Paul Chote
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4f44cc1969
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Load assets using absolute paths. Fixes #6717.
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2014-10-11 11:02:30 +13:00 |
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Paul Chote
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0d0b8c1e22
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Remove obsolete PackageContents array from Manifest.
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2014-10-10 23:44:37 +13:00 |
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Paul Chote
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9f3230a009
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Remove static state from ChromeProvider.
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2014-10-10 23:44:37 +13:00 |
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steelphase
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628463f920
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remove copy local
remove copy local from project references
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2014-10-08 02:29:14 -04:00 |
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obrakmann
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3c791f0eb9
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Merge pull request #6643 from DeadlySurprise/assetBrowser
Adds vqa playback to the asset browser
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2014-10-07 21:07:08 +02:00 |
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obrakmann
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220bc2ec08
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Merge pull request #6673 from pchote/unhardcode-sprites
Move sprite parsers into mod code
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2014-10-07 20:45:50 +02:00 |
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DeadlySurprise
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e187876bdf
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Adds vqa playback to the asset browser
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2014-10-07 18:59:02 +02:00 |
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Chris Forbes
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edbd65bdf3
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filesystem: Fix benign use of loop variable in closure
This closure never outlives a single loop iteration.
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2014-10-07 18:17:09 +13:00 |
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Paul Chote
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41c296e5c2
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Fix some bogus cell accesses in Map.
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2014-10-07 09:55:50 +13:00 |
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Paul Chote
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6a72e87028
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Remove the remaining legacy sprite plumbing.
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2014-10-07 09:55:50 +13:00 |
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Paul Chote
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beb7a394a2
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Move ShpD2 sprite loading into Mods.Common.
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2014-10-07 09:55:50 +13:00 |
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Paul Chote
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533d044755
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Move TmpTS sprite loading into Mods.TS.
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2014-10-07 09:55:50 +13:00 |
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Paul Chote
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37cedd88a2
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Move TmpTD sprite loading into Mods.Common.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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997c79130a
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Move TmpRA sprite loading into Mods.Common.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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ca38193264
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Move R8 sprite loading into Mods.D2k.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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c798b306c4
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Move ShpTS sprite loading into Mods.Common.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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d658643b73
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Move ShpTD sprite loading into Mods.Common.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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9cf8328979
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Add plumbing for mod-defined sprite loaders.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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2b92ce7edd
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Use SpriteLoader for frame exporting.
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2014-10-07 09:55:49 +13:00 |
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Paul Chote
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7207841f8b
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Use the existing SpriteLoader cache for tilesets.
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2014-10-07 09:55:48 +13:00 |
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Matthias Mailänder
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7101b001b2
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Merge pull request #6546 from huwpascoe/freezefix
Closes #4591
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2014-10-05 09:33:21 +02:00 |
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Matthias Mailänder
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f6f88bddb2
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Merge pull request #6644 from pchote/proximity-triggers
Closes #2175
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2014-10-05 09:12:00 +02:00 |
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obrakmann
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84cec1baba
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Merge pull request #6650 from pchote/luatable-bridge
Allow Lua bridge to convert between LuaTable and arrays.
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2014-10-04 12:36:36 +02:00 |
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obrakmann
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a91084c0f8
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Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
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2014-10-04 12:20:14 +02:00 |
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Paul Chote
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85b26d1ff8
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Update Lua bindings to use array arguments.
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2014-10-04 19:43:27 +13:00 |
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Paul Chote
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471dc409b7
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Allow Lua bindings to convert to and from arrays.
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2014-10-04 19:43:18 +13:00 |
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Paul Chote
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0652d338f8
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Add proximity trigger plumbing.
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2014-10-04 14:01:45 +13:00 |
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huwpascoe
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488d2d57e0
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Fix map.png lock
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2014-10-04 01:18:18 +01:00 |
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Matthias Mailänder
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beed736169
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Merge pull request #6528 from atlimit8/DragIntoTransports
Modifies IMove & Enter and Fixes #4640 - Units teleport into transports
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2014-10-03 15:37:29 +02:00 |
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atlimit8
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3f6e1a608a
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Added IDisableMove
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2014-10-03 08:07:05 -05:00 |
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Oliver Brakmann
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8f8b0b966f
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Avoid reading CenterPosition of invalid targets in DamageWarhead
Fixes #6642
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2014-10-03 14:24:27 +02:00 |
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Paul Chote
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80f42b4921
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Add support for generic tooltip names.
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2014-10-03 20:25:33 +13:00 |
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atlimit8
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83acbe0266
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Extended IMove for Enter logic
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2014-10-02 20:47:28 -05:00 |
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obrakmann
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9de79318e8
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Merge pull request #6623 from steelphase-forks/bleed-ScrollPanelSound
Scroll Panel Sound
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2014-10-02 20:09:44 +02:00 |
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steelphase
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fc44d082dc
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Scroll Panel Sound
Adds sound to Up, Down, and Thumb Button
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2014-10-01 09:53:28 -04:00 |
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Paul Chote
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863d75eefe
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Merge pull request #6621 from steelphase-forks/bleed-soundfix
Sound Fix for DropDownButton Widget
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2014-10-01 22:12:55 +13:00 |
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obrakmann
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c57407de4a
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Merge pull request #6626 from steelphase-forks/bleed-modRulesFix
LoadWidget modRules Fix
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2014-09-30 22:35:06 +02:00 |
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Matthias Mailänder
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a37f89aadf
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Merge pull request #6574 from pchote/celltrigger
Implement cell triggers.
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2014-09-30 20:49:03 +02:00 |
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Paul Chote
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a61fdba44d
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Implement cell triggers. Closes #4400.
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2014-09-30 19:25:09 +13:00 |
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steelphase
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3a5d04f824
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LoadWidget modRules Fix
Fixes #6625
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2014-09-29 23:07:48 -04:00 |
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steelphase
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65ded0ed90
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Sound Fix for DropDownButton Widget
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2014-09-29 18:41:40 -04:00 |
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Paul Chote
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7bc8c171e8
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Minor style fixes.
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2014-09-29 21:01:44 +13:00 |
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Paul Chote
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f463407d8d
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Fix a loop closure bug in the weapons code.
Fixes #6597. Fixes #6599.
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2014-09-29 20:57:20 +13:00 |
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huwpascoe
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d150ea1721
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Fix server freeze on client absence.
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2014-09-28 16:27:40 +01:00 |
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Paul Chote
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04d61f465a
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Don’t rebuild the actor bindings every query.
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2014-09-28 14:46:39 +13:00 |
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Paul Chote
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ca6119821f
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Allow lua API to bind a minimal set of properties to dead actors.
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2014-09-28 14:46:37 +13:00 |
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reaperrr
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ffeff5c7b6
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Merge pull request #6575 from pchote/selfhealing
Add elite self-healing bonus
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2014-09-27 13:19:24 +02:00 |
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Paul Chote
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56332251f5
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Don’t double-remove dead actors from the world.
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2014-09-27 22:14:16 +12:00 |
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Jacob Dufault
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ad98a831da
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Remove an unused setting
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2014-09-26 17:38:36 -04:00 |
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Oliver Brakmann
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36b5097fa0
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Cache chat conversations in the lobby and in-game
This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
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2014-09-26 07:18:33 +02:00 |
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