Vapre
573a6cf645
FindAndDeliverResources, trivial optimizations.
2021-08-10 23:59:43 +03:00
reaperrr
eff7e803bf
Minor MoveOrderTargeter optimization
...
IsTraitPaused should be cheaper than Map.Contains,
so let's perform the cheaper check first.
2021-08-10 18:26:05 +02:00
reaperrr
58f55b808a
Add comment in Mobile
...
This isn't obvious to people not entirely familiar
with the code.
2021-08-10 18:26:05 +02:00
reaperrr
777a927c04
Cache unchanging values for MoveWithinRange
...
In theory, CandidateMovementCells could be called
every tick, so let's avoid creating the vars
every time.
2021-08-10 18:26:05 +02:00
Matthias Mailänder
0249116206
Rename instant to fast charge to avoid tab complete clash.
2021-08-09 13:17:47 -05:00
Ivaylo Draganov
2d0e7040db
Add separate chat panel for spectators and players
...
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Paul Chote
edd3a2eb75
Fix ingame menu tab display.
2021-08-07 13:12:56 -05:00
Paul Chote
29f4f5a0cd
Remove redundant ts ingame-info.yaml.
2021-08-07 13:12:56 -05:00
abcdefg30
ba7e1319ac
Remove DisableWindowsRenderThread and use threaded renderering for non windowed mode
2021-08-07 14:49:09 +01:00
Ivaylo Draganov
7a1169744e
Add tooltips to map name and author in map chooser
2021-08-05 18:36:50 +02:00
abcdefg30
453d59ae16
Defer rollover checks while generating selection decorations
2021-08-05 01:43:35 +03:00
Vapre
35e9fade06
PathGraph, skip closed cells early. Fix #19579 .
2021-08-04 20:02:12 +02:00
Paul Chote
8fc042fed1
Fix style nits in OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
2c5fce5e3c
Add missing TraitLocation to OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
7a93ff3258
Add support for TS-style tinted target flashes.
2021-08-02 21:50:32 +02:00
Paul Chote
9291263609
Fix indentation in OrderEffects.
2021-08-02 21:50:32 +02:00
Matthias Mailänder
f4a5878a53
Fix veinholes on Sunstroke.
2021-08-01 14:56:53 -05:00
Paul Chote
1ecb3bf99a
Don't add empty Translations nodes to maps.
2021-07-31 13:14:46 +02:00
reaperrr
c88994a0dd
Fix unarmed civilians being selected as combat units
2021-07-30 09:03:29 -05:00
fruehstueck
29b0999da3
Add GDI 8b
2021-07-30 09:03:29 -05:00
Paul Chote
b08117dc93
Don't report "Primary Building Selected" when nothing changes.
2021-07-29 16:19:53 +02:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Vapre
e201e410f4
PathGraph, skip closed cells early.
...
In path finding GetConnections considers connections to already closed cells and calculates the cost for them. The caller afterwards ignores them. These are 15% of all connections.
2021-07-27 14:49:22 +02:00
Paul Chote
24f64ae1a8
Fix an edge case where the wrong sheet may be mapped to a depth sprite.
2021-07-25 19:20:19 +02:00
Ivaylo Draganov
1f3f489328
Show map preview tooltip only if needed
2021-07-25 00:25:08 +01:00
Ivaylo Draganov
31056d4253
Add tooltip to overflowing map title in server browser
2021-07-25 00:25:08 +01:00
Paul Chote
70892a6661
Change DrawSprite calls to provide scales instead of sizes.
...
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Paul Chote
8e94e1d5ec
Rework WidgetUtil sprite rendering helpers.
2021-07-25 00:32:17 +02:00
Vapre
2e6f444285
Map.Contains check grid type once.
2021-07-24 15:34:56 +02:00
abcdefg30
dcaa658678
Remove an outdated reference to ConditionManager
2021-07-23 11:04:07 -05:00
Hang
249bc4abc8
Fix the hide-map sequence of the d2k crate-effects
...
Frame 4218 belongs to explosion/nuke sequence, which should not part of crate-effects/hide-map sequence
2021-07-22 23:13:16 +02:00
Hang
757ca0561f
Update misc.yaml
...
Typo Lenght -> Length
2021-07-21 13:36:25 +02:00
Vapre
001134ce59
Do not start DiscordService client if disabled.
2021-07-21 12:13:21 +02:00
Paul Chote
f8ed768e39
Change makefile/packaging "RUNTIME=dotnet" to "RUNTIME=net5".
2021-07-18 20:57:22 +02:00
Chris Harris
1c6ca394c1
Fix duplicate ActorIDs
2021-07-17 23:27:25 +02:00
Vapre
627fd4e68b
CellLayer.Index inline CPos.ToMPos.
2021-07-16 09:51:55 +02:00
Paul Chote
7bfe83cce7
Fix WithIdleOverlay PlayerPalette editor rendering.
2021-07-15 12:05:09 +02:00
Matthias Mailänder
d169210531
Display the production overlay only where the unit will exit.
2021-07-14 19:06:22 -05:00
Matthias Mailänder
902006bf53
Fix editor losing copy after each paste.
2021-07-13 21:01:33 -05:00
Mustafa Alperen Seki
dcb70d12e3
Make Harvester conditional.
2021-07-12 15:41:04 +02:00
Matthias Mailänder
cd90c70cdf
Fix a null reference exception.
2021-07-12 15:20:34 +02:00
Matthias Mailänder
f1f5df3749
Fix .shp icons being misdetected as .wsa animations.
2021-07-12 11:49:06 +02:00
Matthias Mailänder
b2f18ad0ad
Add support for .ogg files.
2021-07-12 00:35:16 +02:00
Matthias Mailänder
af0b7621d2
Minor fixes.
2021-07-12 00:35:16 +02:00
Matthias Mailänder
2bd7869059
Fix haystacks being selectable buildings.
2021-07-12 00:15:38 +02:00
Matthias Mailänder
e1816a6da0
Fix a crash when opening map Chernobyl with the editor.
2021-07-11 16:38:27 +01:00
teinarss
f3777a25e6
Refactor send and receive Orders loop
2021-07-10 23:35:47 +02:00
teinarss
5e1468facb
Fix NRE with ConnectionStateChanged
2021-07-08 01:12:05 +02:00
Matthias Mailänder
3e6e5a83f3
I feel like I am back.
2021-07-07 15:20:47 +02:00
Paul Chote
25c095619a
Parse Mp3 length from metadata tags.
2021-07-07 15:20:47 +02:00