Commit Graph

10390 Commits

Author SHA1 Message Date
reaperrr
5237c9149e Enabled mammoth tank voxel barrel. 2013-08-22 16:46:15 +02:00
reaperrr
87d2d607e6 Added shp rotor to Harpy. 2013-08-22 16:45:39 +02:00
reaperrr
abf772bd64 Fixed two FS music entries, added support for Stomp and Initiate. 2013-08-22 16:44:36 +02:00
reaperrr
1edac09ea7 Added attack cursor, made some other preliminary changes. 2013-08-22 16:43:30 +02:00
Paul Chote
dff60c3792 Merge pull request #3717 from Mailaender/atreides-tech
Fixed unbuildable units in the Dune 2000 tech tree
2013-08-21 14:21:38 -07:00
Paul Chote
f39371d249 Merge pull request #3715 from Mailaender/move-fraction-zero-division
Fixed division through zero in moveFractionTotal
2013-08-21 14:05:29 -07:00
Paul Chote
bdb0b249b0 Merge pull request #3716 from Mailaender/dead-gps-nre
Don't display GPS dots for dead actors
2013-08-21 14:01:53 -07:00
Matthias Mailänder
d167eaea04 SetVisualPosition to the final position
to avoid movement glitches
2013-08-20 20:42:01 +02:00
Matthias Mailänder
cadf689406 fix possible null reference exceptions 2013-08-20 20:31:41 +02:00
Matthias Mailänder
6f1f5e0ca0 Merge pull request #3719 from reaperrr/d2k-defenses
D2k guntower muzzle and fixed LocalOffsets for both towers
2013-08-20 10:05:33 -07:00
reaperrr
e542290e95 Enables MuzzleFlashes on Gun Towers, fixes LocalOffsets for both defense towers. 2013-08-19 23:07:04 +02:00
reaperrr
4ec1edac06 Sets up muzzle sequences for gun towers. 2013-08-19 23:05:18 +02:00
Matthias Mailänder
4b629eced4 adjust Deviator prerequisites
still disabled
2013-08-19 21:07:32 +02:00
Matthias Mailänder
de9321a17e fix unbuildable Medic 2013-08-19 21:04:30 +02:00
Matthias Mailänder
b5a9a480ff fix unbuildable Atreides Sonic Tank 2013-08-19 21:04:20 +02:00
Matthias Mailänder
099aed6e14 StyleCop clean LintBuildable 2013-08-19 21:01:44 +02:00
Matthias Mailänder
d8ae966d64 don't display gps dots for dead actors
fixes #3709
2013-08-19 20:45:16 +02:00
Matthias Mailänder
d272377d66 Fixed division through zero in moveFractionTotal
closes #3710
2013-08-19 20:39:45 +02:00
Matthias Mailänder
bd0e29d274 Merge pull request #3708 from pchote/cg-fixup
Remove hardcoded alpha-blend from Cg shaders.
2013-08-19 10:46:19 -07:00
Matthias Mailänder
2e4ded8f7a Merge pull request #3712 from reaperrr/d2k-audiovisuals1
D2k mod audio-visual improvements
2013-08-19 10:14:00 -07:00
reaperrr
e0a30b2405 Removes Start: from muzzle sequences that use explicit Frames. 2013-08-19 18:17:39 +02:00
reaperrr
ba2cb14c5c Explosion sound changes.
Significantly reduced use of expllg3 and explsml2, more variety, fixed one missing extension.
2013-08-19 14:46:54 +02:00
reaperrr
33ffb41384 Several visual weapon fixes.
- adds visible projectiles to tanks, gun turret and siege tank weapons.
- fixed devastator bullet.
- quad now uses RPG projectile.
- reduced the overuse of large artillery explosions.
- removed some useless WaterExplosions.
- gave deviator missile its own explosion animation.
- tank cannons now cause the same explosion as in d2k.
2013-08-19 14:43:16 +02:00
reaperrr
d0188e5728 Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00
reaperrr
f840d6b66c Adds muzzle sequences for regular tanks and Siege tank. 2013-08-19 14:27:01 +02:00
reaperrr
247ea6e2bd Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
reaperrr
8fec285ea5 Change piffs to correct animation, tweaks and changes some other explosion animations. 2013-08-19 14:20:05 +02:00
reaperrr
72285b2d36 Add correct Devastator bullet sequence. 2013-08-19 14:18:46 +02:00
reaperrr
ce1f4c3eec Add 120mm and 155mm projectile sequences. 2013-08-19 14:18:14 +02:00
reaperrr
3285e2ac71 Add Deviator gas explosion. 2013-08-19 14:17:11 +02:00
reaperrr
d88e092fc0 Fixed laserfire (currently used by sonic tank). 2013-08-19 14:16:29 +02:00
reaperrr
9721339067 Fix RPG facing. 2013-08-19 14:14:57 +02:00
Paul Chote
674e9f3c86 Remove hardcoded alpha-blend from Cg shaders. Fixes #3707 2013-08-19 12:36:16 +12:00
Paul Chote
6a8e820fd5 Merge pull request #3703 from Mailaender/d2k-minors
Fixed some minor regressions in Dune 2000 regarding AI and selection boxes
2013-08-18 13:27:26 -07:00
Matthias Mailänder
96bbd46fc2 allow AI to build turrets and research labs
- fewer power plants
- building limits for all bots
2013-08-18 15:19:40 +02:00
Matthias Mailänder
e942c3a2a7 fix selection boxes for starport and silo 2013-08-18 15:17:03 +02:00
Matthias Mailänder
1e2bccbc59 Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
2013-08-18 00:11:02 -07:00
Matthias Mailänder
72141aa916 Merge pull request #3676 from Mailaender/native-r8s
Completely removed all conversion steps for Dune 2000
2013-08-18 00:03:44 -07:00
Matthias Mailänder
0466cac3ab I hereby declare Dune 2000 out of "beta"
still some things that need to be done, but already looking good
2013-08-18 07:23:51 +02:00
ScottNZ
7f67b567f9 Add Fatal Error dialog 2013-08-18 14:58:07 +12:00
Matthias Mailänder
bf521518af cleanup the rubble 2013-08-17 23:56:12 +02:00
Matthias Mailänder
009f6a3f70 bring back turrets and vehicle repairing 2013-08-17 23:47:14 +02:00
Matthias Mailänder
34ec588392 disallow conyard → mcv
because it looks bad
2013-08-17 23:47:14 +02:00
Matthias Mailänder
1c04c6608f don't render the idle overlay during selling 2013-08-17 23:47:14 +02:00
Matthias Mailänder
018ceb8d82 display where duplicate keys in MiniYaml are found 2013-08-17 23:47:13 +02:00
Matthias Mailänder
8c6074a081 WithCrumbleOverlay for Dune 2000 buildings 2013-08-17 23:47:09 +02:00
Paul Chote
32c3563a04 adjust the build palette origins to icon width 2013-08-17 23:31:25 +02:00
Matthias Mailänder
bad57b6ab7 use DATA.R8 in the colorpicker 2013-08-17 23:31:25 +02:00
Matthias Mailänder
eabe16b1ff remove 2 low details maps 2013-08-17 23:31:24 +02:00
Matthias Mailänder
72d2ebd3a8 read BLOX*.R8 tilesets directly without conversions 2013-08-17 23:31:24 +02:00