Matthias Mailänder
3de1516747
allow invalid terrain targets for Air/Water bound weapons
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made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
e3a2addca0
new Bridge terrain type with grey minimap color
2014-01-04 09:39:43 +01:00
Matthias Mailänder
027a281ae3
define torpedoes in a more generic way
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fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad
replace misleading Underwater bool with what it really does
2014-01-04 09:39:43 +01:00
Matthias Mailänder
3a6989ce24
removed redundant default mini bridges
2014-01-04 09:39:43 +01:00
Paul Chote
c75aafee14
Merge pull request #4397 from Mailaender/nod01-lua
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Ported first Nod mission to Lua
2014-01-03 14:04:54 -08:00
Matthias Mailänder
9e49652488
add missing dash and avoid brackets
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bfa7421e40
English please
2014-01-03 22:27:49 +01:00
Matthias Mailänder
40834d1701
fixed and randomized the rock and sand tiles on all maps
2014-01-03 22:27:49 +01:00
Matthias Mailänder
dc89c54c14
mark legacy tiles as black in minimap
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bc176c56ed
workaround Tileset ARRAKIS lacks terraintype Clear
2014-01-03 22:27:49 +01:00
Matthias Mailänder
5bb101b9a5
workaround Warning: Unknown or excluded actor: spicebloom
2014-01-03 22:27:49 +01:00
Matthias Mailänder
7797ee910c
stick to one randomized rock tile
2014-01-03 22:27:49 +01:00
Matthias Mailänder
1933ca0edc
add missing dash
2014-01-03 22:27:49 +01:00
Matthias Mailänder
8738692259
keep all but one randomized sand tile
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render tiles that should be replaced black
2014-01-03 22:27:49 +01:00
Matthias Mailänder
bce9626962
simpler category description for rotten base
2014-01-03 22:27:13 +01:00
Matthias Mailänder
a774e33e14
remove left-overs from initial spice render experiments
2014-01-03 22:27:13 +01:00
Paul Chote
f8576ab05d
Merge pull request #4394 from Mailaender/legacy-map-import
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Moved the LegacyMapImport into Utility
2014-01-03 13:25:00 -08:00
Matthias Mailänder
c6d9574d52
automatically fix open areas
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and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
752562dca7
added a description that can be displayed as mission briefing
2014-01-02 17:43:16 +01:00
Matthias Mailänder
7af935469d
hide GDI soldiers behind trees
2014-01-02 16:15:07 +01:00
Daniel
af7fb5f69b
d2k tex files
2013-12-31 17:51:39 +01:00
Daniel
4a037fd751
update arrakis.yaml for tex
2013-12-31 17:02:25 +01:00
Daniel
74ba22ce0f
Update d2k mod.yaml for tex
2013-12-31 17:01:12 +01:00
Matthias Mailänder
4a4885a905
ported first Nod mission to Lua
2013-12-31 12:53:24 +01:00
Paul Chote
ffaa2698b2
Merge pull request #4016 from Mailaender/highlight-start
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Blinking ready box when all slots are taken
2013-12-30 19:25:22 -08:00
Paul Chote
abfe972dc2
Merge pull request #4383 from cjshmyr/levelup
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Initial support for unit upgrade crates
2013-12-30 19:22:40 -08:00
Paul Chote
45894a9fe4
Merge pull request #4386 from Mailaender/gdi01-lua
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Ported first GDI mission to Lua
2013-12-30 19:19:24 -08:00
Matthias Mailänder
ec3f44e536
remove redundant MissionIsOver check in Tick
2013-12-30 09:28:40 +01:00
Matthias Mailänder
4bf5f62ed4
use the original hovercraft art
2013-12-30 09:28:38 +01:00
Matthias Mailänder
7d6d484afd
recreated GDI01 in Lua
2013-12-30 08:52:15 +01:00
Matthias Mailänder
da8341e336
InitialAltitude is now part of CenterPositition in Lua, too
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followup of #4371
2013-12-30 08:38:39 +01:00
Curtis Shmyr
8ada3d34ec
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
Paul Chote
b8e461a901
Add three additional spawn points
2013-12-29 14:16:21 +13:00
Matthias Mailänder
2df7dec72b
Replace the placeholder tile.
2013-12-29 14:16:20 +13:00
Paul Chote
0143e8bfb8
Support rectangular tiles.
2013-12-29 14:16:20 +13:00
reaperrr
119cfbd671
Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'.
2013-12-28 14:15:54 +01:00
Chris Forbes
a5316a488f
Merge pull request #4360 from cjshmyr/crates
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CrateSpawner changes
2013-12-27 19:11:12 -08:00
Matthias Mailänder
f35400ad3e
blinking ready checkbox when all slots are taken
2013-12-27 23:36:58 +01:00
Matthias Mailänder
6e5b5d430f
Merge pull request #4358 from s1ww/bleed
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Adding detailed 5 players ffa conquest map (format 6)
2013-12-27 13:48:23 -08:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2
made fields non-explodable
2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
9d09f82393
Merge pull request #4373 from reaperrr/patch-1
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Fix visceroid health radius and name
2013-12-26 12:12:10 -08:00
Curtis Shmyr
f8dca4b834
Replaced references of CrateDrop with CrateSpawner in RA maps
2013-12-26 12:14:51 -07:00
Curtis Shmyr
0c77dab922
Remove CrateDrop and move all crate spawning logic into CrateSpawner
2013-12-26 12:14:50 -07:00
Matthias Mailänder
61ef48585c
Merge pull request #4374 from MicroGraphics/rushouse
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fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11
fixed yaml for rushouse and snowhut
2013-12-26 15:46:56 +01:00
reaperrr
4ba664da47
Fix visceroid health radius and name
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Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.
And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00