reaperrr
55967035d9
Update RA wcrate.shp
...
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00
Smittytron
08d8f5d8d9
Swap c1 and c7 out of CivilianEvacuees in Monster Tank Madness
2021-04-03 11:38:33 +02:00
Smittytron
f7c9eccf7a
Add Selectable Class to technicians
2021-04-03 11:38:33 +02:00
Smittytron
afbdb395b2
Add SelectableSupportUnit to Thief
2021-04-03 11:24:00 +02:00
Matthias Mailänder
a02737107e
Add a .wsa file reader.
2021-04-03 11:19:06 +02:00
reaperrr
b8e64df4b1
Remove SmokeTrailWhenDamaged
...
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Smittytron
852241d98e
Add Allies05c
2021-03-27 14:46:11 +01:00
Smittytron
8deba81214
Add Allies05b
2021-03-27 13:55:27 +01:00
Smittytron
887a093f46
Add Counterstrike mission Siberian Conflict 3: Wasteland
2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d
Fix whitespace issues in RA mission browser
2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4
Add AI infantry production to Soviet02a
2021-03-27 13:25:22 +01:00
Smittytron
58a6333834
Add AI infantry production to Soviet02b
2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f
Use correct sprite for Moneycrate
2021-03-27 13:25:22 +01:00
Smittytron
79404cd397
Link campaign-global.lua to remaining missions
2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2
Remove fake building overrides from Survival01
2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c
Remove fake building overrides from Allies02
2021-03-27 13:25:22 +01:00
Matthias Mailänder
e13fd4816e
Extract the directory if the registry value points to a filename.
2021-03-20 18:42:02 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
3ff1888d74
Fail Situation Critical if Volkov is killed before entering the world.
2021-03-13 15:55:24 +00:00
Paul Chote
a0d75d1e63
Fix rendering artifacts with RA's dialog5 background.
2021-03-05 18:33:39 +01:00
Smittytron
788f0f3e24
Change Z-offsets that overlap Service Depot
2021-02-14 14:31:50 +00:00
Smittytron
e9a6a3afc5
Add clarifying objective to Monster Tank Madness
2021-02-12 02:30:12 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21
Split settings panels logic and add support for custom panels
2021-02-08 11:25:50 +01:00
Smittytron
e807664437
Add TanyaRescued speech notification to Downunder
2021-02-06 01:18:48 +01:00
Smittytron
e46440b94f
Correct the ownership of walls in Allies05a
2021-02-06 01:18:48 +01:00
Smittytron
30ea1e23b4
Delay SendReinforcements() to split notifications
2021-02-06 01:18:48 +01:00
Smittytron
4db2fd980a
Kill pillboxes with barrels in Soviet01
2021-02-06 01:18:48 +01:00
Smittytron
9580d61fb0
Fix spaces in Monster Tank Madness
2021-02-06 01:18:48 +01:00
Smittytron
27aefcc0ce
Fix tabs in Ant01
2021-02-06 01:18:48 +01:00
Smittytron
b8b1a4930c
Change BarrelExplode CreateEffect to large_napalm
2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb
Change BarrelExplode to use FireDeath
2021-02-05 23:41:03 +01:00
Paul Chote
b3821e71dc
Fix Tanya's prone firing animations.
2021-02-02 23:05:07 +01:00
abcdefg30
115984054d
Increase the reload delay of the prison colt to match the normal colt
2021-01-31 22:35:42 +00:00
abcdefg30
69addda86c
Fix the gun sounds not playing in Allies05a
2021-01-31 22:35:42 +00:00
Smittytron
c2379f251d
Fix crash in Allies 05a on SamBarrel kill
2021-01-31 18:52:47 +01:00
Smittytron
f767c24601
Remove SpawnActorOnDeath from civilian structures
2021-01-30 13:47:14 +01:00
reaperrr
5ba662cfae
Fix RA inf death anims playing too fast
2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d
Fix Tanya firing animation.
2021-01-29 15:04:42 +01:00
Paul Chote
547b6d19dc
Reduce Tanya firing rate.
2021-01-29 15:04:42 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
reaperrr
808c5f0951
Remove ScriptTriggers from map deco actors
...
Removes it from destroyed fields, trees and rocks in RA and C&C.
This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
2eee911c58
Fix infantry freezing death animations in Top o' the World mission.
2021-01-11 11:32:38 +01:00
Paul Chote
bb65646c4d
Fix Grenadier death animation in Sarin Gas 3 mission.
2021-01-11 11:32:38 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Smittytron
514652bb6a
Add Aftermath mission Shock Therapy
2021-01-10 02:34:50 +01:00