Matthias Mailänder
4b629eced4
adjust Deviator prerequisites
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still disabled
2013-08-19 21:07:32 +02:00
Matthias Mailänder
de9321a17e
fix unbuildable Medic
2013-08-19 21:04:30 +02:00
Matthias Mailänder
b5a9a480ff
fix unbuildable Atreides Sonic Tank
2013-08-19 21:04:20 +02:00
Matthias Mailänder
099aed6e14
StyleCop clean LintBuildable
2013-08-19 21:01:44 +02:00
Matthias Mailänder
bd0e29d274
Merge pull request #3708 from pchote/cg-fixup
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Remove hardcoded alpha-blend from Cg shaders.
2013-08-19 10:46:19 -07:00
Matthias Mailänder
2e4ded8f7a
Merge pull request #3712 from reaperrr/d2k-audiovisuals1
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D2k mod audio-visual improvements
2013-08-19 10:14:00 -07:00
reaperrr
e0a30b2405
Removes Start: from muzzle sequences that use explicit Frames.
2013-08-19 18:17:39 +02:00
reaperrr
ba2cb14c5c
Explosion sound changes.
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Significantly reduced use of expllg3 and explsml2, more variety, fixed one missing extension.
2013-08-19 14:46:54 +02:00
reaperrr
33ffb41384
Several visual weapon fixes.
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- adds visible projectiles to tanks, gun turret and siege tank weapons.
- fixed devastator bullet.
- quad now uses RPG projectile.
- reduced the overuse of large artillery explosions.
- removed some useless WaterExplosions.
- gave deviator missile its own explosion animation.
- tank cannons now cause the same explosion as in d2k.
2013-08-19 14:43:16 +02:00
reaperrr
d0188e5728
Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
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Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00
reaperrr
f840d6b66c
Adds muzzle sequences for regular tanks and Siege tank.
2013-08-19 14:27:01 +02:00
reaperrr
247ea6e2bd
Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
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Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
reaperrr
8fec285ea5
Change piffs to correct animation, tweaks and changes some other explosion animations.
2013-08-19 14:20:05 +02:00
reaperrr
72285b2d36
Add correct Devastator bullet sequence.
2013-08-19 14:18:46 +02:00
reaperrr
ce1f4c3eec
Add 120mm and 155mm projectile sequences.
2013-08-19 14:18:14 +02:00
reaperrr
3285e2ac71
Add Deviator gas explosion.
2013-08-19 14:17:11 +02:00
reaperrr
d88e092fc0
Fixed laserfire (currently used by sonic tank).
2013-08-19 14:16:29 +02:00
reaperrr
9721339067
Fix RPG facing.
2013-08-19 14:14:57 +02:00
Paul Chote
674e9f3c86
Remove hardcoded alpha-blend from Cg shaders. Fixes #3707
2013-08-19 12:36:16 +12:00
Paul Chote
6a8e820fd5
Merge pull request #3703 from Mailaender/d2k-minors
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Fixed some minor regressions in Dune 2000 regarding AI and selection boxes
2013-08-18 13:27:26 -07:00
Matthias Mailänder
96bbd46fc2
allow AI to build turrets and research labs
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- fewer power plants
- building limits for all bots
2013-08-18 15:19:40 +02:00
Matthias Mailänder
e942c3a2a7
fix selection boxes for starport and silo
2013-08-18 15:17:03 +02:00
Matthias Mailänder
1e2bccbc59
Merge pull request #3693 from ScottNZ/crashform
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Add crash dialog
2013-08-18 00:11:02 -07:00
Matthias Mailänder
72141aa916
Merge pull request #3676 from Mailaender/native-r8s
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Completely removed all conversion steps for Dune 2000
2013-08-18 00:03:44 -07:00
Matthias Mailänder
0466cac3ab
I hereby declare Dune 2000 out of "beta"
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still some things that need to be done, but already looking good
2013-08-18 07:23:51 +02:00
ScottNZ
7f67b567f9
Add Fatal Error dialog
2013-08-18 14:58:07 +12:00
Matthias Mailänder
bf521518af
cleanup the rubble
2013-08-17 23:56:12 +02:00
Matthias Mailänder
009f6a3f70
bring back turrets and vehicle repairing
2013-08-17 23:47:14 +02:00
Matthias Mailänder
34ec588392
disallow conyard → mcv
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because it looks bad
2013-08-17 23:47:14 +02:00
Matthias Mailänder
1c04c6608f
don't render the idle overlay during selling
2013-08-17 23:47:14 +02:00
Matthias Mailänder
018ceb8d82
display where duplicate keys in MiniYaml are found
2013-08-17 23:47:13 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Paul Chote
32c3563a04
adjust the build palette origins to icon width
2013-08-17 23:31:25 +02:00
Matthias Mailänder
bad57b6ab7
use DATA.R8 in the colorpicker
2013-08-17 23:31:25 +02:00
Matthias Mailänder
eabe16b1ff
remove 2 low details maps
2013-08-17 23:31:24 +02:00
Matthias Mailänder
72d2ebd3a8
read BLOX*.R8 tilesets directly without conversions
2013-08-17 23:31:24 +02:00
Matthias Mailänder
cb2dd333a7
read bibs from R8
2013-08-17 23:31:24 +02:00
Matthias Mailänder
0a84ddc8fb
fix d2k cursors
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- center by default (also works better for ra/cnc/ts)
2013-08-17 23:31:24 +02:00
Matthias Mailänder
40438e7fa6
nuke palette effect does not seem to like additive blending
2013-08-17 23:31:24 +02:00
Matthias Mailänder
c551cfca0f
welding for the light factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
0dd73a1289
welding animations for the corrino heavy factory
2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1
add welding animations to the high tech factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
1a9c762115
add location in sequence yaml to FormatExceptions
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3457255fa9
I think every instance of HackyAI needs those definitions.
2013-08-17 23:31:24 +02:00
Matthias Mailänder
67c1eaf919
animate the repair button using Frames:
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554
welding in the heavy weapon factories
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overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946
added Ix Research lights as overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab
spinning radar dishes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc
added wind trap zaps with overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
51be8ef6bd
repair pad animations are not yet supported for overlays
2013-08-17 23:31:23 +02:00