Zimmermann Gyula
c4b5ec5241
Shift temporary owner-change logic from D2k to Common.
2018-05-20 19:44:35 +02:00
abcdefg30
c6fee041b1
Add an update rule adding ShakeOnDeath to bridges
2018-05-06 04:51:03 +02:00
abcdefg30
b89e6211b2
Add an update rules for the ShakeOnDeath fix
2018-05-06 04:51:03 +02:00
reaperrr
d6e0598bd0
Fix Locomotor lint check
...
It was missing from the project file (oops...) and missing a check for duplicate Locomotor names.
2018-05-04 19:20:39 +02:00
reaperrr
43478e9e72
Group lint rules together in Mods.Common csproj
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Makes it easier to manually add/remov/disable individual lint rules.
2018-05-04 19:20:39 +02:00
reaperrr
5aefff421c
Locomotor update rule
2018-05-03 10:49:21 +02:00
reaperrr
81343926b6
Split Locomotor trait from Mobile
...
Add GrantConditionOn*Layer traits
This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00
Paul Chote
952f41b4e4
Add --dump-sequence-sheets Utility command.
...
This can be used to debug and optimize the texture
data that is uploaded to VRAM.
2018-04-30 02:05:43 +02:00
Paul Chote
da29250711
Move PlayerResources to Mods.Common.
2018-04-28 20:42:10 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Zimmermann Gyula
b5893d4c6d
Implement GrantExternalConditionToCrusher.
2018-04-08 19:04:05 +02:00
Michael Silber
1b110b7833
Add Replaceable and Replacement traits to support wall overrides.
2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
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To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
563c8ad302
HarvManager update rule
2018-04-06 20:16:36 +02:00
reaperrr
5276636598
Extract a HarvesterManager from HackyAI
...
This takes action when AI harvesters don't find ore near the base or became idle for some other reason.
2018-04-06 20:16:36 +02:00
reaperrr
82867b6c3a
Move some stuff from HackyAI to new AIUtils
2018-04-06 20:16:36 +02:00
abcdefg30
13b89b1c50
Add IgnoreAbstractActors.cs
2018-03-30 12:57:18 +01:00
Paul Chote
ea68f1abb9
Implement new mod/map updater framework.
2018-03-23 20:04:52 +01:00
xecollons
227cf35d5f
Added TooltipDescription
2018-03-10 17:55:05 +01:00
atlimit8
7283f9804e
Added Polygon IHitShape
2018-03-09 23:32:07 +01:00
reaperrr
a1ad76ba74
Split *AimAnimation from WithTurretAttackAnimation
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These two didn't interact and actually even conflicted when used at the same time, so splitting them is the sensible thing to do.
2018-03-09 19:28:29 +01:00
Pavel Penev
b620e8107f
Added GrantRandomCondition trait.
2018-03-08 18:15:54 +01:00
Matthias Mailänder
12054506e1
Add support for JASC and GIMP color palettes
2018-03-08 16:54:13 +01:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
...
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Matthias Mailänder
6bd1e90671
Add TransformCrusherOnCrush
2018-02-23 20:02:47 +01:00
Mustafa Alperen Seki
c4b0ad45e3
Add lua functions for DeliverCash and DeliverExperience
2018-02-21 21:38:43 +01:00
Mustafa Alperen Seki
491f808b75
Add GrantConditionOnFaction.
2018-02-06 21:09:38 +01:00
Paul Chote
235b16d4b3
Split server list logic into its own LogicObject.
2017-12-30 17:03:58 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Paul Chote
5256fb7bbd
Restore separated direct connect dialog.
2017-12-24 01:47:44 +01:00
Paul Chote
e79680e22c
Add LobbyPrerequisiteCheckbox trait.
2017-12-21 23:52:04 +01:00
reaperrr
01a88862b3
Remove IDisable for good
2017-12-17 21:18:44 +00:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
Paul Chote
99908c4d80
Move hardcoded list of lobby options into yaml.
2017-12-12 22:43:11 +01:00
Paul Chote
55b6084b60
Add a lint test for conflicting Interactable and Selectable.
2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
reaperrr
6711af63eb
Move SelectionBarsRenderable to Mods.Common
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
reaperrr
786a0eb07f
Refactor PowerManager and RequiresPower to use conditions
...
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
reaperrr
6c02e3f2b7
Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
2017-11-13 03:09:05 +02:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
...
Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
Forcecore
4c78a05081
ADD GrantConditionOnAttack Trait
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Useful for making Gattling weapons (Yuri's Revenge and C&C Generals) or
Boris (RA2) / Natasha (RA3) call for airstrike.
2017-11-04 17:18:24 +01:00
RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
...
Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Mustafa Alperen Seki
2102fad2b5
Add CashTricklerBar
2017-10-06 23:02:02 +02:00
Forcecore
18c6fe09db
Sound and Animation support for DonateCash
2017-10-06 18:07:18 +02:00
Matthias Mailänder
3af0b1a7a0
Remove PlayerPaletteFromCurrentTileset.
2017-09-17 16:20:38 +02:00
Paul Chote
83d522d945
Split unrelated hotkeys from WorldInteractionController.
2017-09-15 23:06:38 +02:00
Paul Chote
0e3bfcfb35
Replace WorldCommandWidget with individual logic classes.
2017-09-15 23:06:38 +02:00
Paul Chote
25e88008ef
Make the mute hotkey global.
2017-09-15 23:06:38 +02:00