Commit Graph

3859 Commits

Author SHA1 Message Date
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
e3a2addca0 new Bridge terrain type with grey minimap color 2014-01-04 09:39:43 +01:00
Matthias Mailänder
027a281ae3 define torpedoes in a more generic way
fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad replace misleading Underwater bool with what it really does 2014-01-04 09:39:43 +01:00
Matthias Mailänder
3a6989ce24 removed redundant default mini bridges 2014-01-04 09:39:43 +01:00
Paul Chote
c75aafee14 Merge pull request #4397 from Mailaender/nod01-lua
Ported first Nod mission to Lua
2014-01-03 14:04:54 -08:00
Matthias Mailänder
9e49652488 add missing dash and avoid brackets 2014-01-03 22:27:49 +01:00
Matthias Mailänder
bfa7421e40 English please 2014-01-03 22:27:49 +01:00
Matthias Mailänder
40834d1701 fixed and randomized the rock and sand tiles on all maps 2014-01-03 22:27:49 +01:00
Matthias Mailänder
dc89c54c14 mark legacy tiles as black in minimap 2014-01-03 22:27:49 +01:00
Matthias Mailänder
bc176c56ed workaround Tileset ARRAKIS lacks terraintype Clear 2014-01-03 22:27:49 +01:00
Matthias Mailänder
5bb101b9a5 workaround Warning: Unknown or excluded actor: spicebloom 2014-01-03 22:27:49 +01:00
Matthias Mailänder
7797ee910c stick to one randomized rock tile 2014-01-03 22:27:49 +01:00
Matthias Mailänder
1933ca0edc add missing dash 2014-01-03 22:27:49 +01:00
Matthias Mailänder
8738692259 keep all but one randomized sand tile
render tiles that should be replaced black
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bce9626962 simpler category description for rotten base 2014-01-03 22:27:13 +01:00
Matthias Mailänder
a774e33e14 remove left-overs from initial spice render experiments 2014-01-03 22:27:13 +01:00
Paul Chote
f8576ab05d Merge pull request #4394 from Mailaender/legacy-map-import
Moved the LegacyMapImport into Utility
2014-01-03 13:25:00 -08:00
Matthias Mailänder
c6d9574d52 automatically fix open areas
and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
752562dca7 added a description that can be displayed as mission briefing 2014-01-02 17:43:16 +01:00
Matthias Mailänder
7af935469d hide GDI soldiers behind trees 2014-01-02 16:15:07 +01:00
Daniel
af7fb5f69b d2k tex files 2013-12-31 17:51:39 +01:00
Daniel
4a037fd751 update arrakis.yaml for tex 2013-12-31 17:02:25 +01:00
Daniel
74ba22ce0f Update d2k mod.yaml for tex 2013-12-31 17:01:12 +01:00
Matthias Mailänder
4a4885a905 ported first Nod mission to Lua 2013-12-31 12:53:24 +01:00
Paul Chote
ffaa2698b2 Merge pull request #4016 from Mailaender/highlight-start
Blinking ready box when all slots are taken
2013-12-30 19:25:22 -08:00
Paul Chote
abfe972dc2 Merge pull request #4383 from cjshmyr/levelup
Initial support for unit upgrade crates
2013-12-30 19:22:40 -08:00
Paul Chote
45894a9fe4 Merge pull request #4386 from Mailaender/gdi01-lua
Ported first GDI mission to Lua
2013-12-30 19:19:24 -08:00
Matthias Mailänder
ec3f44e536 remove redundant MissionIsOver check in Tick 2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4 use the original hovercraft art 2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd recreated GDI01 in Lua 2013-12-30 08:52:15 +01:00
Matthias Mailänder
da8341e336 InitialAltitude is now part of CenterPositition in Lua, too
followup of #4371
2013-12-30 08:38:39 +01:00
Curtis Shmyr
8ada3d34ec Initial support for individual unit upgrade crates 2013-12-29 19:10:50 -07:00
Paul Chote
b8e461a901 Add three additional spawn points 2013-12-29 14:16:21 +13:00
Matthias Mailänder
2df7dec72b Replace the placeholder tile. 2013-12-29 14:16:20 +13:00
Paul Chote
0143e8bfb8 Support rectangular tiles. 2013-12-29 14:16:20 +13:00
reaperrr
119cfbd671 Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'. 2013-12-28 14:15:54 +01:00
Chris Forbes
a5316a488f Merge pull request #4360 from cjshmyr/crates
CrateSpawner changes
2013-12-27 19:11:12 -08:00
Matthias Mailänder
f35400ad3e blinking ready checkbox when all slots are taken 2013-12-27 23:36:58 +01:00
Matthias Mailänder
6e5b5d430f Merge pull request #4358 from s1ww/bleed
Adding detailed 5 players ffa conquest map (format 6)
2013-12-27 13:48:23 -08:00
Paul Chote
f251f64c11 Add explicit bounds for Crate. Fixes #4362. 2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4 Merge pull request #3666 from Mailaender/c4-bridges
Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2 made fields non-explodable 2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Paul Chote
9d09f82393 Merge pull request #4373 from reaperrr/patch-1
Fix visceroid health radius and name
2013-12-26 12:12:10 -08:00
Curtis Shmyr
f8dca4b834 Replaced references of CrateDrop with CrateSpawner in RA maps 2013-12-26 12:14:51 -07:00
Curtis Shmyr
0c77dab922 Remove CrateDrop and move all crate spawning logic into CrateSpawner 2013-12-26 12:14:50 -07:00
Matthias Mailänder
61ef48585c Merge pull request #4374 from MicroGraphics/rushouse
fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11 fixed yaml for rushouse and snowhut 2013-12-26 15:46:56 +01:00
reaperrr
4ba664da47 Fix visceroid health radius and name
Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.

And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00