Commit Graph

5204 Commits

Author SHA1 Message Date
reaperrr
55967035d9 Update RA wcrate.shp
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00
Smittytron
08d8f5d8d9 Swap c1 and c7 out of CivilianEvacuees in Monster Tank Madness 2021-04-03 11:38:33 +02:00
Smittytron
f7c9eccf7a Add Selectable Class to technicians 2021-04-03 11:38:33 +02:00
Smittytron
afbdb395b2 Add SelectableSupportUnit to Thief 2021-04-03 11:24:00 +02:00
Matthias Mailänder
a02737107e Add a .wsa file reader. 2021-04-03 11:19:06 +02:00
reaperrr
b8e64df4b1 Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Smittytron
852241d98e Add Allies05c 2021-03-27 14:46:11 +01:00
Smittytron
8deba81214 Add Allies05b 2021-03-27 13:55:27 +01:00
Smittytron
887a093f46 Add Counterstrike mission Siberian Conflict 3: Wasteland 2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d Fix whitespace issues in RA mission browser 2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4 Add AI infantry production to Soviet02a 2021-03-27 13:25:22 +01:00
Smittytron
58a6333834 Add AI infantry production to Soviet02b 2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f Use correct sprite for Moneycrate 2021-03-27 13:25:22 +01:00
Smittytron
79404cd397 Link campaign-global.lua to remaining missions 2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2 Remove fake building overrides from Survival01 2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c Remove fake building overrides from Allies02 2021-03-27 13:25:22 +01:00
Matthias Mailänder
e13fd4816e Extract the directory if the registry value points to a filename. 2021-03-20 18:42:02 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
3ff1888d74 Fail Situation Critical if Volkov is killed before entering the world. 2021-03-13 15:55:24 +00:00
Paul Chote
a0d75d1e63 Fix rendering artifacts with RA's dialog5 background. 2021-03-05 18:33:39 +01:00
Smittytron
788f0f3e24 Change Z-offsets that overlap Service Depot 2021-02-14 14:31:50 +00:00
Smittytron
e9a6a3afc5 Add clarifying objective to Monster Tank Madness 2021-02-12 02:30:12 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21 Split settings panels logic and add support for custom panels 2021-02-08 11:25:50 +01:00
Smittytron
e807664437 Add TanyaRescued speech notification to Downunder 2021-02-06 01:18:48 +01:00
Smittytron
e46440b94f Correct the ownership of walls in Allies05a 2021-02-06 01:18:48 +01:00
Smittytron
30ea1e23b4 Delay SendReinforcements() to split notifications 2021-02-06 01:18:48 +01:00
Smittytron
4db2fd980a Kill pillboxes with barrels in Soviet01 2021-02-06 01:18:48 +01:00
Smittytron
9580d61fb0 Fix spaces in Monster Tank Madness 2021-02-06 01:18:48 +01:00
Smittytron
27aefcc0ce Fix tabs in Ant01 2021-02-06 01:18:48 +01:00
Smittytron
b8b1a4930c Change BarrelExplode CreateEffect to large_napalm 2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb Change BarrelExplode to use FireDeath 2021-02-05 23:41:03 +01:00
Paul Chote
b3821e71dc Fix Tanya's prone firing animations. 2021-02-02 23:05:07 +01:00
abcdefg30
115984054d Increase the reload delay of the prison colt to match the normal colt 2021-01-31 22:35:42 +00:00
abcdefg30
69addda86c Fix the gun sounds not playing in Allies05a 2021-01-31 22:35:42 +00:00
Smittytron
c2379f251d Fix crash in Allies 05a on SamBarrel kill 2021-01-31 18:52:47 +01:00
Smittytron
f767c24601 Remove SpawnActorOnDeath from civilian structures 2021-01-30 13:47:14 +01:00
reaperrr
5ba662cfae Fix RA inf death anims playing too fast 2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d Fix Tanya firing animation. 2021-01-29 15:04:42 +01:00
Paul Chote
547b6d19dc Reduce Tanya firing rate. 2021-01-29 15:04:42 +01:00
Matthias Mailänder
8f06b0a836 Add a "structure sold" notification. 2021-01-27 22:51:58 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
reaperrr
808c5f0951 Remove ScriptTriggers from map deco actors
Removes it from destroyed fields, trees and rocks in RA and C&C.

This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
207e09fea9 Add plumbing for mod-defined terrain loaders. 2021-01-11 21:57:55 +01:00
Paul Chote
2eee911c58 Fix infantry freezing death animations in Top o' the World mission. 2021-01-11 11:32:38 +01:00
Paul Chote
bb65646c4d Fix Grenadier death animation in Sarin Gas 3 mission. 2021-01-11 11:32:38 +01:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Smittytron
514652bb6a Add Aftermath mission Shock Therapy 2021-01-10 02:34:50 +01:00