Commit Graph

8863 Commits

Author SHA1 Message Date
Matthias Mailänder
50b9d68c12 Merge pull request #3035 from psydev/patch-1
Making bridges indestructible for now.
2013-04-12 01:20:49 -07:00
Matthias Mailänder
e83f80d6be Merge pull request #3030 from Mailaender/shellmap-polish
Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Matthias Mailänder
25e33be52e Merge pull request #3029 from Mailaender/lintian-fix
Changes DEBIAN/md5sums permissions to 0644
2013-04-12 01:18:33 -07:00
Scott_NZ
e8ad630e9d Add unit production and other buildings to desert shellmap 2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664 Rework centre of desert shellmap. Adjust unit balancing. 2013-04-12 18:24:59 +12:00
psydev
b292acfedb housekeeping: moved arty over some more in menu 2013-04-11 19:37:22 -07:00
psydev
82d99b4e98 fix Chinook "returning to base" problem
Chinook had "Re-arms at: HPAD" entered in its rules, even though it has no weapons. This is what caused it to return to base when you hit 'F' instead of land.
Now it lands again when you hit F. *phew* so happy :)
2013-04-11 14:52:38 -07:00
psydev
777cc626ce housekeeping: moveing artillery BuildPaletteOrder 2013-04-11 14:42:15 -07:00
psydev
a5e899999c Sniper range reduced from 7 -> 5.5
Sniper range of 7 seems ridiculous, since it's a one-shot kill, and you can build multiple. (I support building multiple). Surprised I never noticed this issue before.
The range in C&C 95 was 5.5. 
The ScanRadius is set to 5, which is probably why we haven't noticed any OP problems. 
It's also a bit ridiculous since the unit's sight radius is only 5.
2013-04-11 11:33:40 -07:00
psydev
b21e0f97d0 replaced all explosion numbers with names
Explosions all have a name description now instead of a vague number.
2013-04-11 08:41:41 -07:00
psydev
d8312c73a4 Making bridges indestructible for now.
Making bridges indestructible.
Rationale: 
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.




(FWIW, bridges were not destructible in C&C 1.)
2013-04-11 08:39:26 -07:00
Scott_NZ
c3ec29a14c More shellmap polish. Add another badger paradrop 2013-04-11 02:27:09 +12:00
Matthias Mailänder
821fe02fde polish the temperat shellmap a little
- silence the gun sound a bit
- remove the flickering mig
2013-04-10 15:53:57 +02:00
Matthias Mailänder
99ec55d793 fixes #2797 lintian claims that our package is bad 2013-04-10 15:17:26 +02:00
Scott_NZ
6fb6aba9fc Add chinook reinforcements to Desert Shellmap 2013-04-10 19:29:37 +12:00
Scott_NZ
9377a02a6a Add some more Desert Shellmap detail/polish 2013-04-10 19:29:37 +12:00
Chris Forbes
aae6394300 Merge pull request #2965 from ScottNZ/ui
Added support for draggable BackgroundWidgets
2013-04-09 19:31:11 -07:00
Chris Forbes
e2b3d68d8a Merge pull request #3018 from Mailaender/try-catch-mono-nat
Stop Mono.Nat from wreaking havoc for some people.
2013-04-09 14:46:58 -07:00
Chris Forbes
eee09319b6 Merge pull request #3015 from cjshmyr/master
Updated CHANGELOG
2013-04-09 14:30:59 -07:00
Matthias Mailänder
4bd9770126 Merge pull request #3014 from ScottNZ/shellmap
Additional shellmap for RA
2013-04-09 05:01:18 -07:00
Matthias Mailänder
3abe58c4ae more checks for NRE and setting to disable NAT discovery 2013-04-09 13:03:37 +02:00
Matthias Mailänder
1603485b33 catch everything NatUtility does so it does not crash anymore 2013-04-09 12:36:42 +02:00
Curtis Shmyr
654697dc03 Update CHANGELOG 2013-04-08 23:26:32 -06:00
Scott_NZ
5ff317a6b1 Shellmap polish 2013-04-09 16:58:24 +12:00
Scott_NZ
7436fd1613 Adjust medium tank spawn location 2013-04-09 16:58:24 +12:00
Scott_NZ
92efc64602 Add some awesome things to the new shellmap like Chronosphere/Iron Curtain usage and auto unloading of cargo 2013-04-09 16:58:24 +12:00
Scott_NZ
5c3923c4f5 Add civilian nudging for new shellmap 2013-04-09 16:58:24 +12:00
Scott_NZ
455dd98eec Add general attack code to shellmap 2013-04-09 16:58:23 +12:00
Scott_NZ
30ae1186d8 Stirred up the Shellmap water because Fix Open Areas doesn't work for desert water apparently 2013-04-09 16:58:23 +12:00
Scott_NZ
cd9a264f01 Shellmap: Add beginning paradrop and Tanya 2013-04-09 16:58:23 +12:00
Scott_NZ
a897c256c8 Shellmap: Add more Soviet buildings and improve paradrop 2013-04-09 16:58:23 +12:00
Scott_NZ
1e45a9899b Shellmap: Add Viewport movement, coastal attacks and so forth 2013-04-09 16:58:23 +12:00
Scott_NZ
3a66cd75b4 Add Desert Shellmap 2013-04-09 16:58:22 +12:00
Chris Forbes
66eff85aa4 Merge pull request #3003 from Mailaender/build-palette-hotkey-modifier
Resolve hotkey conflicts between build palette and world command widget once and for all
2013-04-08 15:27:53 -07:00
Chris Forbes
8f7819fb24 Merge pull request #3011 from Mailaender/cloaking
Render mines properly again and fix empty camo pillboxes in RA shellmap
2013-04-08 13:55:23 -07:00
Matthias Mailänder
58524a712d Merge pull request #3009 from ScottNZ/mtm-shroud
Fixes a couple of shroud issues
2013-04-08 10:45:46 -07:00
Matthias Mailänder
e7e74aac3c allow the cloak palette to stay empty and use it for mines 2013-04-08 19:29:55 +02:00
Matthias Mailänder
5ba899088c fix empty camo pillboxes in shellmap 2013-04-08 19:15:59 +02:00
Matthias Mailänder
505e3de0c4 Merge pull request #3007 from psydev/patch-1
shortened MSAM name. Tweak cloak time. Fixed desc's.
2013-04-08 08:15:09 -07:00
Matthias Mailänder
5911208553 Merge pull request #3010 from psydev/bleed
updated skull_valley: fixes + now 8-players
2013-04-08 08:11:55 -07:00
Scott_NZ
c173cfa771 Remove extra tab 2013-04-09 03:07:33 +12:00
Matthias Mailänder
1bbc74c910 Merge pull request #3008 from pchote/split-tabs-logic
Split multiple-production-queue widget logic into its own file
2013-04-08 08:06:34 -07:00
psydev
05b7596bfa updated skull_valley. Fixes, and now 8-players 2013-04-08 05:28:17 -07:00
Scott_NZ
f16edfcf98 Fix shroud bug in Monster Tank Madness 2013-04-09 00:18:21 +12:00
Scott_NZ
67fcdb5b91 Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead 2013-04-09 00:18:08 +12:00
psydev
3ad2689e38 set A.I. max silos to build == 1, to save space
Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
2013-04-08 04:36:20 -07:00
psydev
3cc6874da0 APC muzzle flash made single shot inst. of double 2013-04-08 04:20:41 -07:00
psydev
c810d0083a apc gun given recoil 2013-04-08 04:10:15 -07:00
Paul Chote
09efeed105 Use IsHighlighted for settings / ingame menu tabs. 2013-04-08 23:04:23 +12:00
Paul Chote
f368556b23 Merge tooltip support into Button and remove ToggleButton. 2013-04-08 23:01:21 +12:00