Commit Graph

668 Commits

Author SHA1 Message Date
alzeih
3eb971ad2c New Wait activity 2010-03-20 18:24:41 +13:00
Chris Forbes
a96d67c5e7 DeliverOre hacking 2010-03-20 17:32:15 +13:00
Chris Forbes
e9d95dba72 spread out initial pathing queries from bulk moves 2010-03-19 21:24:44 +13:00
Chris Forbes
4dac5c0755 remove annoying debug 2010-03-19 20:44:23 +13:00
Chris Forbes
b5afedb601 fix scan rate of combat units (was every frame) 2010-03-19 20:41:11 +13:00
Chris Forbes
1b802aad79 fix a dumb crash 2010-03-19 18:52:18 +13:00
Chris Forbes
793a337797 force-fire etc with stances 2010-03-19 18:52:17 +13:00
Chris Forbes
0eb1646565 stance wiring for AutoTarget/AutoHeal 2010-03-19 18:52:16 +13:00
Chris Forbes
deffb10c81 added Stance enum 2010-03-19 18:52:15 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
alzeih
d47e9d071a Now has generic action (no arguments though) 2010-03-18 18:49:02 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
a7c22804cb fix license headers; fix crate spawn for non-128x128 maps 2010-03-18 13:40:29 +13:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
f9c70a2f65 readonly most of Player's state; setup for non-index player palettes (neutral) 2010-03-17 23:30:01 +13:00
Chris Forbes
f9c940abaf delay wall creation until there ARE players 2010-03-17 23:30:00 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Paul Chote
a2b2ad0af5 3D buttons (still needs a little work) 2010-03-17 20:37:58 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
b1d7f1fd69 added World.NeutralPlayer 2010-03-17 19:19:35 +13:00
Chris Forbes
e30fa307cf add gpl3 header 2010-03-17 18:58:07 +13:00
Chris Forbes
12bec40b9a add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees 2010-03-17 18:49:52 +13:00
Chris Forbes
2dde4eff07 eradicate dumb UserSettings stuff that causes desyncs 2010-03-16 20:14:57 +13:00
Chris Forbes
62cad205ff remove crash on cancel undeploy 2010-03-09 12:38:10 +13:00
Chris Forbes
a3e869a733 added support for AttackOmnis that fire missiles (use direction to target as initial missile facing) 2010-03-08 20:50:56 +13:00
Chris Forbes
cbd12f90ae fix cnc cursors 2010-03-07 23:26:50 +13:00
Chris Forbes
171cae1833 flying off map simplification 2010-03-07 22:52:03 +13:00
Paul Chote
f9691ba27f Bugfixes: Airfield on left-map-edge and Phase Tank 2010-03-07 22:36:11 +13:00
Chris Forbes
a303299bbb added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf. 2010-03-07 17:49:12 +13:00
Matthew Bowra-Dean
ee88336060 Merge branch 'nuke' 2010-03-07 00:05:45 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
Chris Forbes
8d9bbbe2b4 fixes fix in prev 2010-03-06 16:36:53 +13:00
Chris Forbes
5ae3f2c814 fix dumb crash in cnc 2010-03-06 16:34:56 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
65783c369a Remove hardcoded limitation on mapsize everywhere except minimap 2010-03-04 19:35:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
1914a8adbe cnc map tib support 2010-03-04 10:17:59 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
2c999808e7 Ore -> Resource 2010-03-04 08:43:35 +13:00
Chris Forbes
e634bec3fe similar to prev. 2010-03-04 08:43:34 +13:00
Chris Forbes
ba1b05b4f2 fix clumsy check for wanted resource in Harvester.cs 2010-03-04 08:43:34 +13:00
Chris Forbes
bdd3426e59 some small changes to make it actually *work*. 2010-03-04 08:43:33 +13:00