reaperrr
|
5a8df27096
|
Make MP start units facing customizable
There might be modders or mappers who prefer different initial facing settings than the hardcoded ones.
|
2016-11-27 18:40:25 +01:00 |
|
reaperrr
|
c45c51f95d
|
Merge pull request #12431 from pchote/heightmap-cliff-blocking
Add CliffBackImpassabilityLayer to TS.
|
2016-11-27 13:52:04 +01:00 |
|
reaperrr
|
d170841a93
|
Merge pull request #12432 from pchote/fix-classic-aircraft-reveal
Make RA and TD aircraft reveal shroud from the point on the ground below them.
|
2016-11-27 13:31:28 +01:00 |
|
Paul Chote
|
5d0ce81eb0
|
Make RA/TD aircraft sight relative to ground-based position.
|
2016-11-26 21:19:37 +00:00 |
|
Paul Chote
|
b1f99dd601
|
Add GroundPosition VisibilityType.
|
2016-11-26 21:10:44 +00:00 |
|
Paul Chote
|
ef8a7a535d
|
Fix string comparison in CheckRevealFootprint.
|
2016-11-26 21:10:28 +00:00 |
|
Paul Chote
|
7e428d2c91
|
Add CliffBackImpassabilityLayer to TS.
|
2016-11-26 20:56:18 +00:00 |
|
reaperrr
|
68ee776b77
|
Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
|
2016-11-26 17:06:46 +01:00 |
|
Paul Chote
|
653f4cfdbd
|
Merge pull request #12426 from reaperrr/bleed-style-hotfix
ReplayMetadata style fix
|
2016-11-25 12:08:19 +00:00 |
|
reaperrr
|
07312f8c62
|
ReplayMetadata style fix
|
2016-11-25 12:35:16 +01:00 |
|
reaperrr
|
2708117bfe
|
Merge pull request #12357 from pchote/fix-invalid-replay-crash
Ignore invalid replay files instead of crashing.
|
2016-11-25 12:07:16 +01:00 |
|
reaperrr
|
807d0af851
|
Merge pull request #12425 from pchote/fix-shroud-crash
Fix missing array bounds check in Shroud.IsExplored.
|
2016-11-25 12:03:15 +01:00 |
|
abcdefg30
|
878ba2e817
|
Merge pull request #12398 from pchote/shroud-edge-fail
Fix shroud rendering outside the map cordon.
|
2016-11-24 22:34:58 +01:00 |
|
Paul Chote
|
ff94dd914a
|
Fix missing array bounds check in Shroud.IsExplored.
|
2016-11-24 19:07:18 +00:00 |
|
RoosterDragon
|
c244fbb4d3
|
Merge pull request #12393 from Phrohdoh/sound-loaders
Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
|
2016-11-23 20:05:33 +00:00 |
|
abcdefg30
|
0fc45b8c70
|
Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
|
2016-11-23 15:12:35 +01:00 |
|
Paul Chote
|
a266dc6639
|
Fix shroud rendering outside the map cordon.
|
2016-11-19 18:10:12 +00:00 |
|
Rob Wilkinson
|
e337048a97
|
Fixes issue with rocket soldiers wandering
Fixes #12368
|
2016-11-19 17:13:17 +00:00 |
|
Taryn Hill
|
51dd79261f
|
Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
|
2016-11-18 20:23:15 -06:00 |
|
reaperrr
|
c4b5b745ef
|
Merge pull request #12307 from pchote/passive-visibility
Add plumbing for improved RA gap generator behaviour.
|
2016-11-18 14:34:35 +01:00 |
|
reaperrr
|
56fdfb1ec8
|
Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
|
2016-11-18 14:23:53 +01:00 |
|
reaperrr
|
f550c3b762
|
Merge pull request #12315 from obrakmann/activities-pt1
Activities re-write, part 1 (aka the boring bits)
|
2016-11-18 13:52:06 +01:00 |
|
reaperrr
|
026ab9e2d7
|
Merge pull request #12302 from Jiyuu/modifyingpowershell
Restructuring make script
|
2016-11-18 13:33:28 +01:00 |
|
reaperrr
|
43b495b19f
|
Merge pull request #12337 from roundowl/patch-2
Make friendly units aware of friendly mines
|
2016-11-18 13:02:30 +01:00 |
|
abcdefg30
|
c12cfbcc18
|
Merge pull request #12374 from reaperrr/fix-ts-depot
Fix TS service depot depth sorting
|
2016-11-17 21:53:08 +01:00 |
|
reaperrr
|
d8d7c0c0f7
|
Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
|
2016-11-16 19:08:00 +01:00 |
|
Taryn Hill
|
be0798999d
|
Merge pull request #12378 from pchote/boolexpr
Add a boolean expression parser
|
2016-11-16 09:39:47 -06:00 |
|
Paul Chote
|
cc34f8e557
|
Add a boolean expression parser.
|
2016-11-15 21:45:00 +00:00 |
|
Oliver Brakmann
|
fd22b19183
|
Use consistent spelling of 'interrupt[a|i]ble'
|
2016-11-13 15:50:22 +01:00 |
|
Paul Chote
|
06b9741807
|
Reveal the top tiles of cliffs too.
|
2016-11-13 12:31:21 +00:00 |
|
reaperrr
|
0479b7ffb5
|
Merge pull request #12341 from reaperrr/no-overlay-delayedaction
Remove hardcoded buildComplete delay in some overlays
|
2016-11-13 13:24:42 +01:00 |
|
reaperrr
|
0c78527ae8
|
Merge pull request #12354 from pchote/fix-smudge-out-of-bounds
Add map bounds checks to TerrainSpriteLayer and SmudgeLayer.
|
2016-11-13 13:08:51 +01:00 |
|
Taryn Hill
|
40fcd21e5f
|
Merge pull request #12369 from pchote/ts-development-prompt
Add an introduction dialog for non-{DEV_VERSION} TS builds.
|
2016-11-12 20:12:33 -06:00 |
|
abc013
|
e4354ce08c
|
Added SpawnActorOnDeath: Civilians to ^CivBuilding
|
2016-11-12 14:45:49 +01:00 |
|
reaperrr
|
29355129d2
|
Fix TS service depot depth sorting
|
2016-11-12 12:56:37 +01:00 |
|
Paul Chote
|
d68c705512
|
Block actor sight above cliffs.
|
2016-11-11 17:46:53 +00:00 |
|
Paul Chote
|
988778fe1f
|
Add an introduction dialog for non-{DEV_VERSION} TS builds.
|
2016-11-11 17:03:18 +00:00 |
|
Paul Chote
|
b6809c97f2
|
Add a CellLayer with the height of each projected cell.
|
2016-11-11 16:44:12 +00:00 |
|
abcdefg30
|
e7e17a0f5a
|
Merge pull request #12323 from pchote/fix-dedicated-upnp-crash
Fix dedicated server crash with AllowPortForward.
|
2016-11-11 15:18:37 +01:00 |
|
Paul Chote
|
bbe4864921
|
Fix dedicated server crash with AllowPortForward.
|
2016-11-11 13:06:00 +00:00 |
|
Paul Chote
|
ab344b390d
|
Ignore invalid replay files instead of crashing.
|
2016-11-11 13:00:58 +00:00 |
|
reaperrr
|
7ba0c22346
|
Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
|
2016-11-06 16:59:07 +01:00 |
|
Paul Chote
|
983d8ac39e
|
Add passive visibility type.
|
2016-11-06 15:40:22 +00:00 |
|
Paul Chote
|
fdac5a6d8a
|
Rework internal shroud plumbing.
|
2016-11-06 15:40:22 +00:00 |
|
Paul Chote
|
7a4d7989fe
|
Merge pull request #12347 from tohava/del_delayedaction_in_weaponinfo
Remove DelayedAction from WeaponInfo
|
2016-11-05 18:16:19 +00:00 |
|
Paul Chote
|
77e0c579ba
|
Merge pull request #12287 from reaperrr/interface-cleanups03
Third round of interface moving, making explicit and cleanup
|
2016-11-05 18:02:39 +00:00 |
|
reaperrr
|
162fef3da1
|
Fix style nit
|
2016-11-05 18:54:41 +01:00 |
|
Paul Chote
|
e187b985fe
|
Prevent smudges from spawning in bogus cells.
|
2016-11-05 17:45:27 +00:00 |
|
Paul Chote
|
4db93f70c7
|
Add a cell sanity check to TerrainSpriteLayer.
|
2016-11-05 17:44:02 +00:00 |
|
abc013
|
f9d4308161
|
Fixed the 120mm bullet not harming infantry
|
2016-11-04 09:09:25 +01:00 |
|