reaperrr
e36e4f97bb
Fix Grenadier projectile
2015-09-19 20:47:27 +02:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
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Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
ab5a07fa5c
D2k weapon targeting validity changes
2015-09-19 17:39:58 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
reaperrr
0ce36b6648
D2k weapon projectile changes
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speed, trails, rate of turn, projectile type etc.
2015-09-19 16:55:20 +02:00
reaperrr
4d85081577
D2k weapon changes to reload, burst and range
2015-09-17 22:08:40 +02:00
reaperrr
5e6d30c3f5
D2k - switch stats of UnitExplodeSmall and UnitExplodeMed to match name
2015-09-06 05:08:45 +02:00
reaperrr
a321b41c72
D2k - remove unused UnitExplode
2015-09-06 05:08:44 +02:00
reaperrr
3b2d69df18
D2k - change position and name of ChainGun
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To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
b9377c49a9
D2k - remove unused ParaBomb
2015-09-06 05:08:40 +02:00
reaperrr
fe2491dd50
Add 80mm_O cannon for Ordos tank
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To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
Lavender Moon
81e5b7866b
Combine Shrapnel into Bullet
2015-08-30 06:37:38 -04:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
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Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223
Fix D2k target validation
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0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
Matthias Mailänder
5c2849a08f
add a simple projectile with random sequences for debris effects
2015-08-24 21:05:37 +02:00
Christopher Grant
81f05e7556
Added shrapnel sequences.
2015-06-06 13:18:09 -04:00
Oliver Brakmann
46f871c352
Add missing DamageType to deviator weapon
2015-05-29 14:48:23 +02:00
Oliver Brakmann
c6c9863681
Merge pull request #8176 from pchote/fix-palette-alpha
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Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
Paul Chote
4eb76046f4
Fix deviator gas blending.
2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7
Use premultiplied alpha for all textures and blending.
2015-05-23 08:50:28 +01:00
penev92
76a3b9c3b7
Add sandworm attack sound
2015-05-03 12:55:32 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
883e3822c6
Tweak D2k artillery missiles speed and angle.
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Additionally, remove bogus properties (leftovers from projectile change)
2015-04-01 22:01:25 +02:00
reaperrr
6f244d5e3c
Fix D2k missile trails and deviator explosion
2015-03-27 13:59:34 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
abcdefg30
72a8951738
Fix sardaukars targeting air units
2015-01-06 11:43:11 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
Oliver Brakmann
4956bc9213
Add min range to bazookas
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Fixes #7000
2014-11-25 22:08:33 +01:00
reaperrr
1b53b23663
Fixes mines and explosion crates not damaging crusher/collector
2014-09-28 23:10:29 +02:00
reaperrr
80b03dc624
Fix D2k infantry death sequences.
2014-08-31 00:05:14 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
reaperrr
a69f5857e6
Removes Missile-shadow-related bitrot.
2014-07-06 14:46:05 +02:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Chicken man
e6c0a00604
Closes #4463 . Added Shrapnel, as well as variable velocity and arc for bullets
2014-04-07 17:09:52 -04:00
Paul Chote
52e27f036a
Add buildable concrete and weathering to D2k. Fixes #2249 .
2014-03-18 15:46:07 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Matthias Mailänder
b875e9f0a2
remove bit-rotted Proxmity trait
2013-11-15 14:32:18 +01:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00