Taryn Hill
4ed53c5952
Simplify return statements.
...
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
penev92
62601491ad
Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
2015-01-03 07:03:41 +02:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
...
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
reaperrr
52219b1c7a
Dissolve Infiltration namespace
2014-12-22 18:13:28 +01:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
...
Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
atlimit8
ad24a70235
Infiltrate as Enter subclass
2014-10-09 18:04:12 -05:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
ScottNZ
ca4b947037
Rename IAcceptInfiltrator to INotifyInfiltrated
2014-08-02 22:36:44 +12:00
Mknsri
2ea184e89e
Fix #4350 - Spy not disappearing
...
Spy now calls .Destroy() and is removed from minnimap upon infiltration
2014-03-08 16:18:31 +02:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
Paul Chote
e76c746b61
Rewrite Enter and related activities.
...
The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.
This fixes:
- Mismatch in logic between Enter and MoveAdjacentTo,
which causes an infinite loop.
- Building capturing failing from certain directions.
- Being unable to enter buildings on unpathable tiles.
- Units being stranded inside a building if the requirements
for the inner order aren't met.
2013-04-15 08:05:37 +12:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Scott_NZ
54feab66e0
Add hijackable truck to Allies 04
2013-01-08 22:43:59 +13:00
Chris Forbes
dbd09ea843
Add building infiltrated sound to owner of spy on infiltrate
2012-04-09 10:33:39 +12:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
663a323f29
remove trait lookup spam everywhere for IOccupySpace.
2011-08-13 15:01:41 +12:00
alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
4b3c6cc62a
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
2011-02-04 18:39:03 +13:00
Paul Chote
5070a81db4
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
2010-11-30 11:11:14 +13:00
Bob
f933e3de3f
fix entering buildings from the east or south
2010-10-22 10:20:34 +13:00
Paul Chote
fd34f2ba99
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
2010-10-08 10:56:50 +13:00
Bob
ef665df2e9
refactor activity queueing
2010-09-22 10:13:13 +12:00
Bob
5561ac458b
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
...
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00