Chris Forbes
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4a0b7bb003
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put AnimationWithOffset in its own file
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2011-07-17 17:55:52 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Paul Chote
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a0941db61b
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Fix warfactory roof glitch
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2011-04-17 20:02:02 +12:00 |
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Chris Forbes
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ae645bbafe
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fix missing explosion on war factory; remove some nonsense
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2011-04-17 19:22:21 +12:00 |
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Paul Chote
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e5506f2455
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Rename RenderWarFactory -> RenderBuildingWarFactory
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2011-04-16 12:05:02 +12:00 |
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Paul Chote
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794dcac4d2
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Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
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2011-04-16 11:51:34 +12:00 |
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Paul Chote
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8b00e1cfa5
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Remove some bogus duplication in Sell (caused the double-sell bug).
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2011-04-16 11:39:32 +12:00 |
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Paul Chote
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7b0a9136ab
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Remove some bogosity from RenderBuilding
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2011-04-16 11:19:37 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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0f84ac5215
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RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
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2011-01-26 21:06:05 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Chris Forbes
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a25087a9f3
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fix weap door crash in cnc
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2011-01-09 17:32:59 +13:00 |
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Chris Forbes
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3dd52a59c9
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work around a verifier limitation
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2010-12-27 18:30:24 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Chris Forbes
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a94b2df865
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#361 weap doesnt play sell animation correctly -- fixed
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2010-11-21 11:14:36 +13:00 |
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Chris Forbes
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1904f8ced1
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fix weap door never closing
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2010-11-06 17:47:11 +13:00 |
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Caleb Anderson
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b62ee4d37c
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Fixed sequence crash
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2010-09-19 19:13:15 +12:00 |
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Chris Forbes
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9848d1f403
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hack WEAP door z
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2010-09-17 20:21:22 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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053f0f5c7f
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Refactoring + cnc weap
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2010-08-03 01:03:31 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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