Commit Graph

134 Commits

Author SHA1 Message Date
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
8e05cc9171 Merge pull request #5124 from Mailaender/crane-overlay
Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
reaperrr
1a530ec39b Added a ^BaseBuilding default that Inherits ^Building to CnC mod.
Moved some traits, including MustBeDestroyed, from ^Building to ^BaseBuilding.

Removed some now superflous traits and trait negations from ^CivBuilding.

Changed Inheritances of all buildable structures to ^BaseBuilding.
2014-04-19 02:52:38 +02:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. 2014-04-18 14:17:15 +12:00
Matthias Mailänder
95d8d1d45d show disabled overlay when TD defenses power down
closes #5005
2014-04-02 21:24:40 +02:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Paul Chote
725f690aaa Add posters for TD airstrike and nuke. 2014-03-20 22:13:11 +13:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Matthias Mailänder
fd4aa222f7 Merge pull request #4803 from reaperrr/obelisk-fix2
Building charge improvements
2014-03-07 18:54:17 +01:00
Matthias Mailänder
6dbe28cdbe Merge pull request #4815 from pchote/beacons
Remove beacon from ion cannon and add to airstrike.
2014-03-07 17:04:01 +01:00
reaperrr
82cd2b9520 Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b use the disabled palette to render husks
closes #4631
2014-03-05 23:18:14 +01:00
Matthias Mailänder
28e672fcf8 Merge pull request #4724 from RiderRockon/bleed
Reduced range and increased build time of static defense
2014-03-01 19:38:46 +01:00
Paul Chote
3c3a047c21 Remove beacon from ion cannon and add to airstrike. Fixes #4732. 2014-03-01 12:54:22 +13:00
Rider Rockon
232f0da14a Reduce turret vision & Increase Build Time
Guard Tower
- Reduced vision from 7 to 6
- Increased buildtime from 12s to 24s

Gun Turret
- Reduced vision from 7 to 6
- Increased buildtime from 15s to 30s

SAM Site
- Increased buildtime from 18s to 36s

Advanced Guard Tower
- Reduced vision from 9 to 7
- Increased buildtime from 24s to 48s

Obelisk of Light
- Reduced vision from 8 to 7
- Increased buildtime from 36s to 52s
2014-02-24 00:18:00 +01:00
Matthias Mailänder
d7b891d995 Merge pull request #4682 from ScottNZ/beacon
closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
ScottNZ
338fb38bd3 Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains. 2014-02-23 13:14:00 +13:00
reaperrr
8c5957d0d8 Enable Obelisk charge anim and sound
Enables Obeliks charge anim and sound by using AttackTesla instead of AttackTurreted.
2014-02-21 22:24:45 +01:00
Angusm3
d77614bf8b obelisk health upgrade to same level as ATWR 2014-01-31 03:55:18 -07:00
Kanar
17cf890dce Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked 2014-01-27 04:29:32 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Paul Chote
06fb8bf707 Change the C&C Airstrike to be more support than sniper.
Slight buff to total damage dealt, but no longer 1-shots buildings.
2013-11-02 10:08:18 +13:00
Matthias Mailänder
615ac2504a added "enemy planes approaching" EVA notification from demo.mix 2013-08-22 21:40:36 +02:00
Matthias Mailänder
d8b0c0d440 added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"

also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
7d1931cd80 Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
reaperrr
fb2e85e6d3 disable AGT muzzle. 2013-08-06 13:25:02 +02:00
reaperrr
7cf94e4f1e Fix CnC mod LocalOffsets. 2013-08-05 19:34:06 +02:00
reaperrr
a1ac1973a7 Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too). 2013-08-05 19:33:28 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
Paul Chote
03e09e25bb Fix turret facings for GTWR etc. Fixes #3610. 2013-08-03 12:45:21 +12:00
Matthias Mailänder
52069c6788 also revert AutoTargetIgnore: for all buildings in cnc 2013-06-23 13:15:47 +02:00
Paul Chote
ac0094176a Reduce C&C silo pip count to a reasonable number. 2013-06-20 18:39:27 +12:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
psydev
f74b5ea0d4 changed nuke launch sound
Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6 reduce construction yard cooldown to 3 seconds
While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00
psydev
735e437912 Made silos have double the capacity, cost more.
This is combined with slightly reducing the amount of tiberium stored in Refineries. Part of the reason for this is that refineries are targeted lots by ion cannons (one-shot kill) and nukes. Whenever this happens, you lose the money that's in them. By making a silo that stores more, you can store the tib farther away and keep a bit more of it safe.

The other part of the reason is to bring silos into the game as a somewhat strategic structure. By having more money, they are more capturable, because you can steal what's in them. It might also make sense to maybe airstrike them so that the opponent loses what money is in them.
The way to counteract this problem is to build more silos. They cost a bit more though (double) so that you have to think about how many you want.
2013-04-19 21:54:59 -07:00
psydev
00550afd98 SAM site's turret rotation speed increased
Shouldn't have to lose out because you can't turn your head fast enough.
2013-04-19 21:36:40 -07:00