Commit Graph

22281 Commits

Author SHA1 Message Date
reaperrr
5a8df27096 Make MP start units facing customizable
There might be modders or mappers who prefer different initial facing settings than the hardcoded ones.
2016-11-27 18:40:25 +01:00
reaperrr
c45c51f95d Merge pull request #12431 from pchote/heightmap-cliff-blocking
Add CliffBackImpassabilityLayer to TS.
2016-11-27 13:52:04 +01:00
reaperrr
d170841a93 Merge pull request #12432 from pchote/fix-classic-aircraft-reveal
Make RA and TD aircraft reveal shroud from the point on the ground below them.
2016-11-27 13:31:28 +01:00
Paul Chote
5d0ce81eb0 Make RA/TD aircraft sight relative to ground-based position. 2016-11-26 21:19:37 +00:00
Paul Chote
b1f99dd601 Add GroundPosition VisibilityType. 2016-11-26 21:10:44 +00:00
Paul Chote
ef8a7a535d Fix string comparison in CheckRevealFootprint. 2016-11-26 21:10:28 +00:00
Paul Chote
7e428d2c91 Add CliffBackImpassabilityLayer to TS. 2016-11-26 20:56:18 +00:00
reaperrr
68ee776b77 Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
2016-11-26 17:06:46 +01:00
Paul Chote
653f4cfdbd Merge pull request #12426 from reaperrr/bleed-style-hotfix
ReplayMetadata style fix
2016-11-25 12:08:19 +00:00
reaperrr
07312f8c62 ReplayMetadata style fix 2016-11-25 12:35:16 +01:00
reaperrr
2708117bfe Merge pull request #12357 from pchote/fix-invalid-replay-crash
Ignore invalid replay files instead of crashing.
2016-11-25 12:07:16 +01:00
reaperrr
807d0af851 Merge pull request #12425 from pchote/fix-shroud-crash
Fix missing array bounds check in Shroud.IsExplored.
2016-11-25 12:03:15 +01:00
abcdefg30
878ba2e817 Merge pull request #12398 from pchote/shroud-edge-fail
Fix shroud rendering outside the map cordon.
2016-11-24 22:34:58 +01:00
Paul Chote
ff94dd914a Fix missing array bounds check in Shroud.IsExplored. 2016-11-24 19:07:18 +00:00
RoosterDragon
c244fbb4d3 Merge pull request #12393 from Phrohdoh/sound-loaders
Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
2016-11-23 20:05:33 +00:00
abcdefg30
0fc45b8c70 Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
2016-11-23 15:12:35 +01:00
Paul Chote
a266dc6639 Fix shroud rendering outside the map cordon. 2016-11-19 18:10:12 +00:00
Rob Wilkinson
e337048a97 Fixes issue with rocket soldiers wandering
Fixes #12368
2016-11-19 17:13:17 +00:00
Taryn Hill
51dd79261f Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param 2016-11-18 20:23:15 -06:00
reaperrr
c4b5b745ef Merge pull request #12307 from pchote/passive-visibility
Add plumbing for improved RA gap generator behaviour.
2016-11-18 14:34:35 +01:00
reaperrr
56fdfb1ec8 Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
reaperrr
f550c3b762 Merge pull request #12315 from obrakmann/activities-pt1
Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
reaperrr
026ab9e2d7 Merge pull request #12302 from Jiyuu/modifyingpowershell
Restructuring make script
2016-11-18 13:33:28 +01:00
reaperrr
43b495b19f Merge pull request #12337 from roundowl/patch-2
Make friendly units aware of friendly mines
2016-11-18 13:02:30 +01:00
abcdefg30
c12cfbcc18 Merge pull request #12374 from reaperrr/fix-ts-depot
Fix TS service depot depth sorting
2016-11-17 21:53:08 +01:00
reaperrr
d8d7c0c0f7 Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
2016-11-16 19:08:00 +01:00
Taryn Hill
be0798999d Merge pull request #12378 from pchote/boolexpr
Add a boolean expression parser
2016-11-16 09:39:47 -06:00
Paul Chote
cc34f8e557 Add a boolean expression parser. 2016-11-15 21:45:00 +00:00
Oliver Brakmann
fd22b19183 Use consistent spelling of 'interrupt[a|i]ble' 2016-11-13 15:50:22 +01:00
Paul Chote
06b9741807 Reveal the top tiles of cliffs too. 2016-11-13 12:31:21 +00:00
reaperrr
0479b7ffb5 Merge pull request #12341 from reaperrr/no-overlay-delayedaction
Remove hardcoded buildComplete delay in some overlays
2016-11-13 13:24:42 +01:00
reaperrr
0c78527ae8 Merge pull request #12354 from pchote/fix-smudge-out-of-bounds
Add map bounds checks to TerrainSpriteLayer and SmudgeLayer.
2016-11-13 13:08:51 +01:00
Taryn Hill
40fcd21e5f Merge pull request #12369 from pchote/ts-development-prompt
Add an introduction dialog for non-{DEV_VERSION} TS builds.
2016-11-12 20:12:33 -06:00
abc013
e4354ce08c Added SpawnActorOnDeath: Civilians to ^CivBuilding 2016-11-12 14:45:49 +01:00
reaperrr
29355129d2 Fix TS service depot depth sorting 2016-11-12 12:56:37 +01:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Paul Chote
988778fe1f Add an introduction dialog for non-{DEV_VERSION} TS builds. 2016-11-11 17:03:18 +00:00
Paul Chote
b6809c97f2 Add a CellLayer with the height of each projected cell. 2016-11-11 16:44:12 +00:00
abcdefg30
e7e17a0f5a Merge pull request #12323 from pchote/fix-dedicated-upnp-crash
Fix dedicated server crash with AllowPortForward.
2016-11-11 15:18:37 +01:00
Paul Chote
bbe4864921 Fix dedicated server crash with AllowPortForward. 2016-11-11 13:06:00 +00:00
Paul Chote
ab344b390d Ignore invalid replay files instead of crashing. 2016-11-11 13:00:58 +00:00
reaperrr
7ba0c22346 Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
Paul Chote
983d8ac39e Add passive visibility type. 2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a Rework internal shroud plumbing. 2016-11-06 15:40:22 +00:00
Paul Chote
7a4d7989fe Merge pull request #12347 from tohava/del_delayedaction_in_weaponinfo
Remove DelayedAction from WeaponInfo
2016-11-05 18:16:19 +00:00
Paul Chote
77e0c579ba Merge pull request #12287 from reaperrr/interface-cleanups03
Third round of interface moving, making explicit and cleanup
2016-11-05 18:02:39 +00:00
reaperrr
162fef3da1 Fix style nit 2016-11-05 18:54:41 +01:00
Paul Chote
e187b985fe Prevent smudges from spawning in bogus cells. 2016-11-05 17:45:27 +00:00
Paul Chote
4db93f70c7 Add a cell sanity check to TerrainSpriteLayer. 2016-11-05 17:44:02 +00:00
abc013
f9d4308161 Fixed the 120mm bullet not harming infantry 2016-11-04 09:09:25 +01:00