Commit Graph

1812 Commits

Author SHA1 Message Date
Paul Chote
9c978ddc32 Fix DamageTypes definitions for forest fires.
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6 Fix editor category for RA boxes01. 2018-06-14 13:40:18 +02:00
Voidwalker
398ae75525 Added fully random spawn position option. 2018-06-03 12:27:20 +01:00
reaperrr
1408fb74b2 Use Armament.ReloadingCondition on RA V2
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00
Paul Chote
74971cfbb1 Add hospital heal indicators to RA. 2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87 Fix overlapping repair / powerdown indicators. 2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
lawando
7dd64445fc Rename EmitInfantryOnSell and remove default actor type. 2018-06-02 15:37:35 +02:00
Paul Chote
3082df7dfd Disable kill bounties by default in campaigns, skirmish, and MP. 2018-05-28 19:05:34 +02:00
Mustafa Alperen Seki
4bf606b3ca Leave walls as neutral owned after their owner defeated 2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
497211c328 Make tech buildings turn to neutral when owner is defeated. 2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca Spawn Aircraft Husks owned by owner of the aircraft
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613 Update default mods for OwnerLostAction 2018-05-28 10:42:45 +01:00
lawando
32c7869718 Add stance filter to TooltipDescription; Add YAML descriptions. 2018-05-20 20:04:59 +02:00
Smittytron
847d2fd106 Add destructable desert bridges 2018-05-20 19:35:39 +02:00
Paul Chote
6fdb25b48f Fix yaml formatting. 2018-05-12 16:42:54 +02:00
abcdefg30
917fd2103f Use ShakeOnDeath instead of the hardcoded shaking for bridges 2018-05-06 04:51:03 +02:00
Smittytron
b585f46f91 RA Balance changes April 2018 2018-05-05 21:24:45 +01:00
KOYK
36981e90c4 Adds parachute animation to E1,E2,E3,E4,E6,SHOK
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
reaperrr
0501ced440 Make RA use Locomotor 2018-05-03 10:49:21 +02:00
Paul Chote
7508a13f92 Enable "Unable to comply, building in progress" notification. 2018-04-22 18:01:57 +02:00
reaperrr
ffeea72130 Remove RA gates
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
FrameLimiter
39aa1a9f9c Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
reaperrr
4c16e51f92 Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88 Remove HarvesterInfo look-up from HackyAI 2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986 Fix color picker actors being abstract 2018-04-04 18:33:53 +02:00
reaperrr
40d7b41e84 Tweak Cruiser and Destroyer turret offsets
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
abcdefg30
7f55e85530 Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml 2018-03-21 00:52:18 -03:00
netnazgul
b383b9abc9 Fix actors with PauseOnCondition ammo not scanning for targets when reloading 2018-03-18 22:57:18 +01:00
C. Helmig
aa829427f0 Fix silo preventing player elimination. 2018-03-18 22:11:36 +01:00
reaperrr
ce396e840d Improve RA service depot hitshape + target offsets 2018-03-10 04:44:46 +01:00
reaperrr
b40970ca5d Adapt RA rules 2018-03-09 18:58:49 +01:00
reaperrr
de47d570d5 Prevent RA AIs from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
cf944ae9f1 Require IntoActor everywhere. 2018-02-23 20:02:47 +01:00
Mustafa Alperen Seki
763da40092 Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset 2018-02-23 02:23:10 +01:00
abcdefg30
0da8efd9b4 Make Aircraft spawn husks with a neutral owner 2018-02-17 12:21:55 +01:00
Mustafa Alperen Seki
aac45915cb Fix Flamers sometimes explode with UnitExplode 2018-01-20 23:51:37 +01:00
Mustafa Alperen Seki
a021bd4584 Remove ^Tank default from RA mod 2018-01-06 12:08:25 +01:00
Paul Chote
7f20d1474d Fix RA aircraft prerequisites. 2018-01-01 19:40:38 +01:00
reaperrr
8fe45cb894 Fix surface ships except transport being unable to exit ship yard 2017-12-31 08:36:37 +02:00
FrameLimiter
61df53ea82 Fixes civilian panic from civ building explosion
The Civilian building explosions were not making the civilians panic.
2017-12-31 03:26:17 +01:00
reaperrr
b3c3c7b414 Make RA heli weapons alternate between offsets
Instead of using one for AG-only and one for AA-only.
2017-12-29 15:28:34 +00:00
TheChosenEvilOne
15354f52c1 Added FACT unpack checkbox to ra/cnc/ts. 2017-12-28 11:22:29 +00:00
reaperrr
aa6ddc6a6e Upgrade RA rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
C. Helmig
3a9ee8d51a Fixes mines not being auto-targeted even if revealed. 2017-12-28 08:06:14 +01:00
Paul Chote
c6ad768a76 Remove redundant powerdown conditions. 2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e Replace CanPowerDown with ToggleConditionOnOrder. 2017-12-27 20:18:27 +01:00
Mustafa Alperen Seki
fc07391c8c Add Type Support for InfiltrateFor* traits 2017-12-27 11:13:09 +00:00
Michael Silber
a3b186ccbc Burnt Trees using RadarColor from trees; issue #14582 2017-12-26 23:45:37 +01:00