00
Chris Forbes
045439b666 remove a use of Game.viewport in actor code 2010-01-29 19:52:03 +13:00
Chris Forbes
d043f6690d invuln moved to mod 2010-01-29 19:48:51 +13:00
Chris Forbes
603bb44529 Game.IssueOrder wrapper for OM; moved some more features into mod 2010-01-29 19:34:13 +13:00
Chris Forbes
3cf1ec5b45 moved paradrop crap into mod dll 2010-01-29 19:24:30 +13:00
Chris Forbes
f89a40f2ca merged bob's interior support 2010-01-29 19:09:10 +13:00
Bob
0e6fcdf64f trees work again. 2010-01-29 19:00:02 +13:00
Bob
95b98a78bb support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases. 2010-01-29 14:19:44 +13:00
Chris Forbes
f62565ee9a fix crash 2010-01-28 22:24:10 +13:00
Chris Forbes
0f886a9467 factor out reusable part of paradrop code 2010-01-28 22:07:55 +13:00
Chris Forbes
9c27651475 specify some things in rules; defaults work but are not discoverable 2010-01-28 22:05:07 +13:00
Chris Forbes
493ec984bf paratroopers 2010-01-28 21:47:56 +13:00
Chris Forbes
3eee141b79 added Parachute effect + sequences + cargo for BADR 2010-01-28 18:14:12 +13:00
Chris Forbes
02ab0f5444 start on paratroopers; fix bugs in chrono/invuln 2010-01-28 17:50:30 +13:00
Chris Forbes
5bd6c32aff don't allow healing of fully-healed stuff 2010-01-28 00:13:18 +13:00
Paul Chote
cc4c137038 Crates: Part 2 2010-01-27 23:10:41 +13:00
Paul Chote
abe1b3c1ea Default MCV AllowUndeploy to true 2010-01-27 23:10:40 +13:00
Paul Chote
d474f06ea9 Crates: Part 1 2010-01-27 23:10:38 +13:00
Chris Forbes
ddb39f2074 changed displaycash behavior 2010-01-27 22:24:47 +13:00
Chris Forbes
19fadc3e0a fixed powerdown/blocked cursors 2010-01-27 22:09:30 +13:00
Chris Forbes
059290e8de blah 2010-01-27 20:50:16 +13:00
Chris Forbes
5916cb473c allow chrono and iron curtain to work on other players' units 2010-01-27 20:20:46 +13:00
Chris Forbes
00bc886b01 fix crash in minimap; constrain shroud to edge; fix some render dumbness 2010-01-27 18:23:27 +13:00
Chris Forbes
d9a1b4c807 disabled buildings no longer count as prereqs for using fully-charged powers 2010-01-27 18:02:50 +13:00
Chris Forbes
d2c76ed32a removing dead crap from minimap 2010-01-27 17:32:42 +13:00
Chris Forbes
3a99bfd06f fix dumbness in crushable support 2010-01-27 11:50:11 +13:00
Chris Forbes
ba13137b5e map info 2010-01-26 20:44:24 +13:00
Chris Forbes
10b4dd47f4 color block instead 2010-01-26 20:18:10 +13:00
Chris Forbes
dc61cd19da clickable bits in local player row 2010-01-26 19:30:46 +13:00
Chris Forbes
ad94d05ac7 started factoring bits out; added map chooser preview. 2010-01-26 18:29:38 +13:00
Chris Forbes
9b71a85f84 mapinfo loading in chrome 2010-01-26 17:45:45 +13:00
Bob
44b5855e59 ServerOrder no longer transmits a playerId. 2010-01-26 17:13:27 +13:00
Bob
99e59e8fb2 chat no longer sets Order.Player (or Subject); clientId is used instead. 2010-01-26 16:25:27 +13:00
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Chris Forbes
c979372d27 an even bigger pile of hax for ui, but it works. 2010-01-26 00:56:13 +13:00
Chris Forbes
714b539d0f map chooser skeleton 2010-01-25 23:38:34 +13:00
Bob
d9281d7a13 fixed potential div-by-zero for items that build quickly 2010-01-25 22:37:25 +13:00
Chris Forbes
c3e8a900dc #44 fixed 2010-01-25 22:07:33 +13:00
Chris Forbes
054cfa6862 #38 more pedantry wrt who hears sounds 2010-01-25 20:57:52 +13:00
Chris Forbes
890ff42c70 fixed various sound bugs 2010-01-25 20:40:04 +13:00
Paul Chote
f0ae162fb0 New extendable mechanism for disabling units 2010-01-25 20:19:02 +13:00
Chris Forbes
47a60298a8 fixed chat 2010-01-25 19:25:00 +13:00
Chris Forbes
96cc1502d0 you can't do that. it evals differently on each client. 2010-01-25 18:41:07 +13:00
Chris Forbes
f72a416ec9 removed local chat echo. remote should echo everything now, please. 2010-01-25 18:38:44 +13:00
Chris Forbes
be8bb20e82 added protocol versioning. AssignPlayer order is dead. 2010-01-25 18:29:56 +13:00
Chris Forbes
0998e1f17b making that a bit more readable. 2010-01-25 12:44:25 +13:00