Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
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Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
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Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
cb95eeb914
Fix RA target validation
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0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
atlimit8
59cd477e3e
Consolidate defense structure rules into ^Defense for ra mod
2015-08-23 22:39:13 -05:00
reaperrr
9780bb26c2
RA yaml changes
2015-08-24 00:48:58 +02:00
abcdefg30
87580d0aab
Add a GpsRemoveFrozenActor trait
2015-08-22 21:36:30 +02:00
Pavel Penev
2b359b54c7
Add an upgrade rule for renaming crates' ValidRaces
2015-08-18 00:26:09 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
Matthias Mailänder
61cba78d62
rebalance sonar to not reveal any shroud
2015-08-16 13:32:26 +02:00
Paul Chote
78391e7c65
Replace icon veterancy overlay with new artwork.
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New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
a6dae8e854
Merge pull request #9017 from reaperrr/lower-rank1
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Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
reaperrr
b5352c24a0
Rebalance RA rankups
2015-08-09 12:46:41 +02:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
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Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
reaperrr
715a89468a
Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults
2015-07-30 21:23:56 +02:00
Matthias Mailänder
0ba54b425e
Merge pull request #8759 from reaperrr/ai-bldgcheck
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Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
ed1a55df83
Fixed AI soviet paratrooper target evaluation so it doesn't always fail
2015-07-28 19:26:43 +02:00
reaperrr
5f9834d250
Shifted Turtle AI priority more from adv. power plants to defenses
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This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20
Disable dog kennels for AI
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I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
reaperrr
e1ef6967f6
Sniper isn't buildable anymore
2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1
Avoid consecutive attempts to build naval structures
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If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.
If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Matthias Mailänder
2119b26e18
Merge pull request #8790 from pchote/restore-aircraft-height
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Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5
Revert "Fix fallrates for parachutable things to match lowered release altitude"
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This reverts commit f7a02eeca5 .
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245
Revert "Lower aircraft altitude"
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This reverts commit d53cfafde9 .
2015-07-25 23:27:06 +01:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401
Replace RenderBuilding where already possible
2015-07-25 10:28:06 +02:00
abcdefg30
df02604a9a
Fix WithParachute on ^Vehicle
2015-07-18 21:22:39 +02:00
Oliver Brakmann
1d9c6251c0
Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
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Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Matija Hustić
2f01c389cf
Manually upgraded YAMLs.
2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738
Automatically upgraded YAMLs.
2015-07-14 20:39:08 +01:00
Oliver Brakmann
f7327418e4
Merge pull request #8712 from Phrohdoh/fix#rename-pwl
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Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-14 21:22:57 +02:00
Oliver Brakmann
2a248471a9
Merge pull request #8715 from abcdefg30/ownerrow
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Remove OwnerRow from explosive barrels
2015-07-14 21:14:00 +02:00
abcdefg30
a273e2fc99
Remove OwnerRow from explosive barrels
2015-07-14 19:16:03 +02:00
penev92
0f0497b74d
Add an upgrade rule for Country -> Faction
2015-07-14 18:50:41 +03:00
Matija Hustić
b2a26c57bc
Adjusted other users of timed upgrades.
2015-07-14 03:08:48 +01:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
Oliver Brakmann
9722502a4b
Merge pull request #8710 from GraionDilach/victory-music
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Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
atlimit8
5513030627
Make GainsExperience upgrades explicit.
2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
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Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00