Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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Chris Forbes
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fb1d37ae53
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use explosion *names*, not *numbers* like RA.
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2010-07-07 19:44:14 +12:00 |
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Chris Forbes
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b8093b7f6c
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removing a bunch of excessively low-level pixel -> cell conversions
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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e7b7f69caf
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housekeeping
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2010-05-26 18:10:43 +12:00 |
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Chris Forbes
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878039fc4a
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fix tesla hax with a different style of tesla hax
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2010-05-25 21:15:25 +12:00 |
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Chris Forbes
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fcea5bd2f0
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multipath lightning - shows up some flaws in the lightning code, though
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2010-05-25 20:23:50 +12:00 |
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Chris Forbes
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431bbe2764
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remove spurious IProducer interface; add IBlocksBullets and move Wall
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2010-05-24 21:10:11 +12:00 |
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Chris Forbes
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f75a2d2fe6
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moved infantry traits to ra
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2010-05-20 18:41:24 +12:00 |
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Chris Forbes
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5deea6df93
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move crate support to ra
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2010-05-20 18:06:01 +12:00 |
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Chris Forbes
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5d3397ba83
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non-high weapons impact walls - not perfect yet, but it will do
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2010-05-13 13:00:58 +12:00 |
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Chris Forbes
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854dfcf470
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fix stupid bug in prev [and in release]
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2010-05-05 23:37:41 +12:00 |
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Chris Forbes
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008287406a
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e3/dragon gets impact sound; bullet animation fixed
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2010-05-05 21:13:15 +12:00 |
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Chris Forbes
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2d0f30a341
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remove VisualDest crap from bullets & combat code
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2010-04-30 12:20:22 +12:00 |
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Bob
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c3f1ec9ed2
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move CosmeticRandom to game
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2010-04-14 20:07:16 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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5e7c6b3a1c
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added GravityBomb projectile type
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2010-04-10 11:00:39 +12:00 |
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Matthew
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55ee313f6c
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LaserZap rendering and damage wired up.
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2010-04-09 20:31:34 +12:00 |
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Chris Forbes
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5055b465c9
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linear inaccuracy model
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2010-04-09 14:50:31 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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7dc765d120
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#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Chris Forbes
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45f9ec2f7e
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upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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e3ec2f2925
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laser zap gets an IProjectileInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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a00abdab85
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removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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7532d635d6
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tesla damage wired up
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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a24c90d6ae
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wire up missiles
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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dda6a939f1
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unhack that a bit; delayed damage works
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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cefee4b1d2
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guts of Combat is on the new model
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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51ebf618f6
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usings
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Chris Forbes
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4fc8f32b9b
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add IonCannon power
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2010-03-23 20:14:35 +13:00 |
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Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
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Chris Forbes
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c2d019210d
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removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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2010-03-17 18:39:05 +13:00 |
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Matthew Bowra-Dean
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61b52ffaf9
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Some changes to the nuke damage model + screen shake
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2010-03-09 17:59:00 +13:00 |
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Matthew Bowra-Dean
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bca11ca2a7
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Removed hard coded WeaponInfo section name from NukeLaunch
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2010-03-06 22:58:26 +13:00 |
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Matthew Bowra-Dean
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2c2f014342
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Removed reflection hack and added nuke WeaponInfo to rules.ini
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2010-03-06 21:13:48 +13:00 |
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Matthew Bowra-Dean
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314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
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2010-03-06 20:54:38 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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