reaperrr
5ecb3eec16
Fix IdleTurnSpeed ignoring trait pause/disable
2021-07-04 21:26:45 +01:00
Ivaylo Draganov
2ea6bfba7b
Allow the player to toggle the display of UI Feedback chat pool
2021-07-04 14:02:58 +01:00
Ivaylo Draganov
6af354ff99
Split chat lines into pools
...
- Add a common class for passing around chat lines
- Add wrapper methods for adding chat lines
- Combine repeated chat lines in the display widget
2021-07-04 14:02:58 +01:00
abc013
0a02bd524a
Update DestroyResourceWarhead to support Resource type and amount options.
2021-07-04 11:13:05 +01:00
Paul Chote
f9b058d36b
Add click sounds to color widgets.
2021-07-03 12:18:25 -05:00
Paul Chote
fca12fd707
Validate custom color picker colors.
2021-07-03 12:18:25 -05:00
Abdurrahmaan Iqbal
a8900d9860
Rebind chat hotkeys to prevent Tab changing chat mode
...
Enter/Shift+Enter now toggle team/all chat respectively and Shift+Tab switches chat mode instead of Tab
2021-07-03 14:49:03 +01:00
Abdurrahmaan Iqbal
6967c1fff3
Pass KeyInput to OnKey functions
2021-07-03 14:49:03 +01:00
abc013
2742985520
Prevent saving and starting a map when max player count is exceeded.
2021-07-03 08:25:16 -05:00
reaperrr
9371cecc00
Render disabled targetable positions in gray
...
Instead of not rendering them at all.
Also moved their debug overlay to HitShape.
2021-07-02 10:58:29 +01:00
reaperrr
feba9f2b9f
Make orientation caching in HitShape readonly
...
HitShape Requires<BodyOrientation> anyway.
2021-07-02 10:58:29 +01:00
reaperrr
6d55161043
Show disabled HitShapes in gray
...
Instead of disabling their debug overlay entirely.
2021-07-02 10:58:29 +01:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Ivaylo Draganov
ad4425d11e
Use cached transforms for images in widgets
2021-07-01 14:21:22 +01:00
Matthias Mailänder
c8ab409d38
Allow mod code to access the buildable terrain overlay.
2021-07-01 12:41:06 +01:00
Andre Mohren
8a776c7138
32bpp bullets no longer crash without palette.
2021-06-30 22:58:03 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Ivaylo Draganov
9313638997
Fix handicap dropdown disabled state
2021-06-25 09:25:17 -05:00
Andre Mohren
de6b8b6a74
32bpp terrain does not need a palette.
2021-06-25 10:38:53 +02:00
teinarss
b3b10729cd
Remove ServerExternalMod from OrderManager
2021-06-12 12:50:51 +02:00
teinarss
a1b3450b47
Remove Password and Endpoint from OrderManager
2021-06-12 12:50:51 +02:00
tjk-ws
a893cf9cb6
Unhardcode weapon ammo consumption
...
fix gh actions
2021-06-11 10:21:24 -05:00
Ivaylo Draganov
9fa5dcc055
Remove unused method in WidgetUtils
2021-06-11 10:16:34 -05:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
Matthias Mailänder
3980e4fa90
Use consistent and easy to read debug command names.
...
Reorganize dev cheat command handling.
2021-06-06 18:40:48 +02:00
teinarss
82115c6bf7
Move Text handling to its own class
2021-06-04 21:47:39 +02:00
Paul Chote
2a26ddc622
Replace server Select loop with individual client threads.
...
This guarantees that any unexpected blocking calls due to network
issues cannot stall the main server thread.
2021-05-30 14:37:25 +02:00
Paul Chote
7c02b4d264
Add Connection.EndPoint property.
2021-05-30 14:37:25 +02:00
abc013
8fede9d6ba
Add ValidStances checks to BlocksProjectiles and Gate.
2021-05-27 21:37:37 +02:00
reaperrr
acccb01c76
Fix Move regression
...
If progress == Distance, we must not move again on the same tick,
but still 'return true' to avoid losing a tick in the case
when this is the last Move tick followed by a different activity
(or a new queued Move, for example via waypoints).
2021-05-23 10:49:40 +02:00
Matthias Mailänder
6876fe45e1
Use nameof for additional robustness in trait documentation.
2021-05-22 23:22:31 +01:00
Matthias Mailänder
52a4b5acd7
Fix documentation about GeneratesShroud to CreatesShroud rename.
2021-05-22 23:22:31 +01:00
Paul Chote
c64cfea179
Allow mods to downscale framebuffer resolution for large world viewports.
2021-05-16 14:22:52 +02:00
Paul Chote
0d4b81fe6f
Set world framebuffer size based on minimum zoom.
...
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:22:52 +02:00
Paul Chote
98caae106f
Move Palette traits to their own directory.
...
Also adds missing TraitLocation definitions.
2021-05-15 15:29:46 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
57d955ec72
Change Color.ToAhsv to tuple syntax.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
4042d5b179
Preserve original brightness when remapping player colors.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
Paul Chote
d89f14dcbc
Limit resource center queries to 50 maps at a time.
2021-05-09 15:37:30 +02:00
teinarss
0c50057220
Update KickSpectators clientCount to be passed as int
2021-05-08 22:20:59 +02:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
abcdefg30
121959efe4
Update the Desc of AttackBase.FacingTolerance
2021-05-04 10:44:23 -05:00
Paul Chote
8d2ec78713
Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
Paul Chote
01371f2c65
Expose TransformsIntoAircraft move cursor to yaml.
2021-05-04 11:56:23 +02:00
Paul Chote
b344bba59a
Expose Aircraft move cursor to yaml.
2021-05-04 11:56:23 +02:00
Matthias Mailänder
7e19d6a205
Fix Player and Actor Properties / Commands rendering.
2021-05-04 01:13:18 +02:00