Scott_NZ
245de3abcb
Making HBOX unbuildable was crashing the game
2012-08-16 21:47:12 +12:00
Scott_NZ
85fa7eb8c4
Modify tech tree, disable bots
2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41
Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
2012-08-16 21:47:09 +12:00
Scott_NZ
2a053daa2e
Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
2012-08-16 21:47:09 +12:00
Scott_NZ
83fc546fbe
Reposition Soviet barracks/kennel
2012-08-16 21:47:07 +12:00
Scott_NZ
583c3f9a64
Produce dogs, adjust allied building positions
2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e
Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
2012-08-16 21:47:04 +12:00
Scott_NZ
bdbb9d2a9f
Add oil facility outside allies2
2012-08-16 21:47:00 +12:00
Scott_NZ
e3ae0ceae3
Add some more map detail
2012-08-16 21:46:59 +12:00
Scott_NZ
34ea82e267
Improved Soviet base layout further
2012-08-16 21:46:58 +12:00
Scott_NZ
fe7e016e33
Improved layout of Soviet base
2012-08-16 21:46:57 +12:00
Scott_NZ
f901355bef
Make tran unselectable
2012-08-16 21:46:56 +12:00
Scott_NZ
60fb45c909
Move the sam site around to make a new outpost on the top left, add engineer rescue
2012-08-16 21:46:56 +12:00
Scott_NZ
7fffb71ac4
Clean up timer code, add chinook extraction of Einstein
2012-08-16 21:46:53 +12:00
Scott_NZ
bf0cee9057
Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
2012-08-16 21:46:52 +12:00
Scott_NZ
ffd2588f50
Improved the soviet base
2012-08-16 21:46:49 +12:00
Scott_NZ
81e2c1d2d7
Implement basic reinforcements for allies2
2012-08-16 21:46:46 +12:00
Scott_NZ
fdd356c2e7
Improve allied base, stop tanya autotargeting
2012-08-16 21:46:43 +12:00
Scott_NZ
1e64a63fa4
Have the starting camera viewport position be determined by the local player
2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a
Begin building basic Allies 02 framework
2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2
Wire up SAM 4
2012-08-16 21:46:40 +12:00
Scott_NZ
0a358a8846
Soviet base: construction yard, sam site, silos
2012-08-16 21:46:39 +12:00
Scott_NZ
ed43c1b482
Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
2012-08-16 21:46:39 +12:00
Scott_NZ
1721d7e025
Add Kennel to allies 02
2012-08-16 21:46:35 +12:00
Scott_NZ
881484d06a
Some allies 02 map work - add sub pen and rework the Soviet base a bit
2012-08-16 21:46:34 +12:00
Scott_NZ
537cfb8fd3
Add Kennel to Allies 01
2012-08-16 21:46:33 +12:00
Scott_NZ
41f1ea36fe
Add Kennel structure
2012-08-16 21:46:32 +12:00
Scott_NZ
486d340028
Bridges
2012-08-16 21:46:32 +12:00
Scott_NZ
e2bbd22144
Add allies-02 map yaml/bin
2012-08-16 21:46:31 +12:00
NukemBro
b253de508b
Added new RA map: Chaos Canyon
2012-08-16 09:34:24 +12:00
Chris Forbes
1da82aeba9
slow sniper rof to 70
2012-08-16 09:30:03 +12:00
Chris Forbes
db4d6aaf22
sniper requires dome
2012-08-15 21:55:18 +12:00
Matthias Mailänder
5ea86873c6
fixes #2360 , fixes #2227
...
use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
Chris Forbes
0f126fd630
tidy in defaults.yaml
2012-08-15 08:51:15 +12:00
Matthias Mailänder
fbf68db0c0
change some d2k weapon sounds
2012-08-15 08:51:12 +12:00
Matthias Mailänder
9ce8c90d25
added Harissons high-quality temperate terrain expansion
...
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
affa9ca336
revert CaptureActor.Range, PascalCase conventions, compatibilty
...
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Chris Forbes
3a1c4d1e6f
sniper is soviet-only; use initial stance correctly
2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
Matthias Mailänder
8e2d712688
fix cnc snow theatre crash
2012-08-14 11:01:36 +12:00
Matthias Mailänder
29b63bc3c0
add hospital and biolab sequences
2012-08-14 11:01:34 +12:00
Matthias Mailänder
d98cdd5331
new d2k map: Venac ditch by Combine
...
http://content.open-ra.org/?p=detail&table=maps&id=635
2012-08-14 11:01:18 +12:00
Matthias Mailänder
94905afa3c
better cropped volkov icon, thanks to BaronOfStuff
2012-08-14 10:45:09 +12:00
Matthias Mailänder
a659892227
added emperor palace icon, thanks to D2k Sardaukar and Grand Leo
2012-08-14 10:44:51 +12:00
Curtis Shmyr
3fc6f62aea
Conflicts:
...
OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Scott_NZ
48f934f188
Set up tran husks, and stop husk placement causing crashes
2012-07-31 09:12:22 +12:00
psydev
192af5d60f
Tank shells do 100% vs. armor again. Buff turret. MRLS fixed.
...
Conflicts:
mods/cnc/weapons.yaml
2012-07-31 09:10:32 +12:00
psydev
53a7b0987b
Fixed structure build menus
...
Made the building menu more logical. Rows according to tech tree.
power / refinery / silos 0/10/15
barracks / outpost / starport 20/30/40
light factory / heavy factory / repair bay 50/60/70
high-tech factory / ix tech center / palace 80/90/100
If you want to move silos to the Defense queue, then I would re-arrange it slightly.
2012-07-31 08:24:54 +12:00