Oliver Brakmann
4b02134b2d
Merge pull request #10594 from abcdefg30/sizeD2k
...
Fix a crash in d2k caused by empty bounds
2016-01-26 19:30:30 +01:00
Matthias Mailänder
0878f5f371
Merge pull request #9981 from teees/gates-trait
...
Added gates to Tiberian Sun
2016-01-25 19:51:01 +01:00
abcdefg30
d087a16042
Fix a crash in d2k caused by empty bounds
...
This adds respective checks to Building.cs.
2016-01-25 16:44:17 +01:00
abcdefg30
386acdcfc9
Merge pull request #10536 from Mailaender/warn-nobots
...
Added a warning when bots have been disabled
2016-01-25 16:35:42 +01:00
teees
5ca9f52a62
IWallConnectorInfo to allow gates connect to walls in map editor
2016-01-25 09:25:36 +01:00
teees
3dc63999e3
Fix for BlockProjectiles to ignore blockers with height <= 0
2016-01-25 09:14:00 +01:00
teees
18e26d87c7
Add support for multiple IWallConnector traits
2016-01-25 09:14:00 +01:00
Paul Chote
1de1458fda
Fix wall adjacency for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
teees
65e1e301f4
Added Gates
...
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
teees
3d597c7880
Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly
2016-01-25 09:14:00 +01:00
teees
7f2feb29cd
Added IWallConnector trait interface
2016-01-25 09:14:00 +01:00
Paul Chote
963a92214d
Fix line build for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
Oliver Brakmann
8fe90999a5
Merge pull request #10462 from RoosterDragon/partition-no-empty
...
Prevent items without size from being added to SpatiallyPartitioned.
2016-01-24 20:59:25 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
...
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
abcdefg30
ec30f38b7e
Merge pull request #10584 from Mailaender/ai-armed-harvesters
...
Fixed AI using armed harvesters for combat
2016-01-24 14:48:05 +01:00
abcdefg30
f52210c15b
Unhardcode the cursors used by RepairsBridges
2016-01-24 14:14:23 +01:00
Matthias Mailänder
922217271c
don't actively attack nor defend with armed harvesters
2016-01-24 14:05:00 +01:00
Matthias Mailänder
03590b13cc
check the cheap bool before expensive trait lookups
2016-01-24 13:52:44 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
...
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Matthias Mailänder
9d3a3dd9e5
Merge pull request #10568 from abcdefg30/waterCrates
...
Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
Matthias Mailänder
8b478e3d0a
Merge pull request #10569 from abcdefg30/PrimaryNote
...
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd
Merge pull request #10420 from Mailaender/revert-fixAttack
...
Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
...
when they are not paradropped.
2016-01-23 13:21:29 +01:00
Matthias Mailänder
7aa6921c72
Merge pull request #10557 from abcdefg30/queueCleanup
...
More cleanup in the production logic
2016-01-23 10:52:33 +01:00
Oliver Brakmann
97d10da39b
Merge pull request #10478 from pchote/fix-replay-support-timers
...
Sync replay support timers to original game time.
2016-01-22 23:19:25 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
...
The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
...
- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
...
by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
...
Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Matthias Mailänder
eb9fb75d3c
warn players if bots have been disabled
2016-01-21 21:25:23 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
...
Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
...
Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
df695fed7f
Merge pull request #10555 from pchote/fix-installation
...
Fix TD/RA/TS installation from CD.
2016-01-21 19:58:04 +01:00
abcdefg30
6bbab081d1
Fix wrong indentation in ProductionPaletteWidget.cs
2016-01-21 15:41:34 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
abcdefg30
e37d804a5a
Replace spaces by tabs in UpgradeRules.cs
2016-01-21 15:41:32 +01:00
Paul Chote
00920b0060
Fix TD/RA/TS installation from CD.
2016-01-21 00:01:32 +00:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
Oliver Brakmann
4f2b1f5177
Make WithRangeCircle a little more flexible
...
* Added ability to show the circle in the player's colour.
* Added ability to show the circle either always or only when selected.
* Added ability to configure the stances players need to see the circle.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
8b5df6bf2c
Improve ProximityCapturable
...
The following changes are made:
* Replaced the custom actor search with ProximityTriggers.
* Added a `Sticky` flag, which causes the ownership to not revert back to
the original owner when the captor leaves.
* Added trait documentation.
2016-01-19 21:07:50 +01:00
Oliver Brakmann
3b675c9bad
Merge pull request #10547 from Mailaender/passenger-refactor
...
Small code cleanup in the Passenger trait
2016-01-19 19:07:47 +01:00
abcdefg30
3c8be18a73
Merge pull request #10507 from pchote/fix-locked-color-validation
...
Disable color validation for locked colors.
2016-01-19 18:18:09 +01:00