Matthias Mailänder
51fabae106
change editor tooltip to actor: description (type)
2015-08-16 21:58:17 +02:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Paul Chote
155d0cc97d
Reveal the initial resources if shroud is disabled.
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Fixes #8943 .
2015-08-05 20:27:36 +01:00
Matthias Mailänder
3b47aff61c
correct the namespace according to file location
2015-08-05 15:31:07 +02:00
Paul Chote
0b4543919d
Account for disabled shroud/fog in ShroudRenderer.
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Fixes #8827 .
2015-08-03 21:07:02 +01:00
Oliver Brakmann
9e2f06aa2d
Merge pull request #8876 from pchote/music
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Refine the music playlist code.
2015-08-02 15:49:13 +02:00
Oliver Brakmann
4b6c37f90f
Merge pull request #8878 from pchote/fix-cratebadger-spawn
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Fix crate drop aircraft spawn height.
2015-08-02 14:51:42 +02:00
Paul Chote
5f2c62634c
Merge pull request #8817 from penev92/bleed_cleanups
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Touch up a few files
2015-08-02 09:30:43 +01:00
Paul Chote
1d307bfe07
Disable music auto-play unless tracks are installed.
2015-08-01 23:05:09 +01:00
Paul Chote
9b3ef9e7f7
Move MusicPlaylist to Mods.Common.
2015-08-01 22:56:07 +01:00
Paul Chote
180f6e83d4
Fix crate drop aircraft spawn height.
2015-08-01 20:01:45 +01:00
Oliver Brakmann
439bc4ab34
Revert "HACK: Testcase for edge clamping."
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This reverts commit fb84f1157e .
2015-07-30 16:36:40 +02:00
Paul Chote
fb84f1157e
HACK: Testcase for edge clamping.
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Remove before merging!
2015-07-30 08:18:45 +01:00
Oliver Brakmann
dff56f6c20
Merge pull request #8781 from pchote/heightmap-shroud
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Add plumbing for heighmap-aware shroud and map bounds checks.
2015-07-28 15:35:51 +02:00
Pavel Penev
7701980b76
Simple code style cleanups
2015-07-28 14:21:17 +03:00
Paul Chote
86ba26e013
Convert shroud calculations and rendering to PPos.
2015-07-27 19:34:50 +01:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
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PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00
Paul Chote
a8c6a1aa97
Correct Contains check in DomainIndex.
2015-07-27 19:06:20 +01:00
Paul Chote
3a7300810c
Correct Contains check in BridgeLayer.
2015-07-27 19:06:20 +01:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
Oliver Brakmann
1e7da8514a
Merge pull request #8735 from reaperrr/safe-pf-changes
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Minor pathfinder-related changes (preparation for mobile refactor)
2015-07-22 14:42:52 +02:00
reaperrr
711ec0c600
Minor pathfinder changes
2015-07-22 06:36:00 +02:00
Paul Chote
ce4bdced47
Use a TerrainSpriteLayer for smudges.
2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346
Clean up SmudgeLayer init.
2015-07-18 12:14:23 +01:00
Paul Chote
1f0f8c953b
Use TerrainSpriteLayers for editor resources.
2015-07-18 12:14:13 +01:00
penev92
479eb307d6
Remove unused parameter from Player's constructor
2015-07-15 04:58:50 +03:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
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Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
atlimit8
1bcc07ce69
Add property requirements to safe traits
2015-07-12 12:44:30 -05:00
Matthias Mailänder
56e9bcd96e
rename RangeSquard to LengthSquared
2015-07-09 21:16:01 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
Paul Chote
d2b7d42cca
Use TerrainSpriteLayer for rendering resources.
2015-07-06 20:36:29 +01:00
Paul Chote
7c0d3f4e40
Use a HashSet for ResourceLayer dirty cells.
2015-07-06 19:54:44 +01:00
Paul Chote
ae0d9c0e7d
Move ResourceLayer init into the constructor.
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Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Pavel Penev
bf7a96d6de
Merge pull request #8650 from pchote/editor-overlay
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Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
26ce7b5e1c
Fix incorrect uses of Map.Bounds.
2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
Dmitri Suvorov
1fb03ad656
Modified actor tooltips to include friendly name and internal name
2015-06-28 14:16:37 +03:00
Paul Chote
7d8ee64ce5
Reorganize shroud cell queries.
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This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Pavel Penev
dcae3c9dca
Merge pull request #8357 from Mailaender/fix-colorpicker-nre
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Fixed a crash in color picker logic when using the in-game editor
2015-06-20 10:43:40 +03:00
Matthias Mailänder
26a8ffb91d
set the world owner for color picker logic
2015-06-20 08:19:06 +02:00
Paul Chote
c44afc0722
Remove viewport editor-mode assumptions.
2015-06-16 08:16:49 +01:00
Paul Chote
2156a234db
Render shroud outside map bounds.
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Fixes a regression from #8337 .
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f
Remove region assumptions from fast shroud tests.
2015-06-15 18:06:42 +01:00
Paul Chote
6e09c62fdd
Allow resource placement outside the map cordon.
2015-06-11 21:27:35 +01:00