Commit Graph

1052 Commits

Author SHA1 Message Date
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
cb95eeb914 Fix RA target validation
0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
atlimit8
59cd477e3e Consolidate defense structure rules into ^Defense for ra mod 2015-08-23 22:39:13 -05:00
reaperrr
9780bb26c2 RA yaml changes 2015-08-24 00:48:58 +02:00
abcdefg30
87580d0aab Add a GpsRemoveFrozenActor trait 2015-08-22 21:36:30 +02:00
Pavel Penev
2b359b54c7 Add an upgrade rule for renaming crates' ValidRaces 2015-08-18 00:26:09 +03:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
Matthias Mailänder
61cba78d62 rebalance sonar to not reveal any shroud 2015-08-16 13:32:26 +02:00
Paul Chote
78391e7c65 Replace icon veterancy overlay with new artwork.
New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
Matthias Mailänder
e13f983946 Merge pull request #9038 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
a6dae8e854 Merge pull request #9017 from reaperrr/lower-rank1
Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
reaperrr
b5352c24a0 Rebalance RA rankups 2015-08-09 12:46:41 +02:00
Paul Chote
a0c256173b Merge pull request #8851 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Oliver Brakmann
1a83304f28 Merge pull request #8765 from reaperrr/arty-expl
Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Pavel Penev
720cb062b6 Add an upgrade rule for ProvidesPrerequisite.Race rename 2015-07-31 05:40:59 +03:00
reaperrr
715a89468a Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults 2015-07-30 21:23:56 +02:00
Matthias Mailänder
0ba54b425e Merge pull request #8759 from reaperrr/ai-bldgcheck
Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
ed1a55df83 Fixed AI soviet paratrooper target evaluation so it doesn't always fail 2015-07-28 19:26:43 +02:00
reaperrr
5f9834d250 Shifted Turtle AI priority more from adv. power plants to defenses
This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20 Disable dog kennels for AI
I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
reaperrr
e1ef6967f6 Sniper isn't buildable anymore 2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1 Avoid consecutive attempts to build naval structures
If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.

If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
Matthias Mailänder
2119b26e18 Merge pull request #8790 from pchote/restore-aircraft-height
Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5 Revert "Fix fallrates for parachutable things to match lowered release altitude"
This reverts commit f7a02eeca5.
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245 Revert "Lower aircraft altitude"
This reverts commit d53cfafde9.
2015-07-25 23:27:06 +01:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401 Replace RenderBuilding where already possible 2015-07-25 10:28:06 +02:00
abcdefg30
df02604a9a Fix WithParachute on ^Vehicle 2015-07-18 21:22:39 +02:00
Oliver Brakmann
1d9c6251c0 Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738 Automatically upgraded YAMLs. 2015-07-14 20:39:08 +01:00
Oliver Brakmann
f7327418e4 Merge pull request #8712 from Phrohdoh/fix#rename-pwl
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-14 21:22:57 +02:00
Oliver Brakmann
2a248471a9 Merge pull request #8715 from abcdefg30/ownerrow
Remove OwnerRow from explosive barrels
2015-07-14 21:14:00 +02:00
abcdefg30
a273e2fc99 Remove OwnerRow from explosive barrels 2015-07-14 19:16:03 +02:00
penev92
0f0497b74d Add an upgrade rule for Country -> Faction 2015-07-14 18:50:41 +03:00
Matija Hustić
b2a26c57bc Adjusted other users of timed upgrades. 2015-07-14 03:08:48 +01:00
Taryn Hill
a3d740aa44 Rename ProduceableWithLevel to ProducibleWithLevel. 2015-07-13 21:04:26 -05:00
Oliver Brakmann
9722502a4b Merge pull request #8710 from GraionDilach/victory-music
Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
Zimmermann Gyula
57e684d1d9 Implements victory and defeat music. 2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8 Updates all base mods with the MusicPlaylist trait. 2015-07-12 17:27:11 +02:00
atlimit8
5513030627 Make GainsExperience upgrades explicit. 2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00