Paul Chote
a06cfb4004
Move TerrainRenderer to a mod-defined trait.
2018-10-13 18:16:56 +02:00
Inq8
fec9fe1ad4
Aircraft Takeoff & Landing Sounds (Fixed-Wing)
...
Added Takeoff & Landing sounds to planes.
Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.
Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
2018-10-12 14:29:53 +02:00
Mustafa Alperen Seki
9bcb222a2d
Add Update rule for LPSlowdown to LPModifier
2018-10-08 21:38:30 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
22bd7fd90b
Remove obsolete code.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Paul Chote
4d2f1f8942
Add capture progress bars and blinking.
2018-10-07 18:46:21 +02:00
Paul Chote
a53ef6e503
Add CaptureManager trait to fix multiple-trait interactions.
...
This fixes the various edge cases that occur when multiple
Captures or Capturable traits are defined on an actor and
are toggled using conditions.
The Sabotage threshold field moves from Capturable to
Captures in order to simplify the plumbing. The previous
behaviour ingame can be restored by creating a new
capturable type for each threshold level, each with their
own Captures trait.
2018-10-07 18:46:21 +02:00
BGluth
b88b84c05a
Units that have turrets while deployed now move their turrets back to their initial positions before undeploying
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- Tested in TS with all deployable units and did a quick check for obvious issues in TD and RA.
2018-10-07 12:19:09 +01:00
Andre Mohren
52a7d39e51
Implemented Parallel ProductionQueue style.
2018-09-30 16:58:49 +02:00
Andre Mohren
693b5a54af
PNG spritesheet support, along with PaletteFromPng.
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Cursor palette loader can now be specified via yaml.
2018-09-29 21:12:40 +02:00
Mustafa Alperen Seki
b53c13dca4
Add GrantConditionOnProduction
2018-09-29 12:10:11 +01:00
reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
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This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
reaperrr
288dfdbf03
Update UpdatePaths and move bleed rules to subfolder
2018-09-26 23:43:30 +01:00
Paul Chote
09d8aafddf
Add a lint test for audio notifications.
...
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Andre Mohren
f342ecf18a
Added UpdateRule.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
abcdefg30
5d1c37a4c5
Remove the CodeAnalysisRuleSet property from all csproj files
2018-08-25 22:02:59 +02:00
reaperrr
46cee82027
Move RepairsUnits out of Building folder
2018-08-12 14:36:59 +01:00
Zimmermann Gyula
6027a123d4
Split off the upgrade rules of the previous release cycle.
2018-08-02 17:00:02 +02:00
Paul Chote
b5a5eecc25
Add login/profile display to the main menu.
2018-07-29 00:30:17 +02:00
Paul Chote
97c03b00f2
Strip the client block down to latency only.
2018-07-29 00:30:17 +02:00
Zimmermann Gyula
a456c234ca
Provide appropriate upgrade rule.
2018-07-28 16:32:37 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
Mustafa Alperen Seki
9c61217bc6
Add ability to send a radar ping with lua.
2018-07-26 00:03:45 +01:00
reaperrr
c434a38b1f
Move 20171014-20180218 update rules to subfolder
...
Also synced order of appearance with order they're applied in when running the full update path.
2018-07-22 13:54:21 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
reaperrr
384aaf14b5
Added LaunchEffect effect
2018-07-01 12:19:32 +02:00
Paul Chote
670e153372
Remove byte order marks from csproj files.
2018-07-01 11:08:32 +02:00
Paul Chote
51a2ca8253
Add CheckUnknownWeaponFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
0a5016c803
Add CheckUnknownTraitFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Paul Chote
e4dd78c5cd
Add a tab to the credits panel for mod-specific text.
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Enabled by adding a ModCredits block to mod.yaml.
2018-06-11 22:07:20 +02:00
Paul Chote
382f4c3af5
Remove the AddEditorPlayer update rule.
2018-06-04 23:15:56 +02:00
Paul Chote
df95b90de2
Remove CheckDeathTypes lint test.
...
This causes false positive errors when mods use
SpawnActorOnDeath to implement special-case death
effects.
2018-06-04 23:12:07 +02:00
reaperrr
e4738ce722
Update rule for AimAnimation splits and ReloadPrefix removal
2018-06-03 12:23:54 +01:00
reaperrr
2136d6dc4a
Split and refactor aim animation from WithAttackAnimation
...
Splitting it from the attack animation, triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading) allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
367a7f617c
Added OwnerLostAction
...
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
reaperrr
e2979658a2
Extract AI support power handling to AISupportPowerManager
2018-05-21 16:41:53 +02:00