alzeih
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3eb971ad2c
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New Wait activity
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2010-03-20 18:24:41 +13:00 |
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Chris Forbes
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a96d67c5e7
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DeliverOre hacking
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2010-03-20 17:32:15 +13:00 |
|
Chris Forbes
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e9d95dba72
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spread out initial pathing queries from bulk moves
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2010-03-19 21:24:44 +13:00 |
|
Chris Forbes
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4dac5c0755
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remove annoying debug
|
2010-03-19 20:44:23 +13:00 |
|
Chris Forbes
|
b5afedb601
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fix scan rate of combat units (was every frame)
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2010-03-19 20:41:11 +13:00 |
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Chris Forbes
|
1b802aad79
|
fix a dumb crash
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2010-03-19 18:52:18 +13:00 |
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Chris Forbes
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793a337797
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force-fire etc with stances
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2010-03-19 18:52:17 +13:00 |
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Chris Forbes
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0eb1646565
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stance wiring for AutoTarget/AutoHeal
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2010-03-19 18:52:16 +13:00 |
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Chris Forbes
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deffb10c81
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added Stance enum
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2010-03-19 18:52:15 +13:00 |
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alzeih
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b7087136cb
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Nuke (cnc and ra). Still needs smoke anim in cnc.
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2010-03-18 21:41:23 +13:00 |
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alzeih
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8e5a5552c4
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Killed a bunch of logging statements
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2010-03-18 19:50:11 +13:00 |
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alzeih
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d47e9d071a
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Now has generic action (no arguments though)
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2010-03-18 18:49:02 +13:00 |
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alzeih
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687b8547f5
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Unit on Build is Generic. (half way there)
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2010-03-18 18:49:02 +13:00 |
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Chris Forbes
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a7c22804cb
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fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
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Chris Forbes
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07b0c77db4
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undo problematic caching
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2010-03-18 13:33:43 +13:00 |
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Chris Forbes
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74615bfded
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removing dead and useless crap
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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c1827e5d25
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actually WORKS now
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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f9c70a2f65
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readonly most of Player's state; setup for non-index player palettes (neutral)
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2010-03-17 23:30:01 +13:00 |
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Chris Forbes
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f9c940abaf
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delay wall creation until there ARE players
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2010-03-17 23:30:00 +13:00 |
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Chris Forbes
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bd35f48e48
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successful gamestart; shroud is borked
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2010-03-17 23:29:57 +13:00 |
|
Chris Forbes
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f351285246
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moved EvaAlerts from player to world
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2010-03-17 23:29:53 +13:00 |
|
Paul Chote
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a2b2ad0af5
|
3D buttons (still needs a little work)
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2010-03-17 20:37:58 +13:00 |
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Chris Forbes
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79bcb3c739
|
SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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b1d7f1fd69
|
added World.NeutralPlayer
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2010-03-17 19:19:35 +13:00 |
|
Chris Forbes
|
e30fa307cf
|
add gpl3 header
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2010-03-17 18:58:07 +13:00 |
|
Chris Forbes
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12bec40b9a
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add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
|
2010-03-17 18:49:52 +13:00 |
|
Chris Forbes
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2dde4eff07
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eradicate dumb UserSettings stuff that causes desyncs
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2010-03-16 20:14:57 +13:00 |
|
Chris Forbes
|
62cad205ff
|
remove crash on cancel undeploy
|
2010-03-09 12:38:10 +13:00 |
|
Chris Forbes
|
a3e869a733
|
added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
|
2010-03-08 20:50:56 +13:00 |
|
Chris Forbes
|
cbd12f90ae
|
fix cnc cursors
|
2010-03-07 23:26:50 +13:00 |
|
Chris Forbes
|
171cae1833
|
flying off map simplification
|
2010-03-07 22:52:03 +13:00 |
|
Paul Chote
|
f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
|
2010-03-07 22:36:11 +13:00 |
|
Chris Forbes
|
a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
Matthew Bowra-Dean
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ee88336060
|
Merge branch 'nuke'
|
2010-03-07 00:05:45 +13:00 |
|
Matthew Bowra-Dean
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bca11ca2a7
|
Removed hard coded WeaponInfo section name from NukeLaunch
|
2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
|
Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
Chris Forbes
|
8d9bbbe2b4
|
fixes fix in prev
|
2010-03-06 16:36:53 +13:00 |
|
Chris Forbes
|
5ae3f2c814
|
fix dumb crash in cnc
|
2010-03-06 16:34:56 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
Paul Chote
|
b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
|
2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
65783c369a
|
Remove hardcoded limitation on mapsize everywhere except minimap
|
2010-03-04 19:35:21 +13:00 |
|
Paul Chote
|
724928cf56
|
Theater definitions in yaml
|
2010-03-04 18:26:43 +13:00 |
|
Paul Chote
|
1914a8adbe
|
cnc map tib support
|
2010-03-04 10:17:59 +13:00 |
|
Paul Chote
|
6ad23a191d
|
Resources stuff works with overlay names, not indices
|
2010-03-04 09:46:21 +13:00 |
|
Paul Chote
|
ae2bbae16c
|
Begin unhardcoding 128 map size; Trees; Waypoints
|
2010-03-04 09:37:22 +13:00 |
|
Chris Forbes
|
2c999808e7
|
Ore -> Resource
|
2010-03-04 08:43:35 +13:00 |
|
Chris Forbes
|
e634bec3fe
|
similar to prev.
|
2010-03-04 08:43:34 +13:00 |
|
Chris Forbes
|
ba1b05b4f2
|
fix clumsy check for wanted resource in Harvester.cs
|
2010-03-04 08:43:34 +13:00 |
|
Chris Forbes
|
bdd3426e59
|
some small changes to make it actually *work*.
|
2010-03-04 08:43:33 +13:00 |
|